<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4834122244406957038</id><updated>2012-01-11T12:23:30.912+08:00</updated><category term='prims'/><category term='blend files'/><category term='sloodle'/><category term='sloodleset'/><category term='vtbuilder'/><category term='normal map'/><category term='blender'/><category term='halo-halo'/><category term='kuwento ng pagong at matsing'/><category term='gpen'/><category term='matsing'/><category term='game based learning'/><category term='game-based learning'/><category term='connectivism'/><category term='my project report'/><category term='opensim'/><category term='chatbot'/><category term='ph game'/><category term='gimp'/><category term='maya'/><category term='pagong'/><category term='daga'/><category term='ubuntu'/><category term='mmo'/><category term='stopmotion'/><title type='text'>Bungang-Isip ni Matangdilis</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default?start-index=101&amp;max-results=100'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>121</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-968654174892719729</id><published>2012-01-01T08:59:00.001+08:00</published><updated>2012-01-01T08:59:17.659+08:00</updated><title type='text'>AO horse in Opensim</title><content type='html'>I failed to create a horse as a vehicle in Opensim. So instead of riding a horse the avatar will wear one. Using the animated sculptie horse I made earlier I've added this &lt;a href="http://forums.osgrid.org/viewtopic.php?f=3&amp;amp;t=2619&amp;amp;start=0&amp;amp;hilit=vehicle+script"&gt;animation overrider script&lt;/a&gt; from Catherine Pfeffer and Carn Iggle posted at the OSgrid forum.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/WtsKYAho16I/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WtsKYAho16I?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/WtsKYAho16I?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Downloads&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/xupwyneu88xbl2x/animkabayoAO.iar"&gt;http://www.mediafire.com/file/xupwyneu88xbl2x/animkabayoAO.iar&lt;/a&gt; (190 KB)&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/et4lk9hbdysuabc/riderao.lsl"&gt;http://www.mediafire.com/file/et4lk9hbdysuabc/riderao.lsl&lt;/a&gt; (2 KB)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/7e13tcafsds94kz/riderpose.bvh"&gt;http://www.mediafire.com/file/7e13tcafsds94kz/riderpose.bvh&lt;/a&gt; (19 KB)&lt;br /&gt;&lt;a href="http://www.blogger.com/goog_250922464"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/byvmwggb5uj12mw/ridertrot.bvh"&gt;http://www.mediafire.com/file/byvmwggb5uj12mw/ridertrot.bvh&lt;/a&gt; (19 KB)&lt;br /&gt;&lt;br /&gt;QAvimator source file&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/im6ribf75gybqtr/riderpose.avm"&gt;http://www.mediafire.com/file/im6ribf75gybqtr/riderpose.avm&lt;/a&gt; (19 KB)&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/csx0ois20vy0sl0/ridertrot.avm"&gt;http://www.mediafire.com/file/csx0ois20vy0sl0/ridertrot.avm&lt;/a&gt; (19 KB)&lt;br /&gt;&lt;br /&gt;The AO script may be improved by having separate animations play for standing and walking. Unfortunately I do not know how to modify it. In addition the animation needs to be modified to meet the height of the rezzed horse otherwise the horse would need to be scaled and may be too small for the avatar.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-968654174892719729?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/968654174892719729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=968654174892719729' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/968654174892719729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/968654174892719729'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2012/01/ao-horse-in-opensim.html' title='AO horse in Opensim'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-5669426147897421659</id><published>2011-12-23T10:04:00.000+08:00</published><updated>2011-12-23T10:04:11.036+08:00</updated><title type='text'>Secondlife and OpenSim on Kinect from the Network System Lab of TUIS</title><content type='html'>&lt;iframe src="http://www.youtube.com/embed/tl2gLw-GJws?fs=1" allowfullscreen="" frameborder="0" height="270" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Further info: &lt;a href="http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?SLKinect2"&gt;http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?SLKinect2&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-5669426147897421659?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/5669426147897421659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=5669426147897421659' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5669426147897421659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5669426147897421659'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2011/12/secondlife-and-opensim-on-kinect-from.html' title='Secondlife and OpenSim on Kinect from the Network System Lab of TUIS'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/tl2gLw-GJws/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-5211735592798946760</id><published>2011-04-17T08:48:00.000+08:00</published><updated>2011-12-23T20:59:03.998+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sloodleset'/><title type='text'>unofficial sloodleset 1.2b for SLOODLE 1.2</title><content type='html'>SLOODLE 1.2 had been released last June. The new feature is the SLOODLE Tracker. See here for further information (Downloads, Installation and Documentation): &lt;a href="https://www.sloodle.org/blog/?p=238"&gt;https://www.sloodle.org/blog/?p=238&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Developers who would like to test it under Opensim may want to look at the unofficial sloodleset for OpenSim (Updated Dec. 23, 2011 due to problems with permissions) below:&lt;br /&gt;&lt;br /&gt;&lt;strike&gt;Warning: The quiz chair does not work yet in this sloodleset. It is still under investigation. &lt;/strike&gt;Update: quiz chair should work now.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;IAR &lt;a href="http://www.mediafire.com/file/sy3yj29vu29cb5e/unofficialSDLSET1.2c.iar"&gt;http://www.mediafire.com/file/sy3yj29vu29cb5e/unofficialSDLSET1.2c.iar&lt;/a&gt; &lt;/b&gt;(2.54 MB)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;OAR &lt;a href="http://www.mediafire.com/file/sts8uuqdwcc8dn9/unofficialSDLSET1.2c.oar"&gt;http://www.mediafire.com/file/sts8uuqdwcc8dn9/unofficialSDLSET1.2c.oar&lt;/a&gt; &lt;/b&gt;(2.77 MB)&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/fa3xcpf0hq2u0ci/unofficialSLDLSET1.2.iar"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;User Documentation for the Tracker&lt;br /&gt;&lt;a href="http://www.sloodle.org/moodle/mod/forum/discuss.php?d=2482"&gt;http://www.sloodle.org/moodle/mod/forum/discuss.php?d=2482&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A journal article detailing the use of the tracker by Michael Callaghan et.al. entitled &lt;i&gt;Engineering Education Island: Teaching Engineering in Virtual Worlds&lt;/i&gt; (2009) is available here&amp;nbsp;&lt;a href="http://www.ics.heacademy.ac.uk/italics/vol8iss3/pdf/ItalicsVol8Iss3Nov2009Paper01.pdf"&gt;http://www.ics.heacademy.ac.uk/italics/vol8iss3/pdf/ItalicsVol8Iss3Nov2009Paper01.pdf&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For more info see these threads:&lt;br /&gt;&lt;a href="http://www.sloodle.org/moodle/mod/forum/discuss.php?d=3370"&gt;http://www.sloodle.org/moodle/mod/forum/discuss.php?d=3370&lt;/a&gt;&amp;nbsp;(Call for Beta Testers)&lt;br /&gt;&lt;a href="http://www.sloodle.org/moodle/mod/forum/discuss.php?d=3406"&gt;http://www.sloodle.org/moodle/mod/forum/discuss.php?d=3406&lt;/a&gt;&amp;nbsp;(Unofficial SLOODLESET 1.2 for OS discussion)&lt;br /&gt;&lt;a href="http://www.sloodle.org/moodle/mod/forum/discuss.php?d=3401"&gt;http://www.sloodle.org/moodle/mod/forum/discuss.php?d=3401&lt;/a&gt;&amp;nbsp;(Tracker installation problems)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-5211735592798946760?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/5211735592798946760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=5211735592798946760' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5211735592798946760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5211735592798946760'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2011/04/unofficial-sloodleset-12-for-beta.html' title='unofficial sloodleset 1.2b for SLOODLE 1.2'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-5154744409526364525</id><published>2011-04-08T10:39:00.004+08:00</published><updated>2011-12-19T15:40:49.759+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='my project report'/><category scheme='http://www.blogger.com/atom/ns#' term='connectivism'/><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='game-based learning'/><title type='text'>Project Report: Exploratory Approaches to the Design and Development of a Game for a Distance Education Course in Philippine History</title><content type='html'>by&lt;br /&gt;Roel Cantada&lt;br /&gt;&lt;br /&gt;I would like to share my project report for my &lt;a href="http://www.upou.edu.ph/academic/programs/mde.html"&gt;master's degree in distance education&lt;/a&gt; at the &lt;a href="http://www.upou.edu.ph/"&gt;University of the Philippines Open University&lt;/a&gt; (UPOU).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Downloads&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Report&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/ei3fb2b9haja388/CantadaProjectReportEbook.pdf"&gt;http://www.mediafire.com/file/ei3fb2b9haja388/CantadaProjectReportEbook.pdf&lt;/a&gt; (4.57 mb)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;WIP OARs of the game&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/qlew0zm3ws3v2pp/phgame1_2-8-2011.oar"&gt;http://www.mediafire.com/file/qlew0zm3ws3v2pp/phgame1_2-8-2011.oar&lt;/a&gt; (15.22 mb)&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/qb2377nriczm66s/phgame2_2-8-2011.oar"&gt;http://www.mediafire.com/file/qb2377nriczm66s/phgame2_2-8-2011.oar&lt;/a&gt; (5 mb)&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/cb7coc47ao29ydc/phgame3_2-8-2011.oar"&gt;http://www.mediafire.com/file/cb7coc47ao29ydc/phgame3_2-8-2011.oar&lt;/a&gt; (10.44 mb)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt; Moodle backup (&lt;/b&gt;Updated Dec. 19, 2011&lt;b&gt;)&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/zj5155md34ml0ot/backup-19thcent-20111219-1452.zip"&gt;http://www.mediafire.com/file/zj5155md34ml0ot/backup-19thcent-20111219-1452.zip&lt;/a&gt; (955 kb)&lt;br /&gt;&lt;br /&gt;You may need to edit the presenter slides url after restoring this moodle backup. Click on the presenter link-&amp;gt;edit tab-&amp;gt;hand icon-&amp;gt;paste new url. (The new url should come from the course files-&amp;gt;briefing folder. Right click and copy link to get the url.) Then save.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Abstract&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The project explores the design and development of a prototype video game for a distance education course in Philippine history. The project seeks to answer these questions:&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;What are the affordable learning actions and constraints of educational games in general and games for learning history in particular?&amp;nbsp;&lt;/li&gt;&lt;li&gt;What production pipeline of design and development of educational games is appropriate for distance education teachers of Philippine history with meagre resources?&lt;/li&gt;&lt;/ol&gt;The rationale for the project is the following:&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;There is little study on courses as games in distance education.&amp;nbsp;&lt;/li&gt;&lt;li&gt;In the context of connectivist learning theory there is no study of games as hubs for a personal learning environment (PLE).&amp;nbsp;&lt;/li&gt;&lt;li&gt;There is no available off the shelf game for teaching Philippine history.&amp;nbsp;&lt;/li&gt;&lt;/ol&gt;Open Simulator, a Multi-user Virtual Environment (MUVE) was used to create a prototype game. Formative research methods were adopted in the design and development of the game.&lt;br /&gt;&lt;br /&gt;It has been found that the game affords the adoption of a wide range of learning theories and methods. As a PLE hub it has weak and strong affordances. In learning history it affords the following:&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;It affords the linking and finding of historical sources.&lt;/li&gt;&lt;li&gt;It affords role playing of historical characters.&lt;/li&gt;&lt;li&gt;It affords reconstruction of history in multimedia.&lt;/li&gt;&lt;li&gt;It affords the linking of game play with history.&lt;/li&gt;&lt;/ol&gt;It has also been found that teachers may impose a minimal amount of constraint on the learning path through quests and virtual objects that serve as obstacles. Items may be hidden from view (to delay use) or pointed out by Non-Player Characters. These constraints may help learners recognize affordable learning actions in the game. It may also scaffold the experience of novice players who are unfamiliar with the 3D environment.&lt;br /&gt;&lt;br /&gt;In conclusion, series of steps and guidelines are suggested for developing educational games. It is recommended that teachers exploit the tools of the game for collaborative design and development as well as the production of reusable virtual world archives.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-5154744409526364525?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/5154744409526364525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=5154744409526364525' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5154744409526364525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5154744409526364525'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2011/04/project-report-exploratory-approaches.html' title='Project Report: Exploratory Approaches to the Design and Development of a Game for a Distance Education Course in Philippine History'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-4556583800055474534</id><published>2011-02-27T09:18:00.002+08:00</published><updated>2011-02-27T09:23:10.185+08:00</updated><title type='text'>testing SL postcard</title><content type='html'>&lt;div class="posterous_autopost"&gt;&lt;br /&gt;&lt;center&gt; &lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center"&gt;&lt;div style="float: left;"&gt;&lt;a href="http://slurl.com/secondlife/Sloodle/214/76/26"&gt;   &lt;/a&gt;&lt;a href="http://posterous.com/getfile/files.posterous.com/matangdilis/grqpyGRflZztbOjgUYIo7b4e3aikwrdf0x9KX01K05SibVmeRxVOEJnd5PsP/secondlife-postcard.jpg.scaled.1000.jpg"&gt;&lt;img height="281" src="http://posterous.com/getfile/files.posterous.com/matangdilis/KhHDhjVM4cxcvDPiXFtm8nz6y0EtUqC9JH8rEYDN6MMcw9sejk6B05VUAQGu/secondlife-postcard.jpg.scaled.500.jpg" width="500" /&gt;&lt;/a&gt;      &lt;br /&gt;&lt;div class="subject"&gt;&lt;b&gt;testing SL postcard&lt;/b&gt;  &lt;/div&gt;&lt;div style="text-align: center;"&gt;testing SL postcard. This postcard was sent via &lt;a href="https://posterous.com/"&gt;posterous&lt;/a&gt;. When I tried to send the postcard directly to blogger via email, the images did not appear.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://slurl.com/secondlife/Sloodle/214/76/26"&gt;Visit Sloodle (214, 76, 26)&lt;/a&gt;  &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://secondlife.com/ss/?u=69734ed0eb624a23a0a28e6f20f67ea3"&gt;&lt;img height="62" src="http://posterous.com/getfile/files.posterous.com/matangdilis/o4uRRgJdZtiXscALP28EAMpQAlraWdoSziSmgtfJs4XCKjSOk2wXnGfMF7Lm/logo_secondlife.jpg" width="150" /&gt; &lt;/a&gt;  &lt;/div&gt;&lt;br style="clear: both;" /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/center&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-4556583800055474534?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/4556583800055474534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=4556583800055474534' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4556583800055474534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4556583800055474534'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2011/02/testing-sl-postcard.html' title='testing SL postcard'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-3574511354554729018</id><published>2011-02-16T09:43:00.000+08:00</published><updated>2011-02-16T09:43:15.291+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>virtual (wannabe) escolta</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-620-qhN9r2c/TVsrfepZ7oI/AAAAAAAABUQ/eJ6x9MUSgqQ/s1600/escolta1_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://3.bp.blogspot.com/-620-qhN9r2c/TVsrfepZ7oI/AAAAAAAABUQ/eJ6x9MUSgqQ/s320/escolta1_001.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-IHZvQ22E7u8/TVsrnHSYaTI/AAAAAAAABUU/JUWFDFptXQw/s1600/escolta1_002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://1.bp.blogspot.com/-IHZvQ22E7u8/TVsrnHSYaTI/AAAAAAAABUU/JUWFDFptXQw/s320/escolta1_002.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-3574511354554729018?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/3574511354554729018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=3574511354554729018' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/3574511354554729018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/3574511354554729018'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2011/02/virtual-wannabe-escolta.html' title='virtual (wannabe) escolta'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-620-qhN9r2c/TVsrfepZ7oI/AAAAAAAABUQ/eJ6x9MUSgqQ/s72-c/escolta1_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-6218270617537704821</id><published>2011-02-11T10:49:00.000+08:00</published><updated>2011-02-11T10:49:10.362+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Port of my Philippine History game project</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-2fPkUf7JqX0/TVSjgmVklgI/AAAAAAAABUM/5O9Zqz6ixko/s1600/portarea_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://4.bp.blogspot.com/-2fPkUf7JqX0/TVSjgmVklgI/AAAAAAAABUM/5O9Zqz6ixko/s320/portarea_001.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-6218270617537704821?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/6218270617537704821/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=6218270617537704821' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6218270617537704821'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6218270617537704821'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2011/02/port-of-my-philippine-history-game.html' title='Port of my Philippine History game project'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-2fPkUf7JqX0/TVSjgmVklgI/AAAAAAAABUM/5O9Zqz6ixko/s72-c/portarea_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-472762691121877580</id><published>2011-02-08T12:46:00.000+08:00</published><updated>2011-02-08T12:46:47.249+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>My first virtual village for my Philippine History project.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TVDKXsGKYyI/AAAAAAAABUI/1Js5Dzh7xfY/s1600/pueblo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TVDKXsGKYyI/AAAAAAAABUI/1Js5Dzh7xfY/s320/pueblo.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;It's not dense enough for a Philippine pueblo but there is a need to limit the prims to conserve computer resources.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-472762691121877580?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/472762691121877580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=472762691121877580' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/472762691121877580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/472762691121877580'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2011/02/my-first-virtual-village-for-my.html' title='My first virtual village for my Philippine History project.'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TVDKXsGKYyI/AAAAAAAABUI/1Js5Dzh7xfY/s72-c/pueblo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-7048987863860993379</id><published>2011-02-08T06:39:00.000+08:00</published><updated>2011-02-08T06:39:12.414+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Sugarcane field for the sugar run quest of my Philippine history game project</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TVBz3xricKI/AAAAAAAABUE/am_-FyVLuRo/s1600/tubuhan_002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TVBz3xricKI/AAAAAAAABUE/am_-FyVLuRo/s320/tubuhan_002.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;In the center of the field is a trapiche or sugarcane press. The sugar run quest is just a collecting game that will allow students to explore the world and learn about the economy of 19th century Philippines; that is based on crop export. There are no monsters to kill here.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-7048987863860993379?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/7048987863860993379/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=7048987863860993379' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7048987863860993379'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7048987863860993379'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2011/02/sugarcane-field-for-sugar-run-quest-of.html' title='Sugarcane field for the sugar run quest of my Philippine history game project'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TVBz3xricKI/AAAAAAAABUE/am_-FyVLuRo/s72-c/tubuhan_002.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-2323380194358854958</id><published>2011-02-08T06:35:00.001+08:00</published><updated>2011-02-08T06:35:31.254+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Orientation area of my Philippine history game project</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TVBytKqiSLI/AAAAAAAABUA/DKenp6j-kts/s1600/orientarea1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TVBytKqiSLI/AAAAAAAABUA/DKenp6j-kts/s320/orientarea1.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I decided to go with an open area plaza instead of creating buildings so as to facilitate navigation for users who have yet to learn navigation in Open Simulator. At the same time having a single place with all the needed tools for playing and learning would prevent fragmentation especially for an expected low number of users such as a class. The tools here are hypergates, sloodle objects, graffiti board, forum rss and greeters that&amp;nbsp;I turned into npcs for the quests.&lt;br /&gt;&lt;br /&gt;The open areas are for students generated content and sandboxes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-2323380194358854958?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/2323380194358854958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=2323380194358854958' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2323380194358854958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2323380194358854958'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2011/02/orientation-area-of-my-philippine.html' title='Orientation area of my Philippine history game project'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/TVBytKqiSLI/AAAAAAAABUA/DKenp6j-kts/s72-c/orientarea1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-2780155475217239799</id><published>2011-01-31T17:26:00.000+08:00</published><updated>2011-01-31T17:26:04.243+08:00</updated><title type='text'>Open  Educational Tools: Building the orientation area of my Philippine His...</title><content type='html'>&lt;a href="http://paaralan.blogspot.com/2011/01/building-orientation-area-of-my.html?spref=bl"&gt;Open  Educational Tools: Building the orientation area of my Philippine His...&lt;/a&gt;: "The biggest problem that I have seen in the virtual worlds that I have visited is the emptiness of the world. It's not that there is nothing..."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-2780155475217239799?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://paaralan.blogspot.com/2011/01/building-orientation-area-of-my.html?spref=bl' title='Open  Educational Tools: Building the orientation area of my Philippine His...'/><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/2780155475217239799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=2780155475217239799' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2780155475217239799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2780155475217239799'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2011/01/open-educational-tools-building.html' title='Open  Educational Tools: Building the orientation area of my Philippine His...'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-8778586449679992902</id><published>2011-01-20T08:50:00.000+08:00</published><updated>2011-01-20T08:50:39.303+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='sloodle'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Using Sloodle PrimDrop as a simple quest system for Open Simulator</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TTeDZSoi1II/AAAAAAAABTc/UpACw2paHn8/s1600/ossetup.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="224" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TTeDZSoi1II/AAAAAAAABTc/UpACw2paHn8/s320/ossetup.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I set up three Sloodle&amp;nbsp;&lt;a href="http://slisweb.sjsu.edu/sl/index.php/Sloodle_Prim_Drop"&gt;PrimDrop&lt;/a&gt; boxes. The assignments are called Quest1, Quest2, and Quest3. Quest 1 has the description: Please bring me a cube. When you finish this quest go to quest 2. And the rest is the same.&lt;br /&gt;&lt;br /&gt;I created a test student named Noob1 Student. When Noob1 touched the PrimDrop boxes they say in the public chat the description of the assignment. This could then be used for instructions to the quest. This description can be displayed again when you click 1: Assignment summary in the Open Simulator (OSim) menu as shown below.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TTeDnwzxwFI/AAAAAAAABTg/t0ALauToQik/s1600/feedback.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="154" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TTeDnwzxwFI/AAAAAAAABTg/t0ALauToQik/s320/feedback.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;When an assignment object is submitted, there is a feedback. The PrimDrop says in public chat: Item "submission name" appears OK. Thank you Noob1 Student.&lt;br /&gt;Assignment submission successful. Thank you Noob1 Student.&lt;br /&gt;&lt;br /&gt;This feedback is in feedback is in sloodle_translation_assignment_en.lsl in the scripts of the PrimDrop object in OSim. The last two lines is as follows:&lt;br /&gt;&lt;br /&gt;"assignment:submissionok", "Assignment submission successful. Thank you {{0}}.", // Parameter: avatar name&lt;br /&gt;&lt;br /&gt;This could be edited to reflect the next steps to take in the quest chain. &amp;nbsp;But it would be better if the feedback from the Moodle grading is reflected instead.&lt;br /&gt;&lt;br /&gt;The teacher can then take the objects and even grade the assignment in-world as shown below.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TTeDySyzCMI/AAAAAAAABTk/A2LL65WzyHE/s1600/grading.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="224" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TTeDySyzCMI/AAAAAAAABTk/A2LL65WzyHE/s320/grading.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;In addition to the above I installed the &lt;a href="http://moodle.org/mod/forum/discuss.php?d=165504"&gt;Activity Locking (AL) course format plugin&lt;/a&gt; in my Moodle server.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TTeD_aSCmiI/AAAAAAAABTo/rUuOfNFiLpc/s1600/mdlsetup.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="223" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TTeD_aSCmiI/AAAAAAAABTo/rUuOfNFiLpc/s320/mdlsetup.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The AL format locks/unlocks succeeding activities based on prerequisites. It appears that PrimDrop is unaware of the locks because when I tried to submit to a locked assignment, it still accepted the submission. There is a need to hack the PrimDrop code for it to recognize locks and prerequisites.&lt;br /&gt;&lt;br /&gt;In addition it would be great if the PrimDrop boxes could give an object in return as a reward or as an item for the next quest. Also it would be interesting to use &lt;a href="http://wiki.secondlife.com/wiki/LlGiveMoney"&gt;llGiveMoney&lt;/a&gt;&amp;nbsp;function in the &lt;a href="http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim/MoneyServer"&gt;OpenSim DTL Currency Server&lt;/a&gt;. Such that when the student completes the quest he/she can be given token OS money.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-8778586449679992902?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/8778586449679992902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=8778586449679992902' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8778586449679992902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8778586449679992902'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2011/01/using-sloodle-primdrop-as-simple-quest.html' title='Using Sloodle PrimDrop as a simple quest system for Open Simulator'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/TTeDZSoi1II/AAAAAAAABTc/UpACw2paHn8/s72-c/ossetup.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-7847579198596332844</id><published>2011-01-08T09:46:00.000+08:00</published><updated>2011-01-08T09:46:31.948+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><title type='text'>100 npc bots in opensim</title><content type='html'>I need NPC bots as greeters, information providers, and quest givers. NPC bots are useful to reduce the loneliness of an empty virtual world (which is quite common). &amp;nbsp;I was able to spawn 100 server side bots in &lt;a href="http://dist.opensimulator.org/"&gt;OpenSimulator ver. 0.6.9&lt;/a&gt; following &lt;a href="http://kennethrougeau.com/geekery/opensim-server-side-npc-experiments-day-two/"&gt;Kenneth Rougeau's instructions&lt;/a&gt;. I could have gone higher but the server was getting laggy. My problem with this approach is that I would have to roll back my sim from 0.7.0.2 wherein the &lt;a href="http://opensimulator.org/mantis/view.php?id=5148"&gt;NPCModule is broken&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TSe_Ve6qZYI/AAAAAAAABRo/3IwPU4ItSc0/s1600/npcbot_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TSe_Ve6qZYI/AAAAAAAABRo/3IwPU4ItSc0/s1600/npcbot_001.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;There are 104 avatars in this image, 3 failed to rezz and remain clouds&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;With respect to my current Philippine History game project, I could really use them as soldiers, shopkeepers, teachers, etc. &amp;nbsp;I was able to use &lt;a href="http://radegastclient.org/wp/"&gt;Radegast's aiml plugin&lt;/a&gt; for a chatbot but the resources needed for running multiple instances of Radegast is larger than a server side NPC bot. I can also spawn multiple bots using a single instance of Radegast by using File-&amp;gt;New window. And then logging in a new avatar as shown in the following screenshot.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TSfAnt5ejPI/AAAAAAAABRs/xQOWcJ2GjV4/s1600/Screenshot-21.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="202" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TSfAnt5ejPI/AAAAAAAABRs/xQOWcJ2GjV4/s320/Screenshot-21.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;This means I'm keeping multiple Radegast viewers open. Another drawback of this approach is that the two bots in the screenshot share the same aiml brain. &amp;nbsp;One could use a new brain by switching users in your computer, then running a Radegast viewer there. But then you'll have new xwindows instances and all the overhead of maintaining another account running in the desktop.&lt;br /&gt;&lt;br /&gt;Creating a prim mannequin results in an ugly mannequin due to low level LOD at a distance, and the ceiling of 1024 verts per sculpty prim.&lt;br /&gt;&lt;br /&gt;There's got to be a better solution out there, or hopefully someone will fix 0.7.x.x OpenSim's NPC Module.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-7847579198596332844?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/7847579198596332844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=7847579198596332844' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7847579198596332844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7847579198596332844'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2011/01/100-npc-bots-in-opensim.html' title='100 npc bots in opensim'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TSe_Ve6qZYI/AAAAAAAABRo/3IwPU4ItSc0/s72-c/npcbot_001.png' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-3917097758542716795</id><published>2010-12-21T07:38:00.000+08:00</published><updated>2010-12-21T07:38:33.408+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='chatbot'/><title type='text'>Chatting with Antonio de Morga in OpenSimulator</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;What are chatter robots?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Chatterbot"&gt;Chatter robots&lt;/a&gt; (Chatbots) are computer programs that simulate a natural conversation with a machine. It applies low level artificial intelligence implementation basically using pattern matching.&lt;br /&gt;&lt;br /&gt;Files with the list of patterns and responses are written by a botmaster. It is in &lt;a href="http://en.wikipedia.org/wiki/Xml"&gt;XML&lt;/a&gt; format wherein the tags are predefined, in this case according to the &lt;a href="http://en.wikipedia.org/wiki/AIML"&gt;Artificial Intelligence Markup Language&lt;/a&gt; (AIML).&lt;br /&gt;&lt;br /&gt;It is less sophisticated than &lt;a href="http://en.wikipedia.org/wiki/Natural_language_processing"&gt;natural language processing&lt;/a&gt; using &lt;a href="http://en.wikipedia.org/wiki/Cognitive_architecture"&gt;cognitive architectures&lt;/a&gt;, but is lighter on a server.&lt;br /&gt;&lt;br /&gt;In my project I am using the &lt;a href="http://radegastclient.org/wp/"&gt;Radegast Metaverse client&lt;/a&gt; which has an &lt;a href="http://www.alicebot.org/about.html"&gt;ALICE&lt;/a&gt; bot plugin.&lt;br /&gt;&lt;br /&gt;Here are some screenshots of the conversation in &lt;a href="http://opensimulator.org/wiki/Main_Page"&gt;OpenSimulator&lt;/a&gt; using the &lt;a href="http://blog.kokuaviewer.org/"&gt;Imprudence viewer&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TQ_mwcBUsTI/AAAAAAAABPU/aIwOxaPGqcw/s1600/publichatbot2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="51" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TQ_mwcBUsTI/AAAAAAAABPU/aIwOxaPGqcw/s320/publichatbot2.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TQ_miLaR5NI/AAAAAAAABPQ/f6wJ6VDhGsI/s1600/publicchatbot1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="224" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TQ_miLaR5NI/AAAAAAAABPQ/f6wJ6VDhGsI/s320/publicchatbot1.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;conversation between my avatar and de Morga in public chat&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TQ_nBdF3ohI/AAAAAAAABPY/HpIEc8d89Kk/s1600/bubblechatbot.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="174" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TQ_nBdF3ohI/AAAAAAAABPY/HpIEc8d89Kk/s320/bubblechatbot.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;conversation appearing as bubbles in imprudence&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TQ_nRzMKxYI/AAAAAAAABPc/9g0OX0ORAR8/s1600/roelbubble.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TQ_nRzMKxYI/AAAAAAAABPc/9g0OX0ORAR8/s1600/roelbubble.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TQ_nSvhP6vI/AAAAAAAABPg/8QsszjeTSRg/s1600/morgabuble.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TQ_nSvhP6vI/AAAAAAAABPg/8QsszjeTSRg/s1600/morgabuble.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;de Morga's views about Aetas clearly shows bias. Will the students recognize it?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Bubbles have a limit to the amount of text displayed unlike the default chat list. &amp;nbsp;The bot's responses would have to formatted for this display.&lt;br /&gt;&lt;br /&gt;In the public chat, you have to address the bot by first name in order for it to respond. In the private message box, no name is necessary.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TQ_nryu1_lI/AAAAAAAABPk/dp-s2_rO7i4/s1600/pmmorga2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="186" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TQ_nryu1_lI/AAAAAAAABPk/dp-s2_rO7i4/s320/pmmorga2.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;PM with the chatbot&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TQ_nsud7CdI/AAAAAAAABPo/Udhcc6XR3Yw/s1600/pmmorga1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TQ_nsud7CdI/AAAAAAAABPo/Udhcc6XR3Yw/s1600/pmmorga1.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;right click on bot's avatar and select Send IM in pie menu&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;How the chat is listed in the Radegast viewer. Radegast may also be used by people who do not have the computer hardware to run a 3d viewer like Imprudence.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TQ_n-UjJDiI/AAAAAAAABPs/3CjdYonhYNU/s1600/radegastchatbot.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="227" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TQ_n-UjJDiI/AAAAAAAABPs/3CjdYonhYNU/s320/radegastchatbot.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Radegast listing of the chat, unfortunately picking up messages from unconfigured Sloodle objects&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Below is a snippet of &amp;nbsp;the modified history.aiml file listing. The brain is yet to be finished.&lt;br /&gt;&lt;br /&gt;&amp;lt;?xml version="1.0" encoding="ISO-8859-1"?&amp;gt;&lt;br /&gt;&amp;lt;aiml&amp;gt;&lt;br /&gt;&amp;lt;!-- Free software &amp;amp;copy; 2001-2003 ALICE A.I. Foundation. --&amp;gt;&lt;br /&gt;&amp;lt;!-- This program is open source code released under --&amp;gt;&lt;br /&gt;&amp;lt;!-- the terms of the GNU General Public License &amp;nbsp; &amp;nbsp; --&amp;gt;&lt;br /&gt;&amp;lt;!-- as published by the Free Software Foundation. &amp;nbsp; --&amp;gt;&lt;br /&gt;&amp;lt;!-- Complies with AIML 1.01 Tag Set Specification --&amp;gt;&lt;br /&gt;&amp;lt;!-- as adopted by the ALICE A.I. Foundation. &amp;nbsp;--&amp;gt;&lt;br /&gt;&amp;lt;!-- Annotated Version updated September 2003 --&amp;gt;&lt;br /&gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;DO YOU KNOW HISTORY&amp;lt;/pattern&amp;gt;&lt;br /&gt;&amp;lt;template&amp;gt;&amp;lt;srai&amp;gt;WHAT IS HISTORY&amp;lt;/srai&amp;gt;&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;EXPLAIN HISTORY&amp;lt;/pattern&amp;gt;&lt;br /&gt;&amp;lt;template&amp;gt;History is a narrative of important events. It is a record of the deeds of great men.&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;HISTORY&amp;lt;/pattern&amp;gt;&lt;br /&gt;&amp;lt;template&amp;gt;I am very interested in history, too. What period do you like?&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;TELL ME ABOUT HISTORY&amp;lt;/pattern&amp;gt;&lt;br /&gt;&amp;lt;template&amp;gt;&amp;lt;srai&amp;gt;WHAT IS HISTORY &amp;lt;/srai&amp;gt;&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;WHAT IS HISTORY&amp;lt;/pattern&amp;gt;&lt;br /&gt;&amp;lt;template&amp;gt;History: the course of political, economic and military events over time, from the Dawn of Man to 1609.&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;1609&amp;lt;/pattern&amp;gt;&lt;br /&gt;&amp;lt;template&amp;gt;1609 is the year I published my book Sucesos de las islas Filipinas.&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;WHAT IS SUCESOS&amp;lt;/pattern&amp;gt;&amp;lt;template&amp;gt;Sucesos means events.&lt;br /&gt;&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;WHAT KIND OF HISTORY *&amp;lt;/pattern&amp;gt;&amp;lt;template&amp;gt;I like to talk about the history of the Philippines.&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;_ ITA&amp;lt;/pattern&amp;gt;&lt;br /&gt;&amp;lt;template&amp;gt;&amp;lt;srai&amp;gt;AETA&amp;lt;/srai&amp;gt;&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;_ AGTA&amp;lt;/pattern&amp;gt;&lt;br /&gt;&amp;lt;template&amp;gt;&amp;lt;srai&amp;gt;AETA&amp;lt;/srai&amp;gt;&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;_ NEGRITO&amp;lt;/pattern&amp;gt;&lt;br /&gt;&amp;lt;template&amp;gt;&amp;lt;srai&amp;gt;AETA&amp;lt;/srai&amp;gt;&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;_ ITAS&amp;lt;/pattern&amp;gt;&lt;br /&gt;&amp;lt;template&amp;gt;&amp;lt;srai&amp;gt;AETA&amp;lt;/srai&amp;gt;&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;_ AGTAS&amp;lt;/pattern&amp;gt;&lt;br /&gt;&amp;lt;template&amp;gt;&amp;lt;srai&amp;gt;AETA&amp;lt;/srai&amp;gt;&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;_ NEGRITOS&amp;lt;/pattern&amp;gt;&lt;br /&gt;&amp;lt;template&amp;gt;&amp;lt;srai&amp;gt;AETA&amp;lt;/srai&amp;gt;&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;_ AETAS&amp;lt;/pattern&amp;gt;&lt;br /&gt;&amp;lt;template&amp;gt;&amp;lt;srai&amp;gt;AETA&amp;lt;/srai&amp;gt;&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;lt;category&amp;gt;&amp;lt;pattern&amp;gt;AETA&amp;lt;/pattern&amp;gt;&lt;br /&gt;&amp;lt;template&amp;gt;&amp;lt;random&amp;gt;&lt;br /&gt;&amp;lt;li&amp;gt;In various parts of this island of Luzon are found a number of natives black in color. Both men and women have woolly hair, and their stature is not very great, although they are strong and robust.&amp;lt;/li&amp;gt;&lt;br /&gt;&amp;lt;li&amp;gt;These people are barbarians, and have but little capacity. They possess no fixed houses or settlements, but wander in bands and hordes through the mountains and rough country, changing from one site to another according to the season.&amp;lt;/li&amp;gt;&lt;br /&gt;&amp;lt;li&amp;gt;They support themselves in certain clearings, and by planting rice, which they do temporarily, and by means of the game that they bring down with their bows, in the use of which they are very skilful and certain.&amp;lt;/li&amp;gt; They live also on honey from the mountains, and roots produced by the ground.&lt;br /&gt;&amp;lt;li&amp;gt;They are a barbarous people, in whom one cannot place confidence.&amp;lt;/li&amp;gt;&lt;br /&gt;&amp;lt;li&amp;gt;They are much given to killing and to attacking the settlements of the other natives, in which they commit many depredations; and there is nothing that can be done to stop them, or to subdue or pacify them, although this is always attempted by fair or foul means, as opportunity and necessity demand.&amp;lt;/li&amp;gt;&lt;br /&gt;&amp;lt;/random&amp;gt;&amp;lt;/template&amp;gt;&amp;lt;/category&amp;gt;&lt;br /&gt;&lt;br /&gt;&amp;lt;/aiml&amp;gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;References&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Aimless, D. (2002). &lt;i&gt;A tutorial for adding knowledge to your robot&lt;/i&gt;. Available at &lt;a href="http://www.pandorabots.com/pandora/pics/aimless/tutorial.htm"&gt;http://www.pandorabots.com/pandora/pics/aimless/tutorial.htm&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Ringate, T. (2001). &lt;i&gt;AIML primer&lt;/i&gt;. Available at &lt;a href="http://www.alicebot.org/documentation/aiml-primer.html"&gt;http://www.alicebot.org/documentation/aiml-primer.html&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Wallace, R.S. (n.d.). &lt;i&gt;AIML overview&lt;/i&gt;. Available at &lt;a href="http://www.pandorabots.com/pandora/pics./wallaceaimltutorial.html"&gt;http://www.pandorabots.com/pandora/pics./wallaceaimltutorial.html&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-3917097758542716795?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/3917097758542716795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=3917097758542716795' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/3917097758542716795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/3917097758542716795'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/12/chatting-with-antonio-de-morga-in.html' title='Chatting with Antonio de Morga in OpenSimulator'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TQ_mwcBUsTI/AAAAAAAABPU/aIwOxaPGqcw/s72-c/publichatbot2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-130667895096107400</id><published>2010-12-17T07:12:00.000+08:00</published><updated>2010-12-17T07:12:45.331+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>History from textbooks and history in a virtual world</title><content type='html'>Building the virtual library made me realize certain things about teaching history in a virtual world such as OpenSimulator. &lt;br /&gt;&lt;br /&gt;This first is that in building a library of virtual books one has to consider the role of the player. The student as student would have access to all sources of information. If the game world has a Spanish era theme then even books published after that era will be available to the student. On the other hand the student as role player would have different virtual books available to them depending on what roles they play. If they play the role of a 19th century student then they would have access to censored books because at the time the friars were censoring publication. &amp;nbsp;Social class played will also be a factor in what books one possess. Ilustrados like Jose Rizal would have a private library. The new labor/white collar class of Andres Bonifacio will also have book collections. The general masses probably only has access to religious books like the Pasyon and popular literature like poems, romances etc. Underground or revolutionary material will not appear in libraries but would generaly be hidden. We can generalize this condition to all sources of information even word of mouth because the Spaniards have spies and according to some historians the abuse of the confession.&lt;br /&gt;&lt;br /&gt;Place would then be related to sources of information. Censored books in school, private libraries in bahay na bato, religious material in bahay kubo, and propaganda/revolutionary material in hiding places.&lt;br /&gt;&lt;br /&gt;The way history is unfolded to the student in a virtual world differs then to that in a textbook. The textbook (taught in lock step method) follows a linear path. The focus is on plot and characters or if in a social scientific way on concepts. The student is given a digest of the readings of the historian. This provides a god like knowledge of history wherein the student is witness to the public and private events. The actions, motivations, and musings of historical actors.&lt;br /&gt;&lt;br /&gt;In a virtual world, parallel narratives may occur. And players may not know what is happening in the next room, or the next region. A good network will allow players to be updated with what is going on in the other room. He/she can chat with other players and find out what is happening in world.&lt;br /&gt;&lt;br /&gt;And like in the real world, players who are not in the right place at the right time in the network will find themselves baffled when the game map (or the world) is changed or updated by the devs. The ground may literally be pulled under their feet as new terraforms are built. In real life ordinary people unconcerned with historical changes go through their ordinary business then they wake up next day without a job, a house and a pension. History (events beyond their comprehension and control) whacks them in the face.&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;a href="http://bible.cc/matthew/16-3.htm"&gt;&lt;i&gt;Jesus said, "You know how to interpret the appearance of the sky, but you cannot interpret the signs of the times."&lt;/i&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-130667895096107400?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/130667895096107400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=130667895096107400' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/130667895096107400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/130667895096107400'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/12/history-from-textbooks-and-history-in.html' title='History from textbooks and history in a virtual world'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-3654178452080995802</id><published>2010-12-15T15:34:00.003+08:00</published><updated>2010-12-15T15:47:28.088+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Making dead historians come alive as chatbots in OpenSimulator 1</title><content type='html'>One of the fundamental design problems of educational games is the embedding of school content that would not disrupt the game play. To embed history content in my Philippine History game project I am going to explore the use of chatbot avatars. My plan is to use the &lt;a href="http://radegastclient.org/wp/"&gt;Radegast Metaverse client&lt;/a&gt; for this purpose. OpenSimulator does have code for NPCbots but it does not work in the current (0.7.0.2) version and I don't want to rollback my server.&lt;br /&gt;&lt;br /&gt;I am going to try to create three chatbots for my demo of the concept. Three historians from the Spanish Colonial era, namely &lt;a href="http://en.wikipedia.org/wiki/Antonio_de_Morga"&gt;Antonio de Morga&lt;/a&gt;, Francisco Baranera, and Jose Burniol. De Morga was a liuetenant general of the Philippines in the 1595-1598. He wrote the book &lt;i&gt;Sucesos de las Islas Filipinas&lt;/i&gt; (1609) wherein he wrote about early colonial rule of the Philippines and more importantly a description of our ancestors at the time in a chapter. Rizal annotated and republished his work in the 1800s.&lt;br /&gt;&lt;br /&gt;Baranera and Burniol are Jesuit priests who wrote history textbooks for Ateneo Municipal. Baranera wrote &lt;i&gt;Compedio de la Historia de Filipinas&lt;/i&gt; (1884) while Burniol wrote &lt;i&gt;A History of the Philippines for Class Use&lt;/i&gt; (1912). The former was during a time when Spain ruled the Phillipines while the latter was after Spain's defeat by the Americans.&lt;br /&gt;&lt;br /&gt;From my reading of Rizal's curriculum in Ateneo and UST, it appears that Philippine history is taught only in Secondary school i.e. Ateneo Municipal and not in the university. Why it needs to be taught to 1st year high school students today and again to 1st year college students is baffling.&lt;br /&gt;&lt;br /&gt;Why do I find it interesting to sample old history books (and by Spaniards even)? Well I grew up with history textbooks written by Filipinos. And most of these books were from a nationalist perspective. Almost all of them start justifying the need for a new history book written by Filipinos and for Filipinos. But I was wondering why? What was wrong with the histories written by the colonizers. What was this bias and prejudice that I heard so much about in these books? Just like any sources in history, these books are products of their time. I think students will benefit a lot from comparing these books from different periods of Spanish rule of the Philippines, with those from the American era, and the era of the Republic. It would be great to see how the historical context affect the histories themselves. What is the difference between a winner's history from a loser's perspective? What is the difference between Baranera and Burniol? I think there are &amp;nbsp;more questions about history and historiography that we can generate through a comparative approach to the study of Philippine history books.&lt;br /&gt;&lt;br /&gt;Of course reading one history book is difficult enough, why not bring all the authors in class and interview them about their histories? This is what I will use chatter bots for. To achieve this plan, the first step is to create an avatar. Here is my interpretation of de Morga.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TQhtN05-kFI/AAAAAAAABPE/o3U2Ojq3tOU/s1600/Morga2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TQhtN05-kFI/AAAAAAAABPE/o3U2Ojq3tOU/s1600/Morga2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TQhtQI7Oz9I/AAAAAAAABPI/QCm48eDig8Y/s1600/morga_002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TQhtQI7Oz9I/AAAAAAAABPI/QCm48eDig8Y/s320/morga_002.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;compare with a painting of de Morga....:-)&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TQhtSEdtr8I/AAAAAAAABPM/-MAWabOH1rs/s1600/morgapainting.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TQhtSEdtr8I/AAAAAAAABPM/-MAWabOH1rs/s320/morgapainting.png" width="302" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Unfortunately I do not have paintings of Baranera and Burniol, so I'll just use some generic (to me at least) European looking teachers for them.&lt;br /&gt;&lt;br /&gt;Next post will be about how the chat went... I'll need to hit the books and work on aiml files.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-3654178452080995802?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/3654178452080995802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=3654178452080995802' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/3654178452080995802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/3654178452080995802'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/12/making-dead-historians-come-alive-as.html' title='Making dead historians come alive as chatbots in OpenSimulator 1'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TQhtN05-kFI/AAAAAAAABPE/o3U2Ojq3tOU/s72-c/Morga2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-5028464285529013977</id><published>2010-12-15T07:13:00.001+08:00</published><updated>2010-12-15T07:14:30.136+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>virtual 3d 19th century school building</title><content type='html'>This prim object requires assembly. It is made up of object parts due to the difficulty of linking too many prims. It is divided into rooms, patios, roof, stairs and furniture. It is basically a bahay na bato with the lower floor whitewashed or plastered. For the second floor I reused the &lt;a href="http://matangdilis.blogspot.com/2010/10/unfurnished-bahay-na-bato-prim-object.html"&gt;bahay na bato&lt;/a&gt; prims.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TQf4eqsl-cI/AAAAAAAABO8/l_344XDSXgY/s1600/schoolfront_002.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TQf4eqsl-cI/AAAAAAAABO8/l_344XDSXgY/s1600/schoolfront_002.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;side view&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TQf4f_Kw1OI/AAAAAAAABPA/au-F3DoBlP0/s1600/schoolfront_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TQf4f_Kw1OI/AAAAAAAABPA/au-F3DoBlP0/s1600/schoolfront_001.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;front view&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Download and load in &lt;a href="http://opensimulator.org/wiki/Main_Page"&gt;OpenSimulator&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/4i12x160qvaet9z/school19thcent.iar"&gt;http://www.mediafire.com/file/4i12x160qvaet9z/school19thcent.iar&lt;/a&gt; (2.98 MB)&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Copyright Roel Cantada 2010&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/" style="color: #99aadd; text-decoration: none;"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-5028464285529013977?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/5028464285529013977/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=5028464285529013977' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5028464285529013977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5028464285529013977'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/12/19th-virtual-3d-century-school-building.html' title='virtual 3d 19th century school building'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TQf4eqsl-cI/AAAAAAAABO8/l_344XDSXgY/s72-c/schoolfront_002.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-5673259029033734352</id><published>2010-12-13T07:50:00.001+08:00</published><updated>2010-12-13T08:52:17.241+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Biblioteca for Open Simulator</title><content type='html'>There is nothing surprising in these prim objects. Just a lot of shelves.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TQVcIjp8xDI/AAAAAAAABO0/YVymm7VqO-A/s1600/biblioteca_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TQVcIjp8xDI/AAAAAAAABO0/YVymm7VqO-A/s1600/biblioteca_001.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;What is more important are the virtual books. Or the prim boxes with texture of the title pages of freely available online books. The boxes contain a script that open a browser to the website where the books can be read or downloaded.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TQVc4J39gAI/AAAAAAAABO4/VdV6wLr6fto/s1600/biblioteca_002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TQVc4J39gAI/AAAAAAAABO4/VdV6wLr6fto/s1600/biblioteca_002.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;I used&amp;nbsp;Touch_Url-loader_1232.lsl script from &lt;a href="http://www.free-lsl-scripts.com/freescripts.plx?ID=1208"&gt;http://www.free-lsl-scripts.com/freescripts.plx?ID=1208&lt;/a&gt;. It is&amp;nbsp;licensed under GNU GPL.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Most of the books were published during the Spanish colonial rule over the Philippines. Some are from later periods, that look back at the Spanish colonial era. It is not possible to use prim flip books at this time for these books are very thick.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Preparing a list of books this way is satisfying for exploration by the user (reminded me of going to a real library; i can almost smell the musky books), but tedious for the designer. The books have to be manually built, textured, named, and scripted one by one. I currently have more than 160 links to books about and from the Spanish colonial era. The screenshot above shows only 12. And I have not ordered them properly in any way.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;The idea of having a single notecard giver just provide a list of links to the books does not appeal to me, and seems to waste the value of the virtual experience.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Btw. This would be a good place to put a &lt;a href="http://slisweb.sjsu.edu/sl/index.php/Sloodle_MetaGloss"&gt;Sloodle metagloss&lt;/a&gt;. I'll look into that next time.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-5673259029033734352?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/5673259029033734352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=5673259029033734352' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5673259029033734352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5673259029033734352'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/12/biblioteca-for-open-simulator.html' title='Biblioteca for Open Simulator'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TQVcIjp8xDI/AAAAAAAABO0/YVymm7VqO-A/s72-c/biblioteca_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-590499426767206904</id><published>2010-12-12T08:35:00.001+08:00</published><updated>2010-12-12T08:43:32.013+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Assembly room of the virtual 19th century school in Open Simulator</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TQQYHot7MII/AAAAAAAABOw/3uFuAffVXSc/s1600/assembly_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TQQYHot7MII/AAAAAAAABOw/3uFuAffVXSc/s1600/assembly_001.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Carpet and curtain textures are from the "&lt;a href="http://www.tellim.com/texture_cd/"&gt;Blender Texture Disk&lt;/a&gt;" which was released in public domain by the Blender Foundation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-590499426767206904?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/590499426767206904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=590499426767206904' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/590499426767206904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/590499426767206904'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/12/assembly-room-of-virtual-19th-century.html' title='Assembly room of the virtual 19th century school in Open Simulator'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TQQYHot7MII/AAAAAAAABOw/3uFuAffVXSc/s72-c/assembly_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-7374031162675973881</id><published>2010-12-11T06:52:00.000+08:00</published><updated>2010-12-11T06:52:57.157+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Virtual 19th century classroom for Open Simulator</title><content type='html'>I'm building a prim 19th century school for my Philippine History game project. Here is the virtual classroom. One can write on the blackboard using chat. I used &lt;a href="http://justincc.wordpress.com/"&gt;Justin Clark-Casey&lt;/a&gt;'s&amp;nbsp;Grafitti board 0.0.2 script for the board. It comes bundled in Opensim and is&amp;nbsp;available under the BSD License. It can be found in&amp;nbsp;Inventory-&amp;gt;OpenSim Library-&amp;gt;OpenSim Specific Scripts-&amp;gt;GrafittiBoard.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TQKuMhf49FI/AAAAAAAABOo/xdWQEsyfDYs/s1600/19thcentclassroom_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TQKuMhf49FI/AAAAAAAABOo/xdWQEsyfDYs/s1600/19thcentclassroom_001.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TQKuNTl1hpI/AAAAAAAABOs/dhH1rEzlWmA/s1600/19thcentclassroom_002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TQKuNTl1hpI/AAAAAAAABOs/dhH1rEzlWmA/s1600/19thcentclassroom_002.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I plan to create another classroom using &lt;a href="http://www.sloodle.org/moodle/"&gt;Sloodle&lt;/a&gt; objects. The board will be a Sloodle presenter and there would be quiz chairs. &amp;nbsp;I will release all items the when the entire school is complete.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-7374031162675973881?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/7374031162675973881/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=7374031162675973881' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7374031162675973881'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7374031162675973881'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/12/virtual-19th-century-classroom-for-open.html' title='Virtual 19th century classroom for Open Simulator'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/TQKuMhf49FI/AAAAAAAABOo/xdWQEsyfDYs/s72-c/19thcentclassroom_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-8507824120040830112</id><published>2010-12-09T17:21:00.002+08:00</published><updated>2010-12-12T17:45:29.708+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Prim globe for Open Simulator</title><content type='html'>Here are two globes that I will use in my virtual 19th century classroom. They appear to be ubiquitous in reference photos. The first globe is for decorative purposes only as I could not get the texture map to properly align with the UV texture of the prim. The second is anachronistic for the 19th century as it is a current day political map. I would need to find a 19th century map of the world compatible with the cc-by-sa license later on.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TQCe3YyjRyI/AAAAAAAABOk/IDxbWUbDxTw/s1600/globo_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TQCe3YyjRyI/AAAAAAAABOk/IDxbWUbDxTw/s1600/globo_001.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Download:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/1wn56qsu7cdfd12/globo_ccbysaph.iar"&gt;http://www.mediafire.com/file/1wn56qsu7cdfd12/globo_ccbysaph.iar&lt;/a&gt; &amp;nbsp;(349.04 KB)&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS',Trebuchet,Verdana,sans-serif; font-size: 13px; line-height: 20px;"&gt;Copyright Roel Cantada 2010&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; color: #cccccc; font-family: 'Trebuchet MS',Trebuchet,Verdana,sans-serif; font-size: 13px; line-height: 20px; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS',Trebuchet,Verdana,sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/" style="color: #99aadd; text-decoration: none;"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #cccccc; font-family: 'Trebuchet MS',Trebuchet,Verdana,sans-serif; font-size: 13px; line-height: 20px; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #cccccc; font-family: 'Trebuchet MS',Trebuchet,Verdana,sans-serif; font-size: 13px; line-height: 20px; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS',Trebuchet,Verdana,sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;World Map 1689.JPG retrieved from &amp;nbsp;&lt;a href="http://commons.wikimedia.org/w/index.php?title=File:World_Map_1689.JPG&amp;amp;oldid=46704629"&gt;http://commons.wikimedia.org/w/index.php?title=File:World_Map_1689.JPG&amp;amp;oldid=46704629&lt;/a&gt;. In Public Domain&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS',Trebuchet,Verdana,sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS',Trebuchet,Verdana,sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;Political World Map.jpg retrieved from&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS',Trebuchet,Verdana,sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;&lt;a href="http://commons.wikimedia.org/w/index.php?title=File:Political_World_Map.jpg&amp;amp;oldid=37459536"&gt;http://commons.wikimedia.org/w/index.php?title=File:Political_World_Map.jpg&amp;amp;oldid=37459536&lt;/a&gt;. L&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"&gt;icensed under the&lt;a href="http://creativecommons.org/licenses/by/3.0/deed.en"&gt; Creative Commons Attribution 3.0 Unported&lt;/a&gt; license.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="color: #cccccc; font-family: 'Trebuchet MS',Trebuchet,Verdana,sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-8507824120040830112?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/8507824120040830112/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=8507824120040830112' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8507824120040830112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8507824120040830112'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/12/prim-globe-for-open-simulator.html' title='Prim globe for Open Simulator'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TQCe3YyjRyI/AAAAAAAABOk/IDxbWUbDxTw/s72-c/globo_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-6499026930568984541</id><published>2010-12-08T07:50:00.002+08:00</published><updated>2010-12-09T17:26:59.293+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Prim steamship for Open Simulator</title><content type='html'>This prim steamship has 271 prims. It's very rough as I could not get the curved shapes to fit together properly. There is no furnishing and there is very little detail. This ship will not sail, because I could not get boat scripts to work in Open Simulator. It will remain anchored in a port in world.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TP7GgYWgTAI/AAAAAAAABOc/gX2e9a5Ufic/s1600/steamship_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TP7GgYWgTAI/AAAAAAAABOc/gX2e9a5Ufic/s1600/steamship_001.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;In relation to teaching the history of the Philippines in the 19th century, I think the steamship is not only useful for discussing technology and transportation but social classes as well. Passengers in steamships are divided into 1st, 2nd and 3rd classes. Each having different amenities.&lt;br /&gt;&lt;br /&gt;Doing research on steamships made me realize how little I know about ships and its history. For instance I used to think that these vessels used paddle wheels even in the late 19th century. I found out that they already used propellers. This prim steamship is not accurate. I could not fully comprehend the ship plans I have, and I could not find enough reference on the layout of the interior.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TP7Gnnt_DuI/AAAAAAAABOg/w4OXNRgsCC8/s1600/steamship_002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TP7Gnnt_DuI/AAAAAAAABOg/w4OXNRgsCC8/s1600/steamship_002.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Btw. the word bapor came from the Spanish word vapor, which means steam. In fact there were vapor tranvias in Manila, and the tren can also be considered a bapor.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Download:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/cmhxkcmx9cm24j8/bapor_ccbysaph.iar"&gt;http://www.mediafire.com/file/cmhxkcmx9cm24j8/bapor_ccbysaph.iar&lt;/a&gt; (593.46)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Copyright Roel Cantada 2010&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/" style="color: #99aadd; text-decoration: none;"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-6499026930568984541?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/6499026930568984541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=6499026930568984541' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6499026930568984541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6499026930568984541'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/12/prim-steamship-for-open-simulator.html' title='Prim steamship for Open Simulator'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TP7GgYWgTAI/AAAAAAAABOc/gX2e9a5Ufic/s72-c/steamship_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-4322394254759331576</id><published>2010-12-06T19:01:00.000+08:00</published><updated>2010-12-06T19:01:47.421+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game based learning'/><title type='text'>WorldForge's virtual world on Cyphesis server</title><content type='html'>Here are some screenshots of the demo &lt;a href="http://www.worldforge.org/games/mason"&gt;Mason&lt;/a&gt; game in Ubuntu Lucid amd64. Mason is a game developed by &lt;a href="http://www.worldforge.org/"&gt;The WorldForge Project&lt;/a&gt;. An older version of the server and client is in the Ubuntu repository. Install ember and cyphesis-cpp packages via Synaptic package manager. You would also need postgresql for the database backend.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TPy_VOQayPI/AAAAAAAABOU/53q0W57TRVc/s1600/mason1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="248" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TPy_VOQayPI/AAAAAAAABOU/53q0W57TRVc/s320/mason1.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TPzBuclUX4I/AAAAAAAABOY/1iochd8Zknk/s1600/mason3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TPzBuclUX4I/AAAAAAAABOY/1iochd8Zknk/s1600/mason3.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Cyphesis is the server and Ember is the client. If you install the Lucid packages you will also need to consider this bug &lt;a href="https://bugs.launchpad.net/ubuntu/+source/ember/+bug/678405"&gt;https://bugs.launchpad.net/ubuntu/+source/ember/+bug/678405&lt;/a&gt;, a missing package dependency called ogre-plugins-&lt;wbr&gt;&lt;/wbr&gt;cgprogrammanage&lt;wbr&gt;&lt;/wbr&gt;r.&lt;br /&gt;&lt;br /&gt;Have fun :-).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-4322394254759331576?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/4322394254759331576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=4322394254759331576' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4322394254759331576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4322394254759331576'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/12/worldforges-virtual-world-on-cyphesis.html' title='WorldForge&apos;s virtual world on Cyphesis server'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TPy_VOQayPI/AAAAAAAABOU/53q0W57TRVc/s72-c/mason1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-3931280789146740475</id><published>2010-11-24T17:46:00.000+08:00</published><updated>2010-11-24T17:46:38.994+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><title type='text'>Open Ryzom on Ubuntu amd 64 Lucid</title><content type='html'>I've been looking at other 3D worlds this past few days.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TOzefDpXZcI/AAAAAAAABN8/gUm5J2OcNT8/s1600/Screenshot-18.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TOzefDpXZcI/AAAAAAAABN8/gUm5J2OcNT8/s320/Screenshot-18.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;I managed to build the &lt;a href="http://dev.ryzom.com/wiki/ryzom/BuildForLinuxCmake"&gt;ryzom server on Ubuntu GNU/Linux&lt;/a&gt; and used the &lt;a href="http://dev.ryzom.com/wiki/ryzom/OfficialRyzomClientLinux"&gt;official Ryzom client for GNU/Linux&lt;/a&gt;&amp;nbsp;to connect to it. I did not succeed in running the client from source.When I click on the Ryzom link on the applications menu a dialog box states the ff.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;Could not launch 'Ryzom'&lt;br /&gt;Failed to execute child process "/usr/local/bin/ryzom_client" (No such file or directory)&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;So I opened a terminal and &amp;nbsp;typed ryzom_client but it merely said:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;nel_drv_opengl not found&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;The ryzom official linux client worked but it's menu bar dissappears when the window is moved. The in game menus are at times unresponsive and sometimes&amp;nbsp;freezes. But all in all this is a promising free software.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Ryzom is a full pleged mmorpg. I had never played the game before, but when the world rezzed I 'm impressed. For me the most important visual effect is the animated movement of the avatar. I think it has the same flexibility as the OpenSim avatar. The environment also has a strong visual impact. I think this would be a good platform to create history games. But the code is massive and would require a lot of study. The compiled code is around 11 gigabytes, and the official client is around 6 gig.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;I think this is a project the free software community should support.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-3931280789146740475?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/3931280789146740475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=3931280789146740475' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/3931280789146740475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/3931280789146740475'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/open-ryzom-on-ubuntu-amd-64-lucid.html' title='Open Ryzom on Ubuntu amd 64 Lucid'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TOzefDpXZcI/AAAAAAAABN8/gUm5J2OcNT8/s72-c/Screenshot-18.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-4869715916334030122</id><published>2010-11-20T08:11:00.000+08:00</published><updated>2010-11-20T08:11:24.510+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Beginning a prim steamship</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TOcSIVunkPI/AAAAAAAABN4/mNGwcw2db6w/s1600/steamshiphull.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TOcSIVunkPI/AAAAAAAABN4/mNGwcw2db6w/s320/steamshiphull.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-4869715916334030122?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/4869715916334030122/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=4869715916334030122' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4869715916334030122'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4869715916334030122'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/beginning-prim-steamship.html' title='Beginning a prim steamship'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TOcSIVunkPI/AAAAAAAABN4/mNGwcw2db6w/s72-c/steamshiphull.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-5386746549978768312</id><published>2010-11-20T06:34:00.001+08:00</published><updated>2010-12-09T17:33:01.322+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Prim casco (19th century river boat)</title><content type='html'>This flat bottomed boat was quite common in 19th century Pasig river in Manila. It was used to transport goods across the river and along the canals that led to warehouses.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TORZJFlB2QI/AAAAAAAABN0/XcDzAY5e0uc/s1600/casco_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TORZJFlB2QI/AAAAAAAABN0/XcDzAY5e0uc/s320/casco_001.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Too bad I couldn't get boat scripts to work properly. When I drop the script on the boat itself it would not move. It probably have something to do with parts of the boat exceeding 10m. When I use a test cube it functions, but when I stand up the cube sinks to the bottom. There must be something wrong with my setting of physics or the lsl script. I would need more study on boats in OpenSim to get this to work.&lt;br /&gt;&lt;br /&gt;Downloads&lt;br /&gt;&lt;br /&gt;http://www.mediafire.com/file/x88pmzr2iru6a00/casco_ccbysaph.iar (408.47 kb)&lt;br /&gt;&lt;br /&gt;http://www.mediafire.com/file/ssbnjku478l4go0/casco_xml.zip (408.79 kb)&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Copyright Roel Cantada 2010&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/" style="color: #99aadd; text-decoration: none;"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-5386746549978768312?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/5386746549978768312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=5386746549978768312' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5386746549978768312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5386746549978768312'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/prim-casco-19th-century-river-boat.html' title='Prim casco (19th century river boat)'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/TORZJFlB2QI/AAAAAAAABN0/XcDzAY5e0uc/s72-c/casco_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-1863818586385212926</id><published>2010-11-19T12:04:00.019+08:00</published><updated>2010-11-19T12:04:00.650+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Prim basilica release</title><content type='html'>This prim basilica for OpenSim has&amp;nbsp;1,390 prims. It's bell&amp;nbsp;tower has 90 prims. I am releasing it as an oar file because the basilica is so big it will occupy an entire region/sim.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The basilica has no sculptures and no furniture. The bell tower has no bell. That's because I'm already exhausted doing this build.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TONWOBJi9GI/AAAAAAAABNY/rMxwxK-b-8U/s1600/bellstairs_002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TONWOBJi9GI/AAAAAAAABNY/rMxwxK-b-8U/s320/bellstairs_002.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TONW4y-14wI/AAAAAAAABNc/9ODmp88NA9c/s1600/bellstairs_003.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TONW4y-14wI/AAAAAAAABNc/9ODmp88NA9c/s320/bellstairs_003.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TONXG2mEJ1I/AAAAAAAABNg/enIjYaHLD_U/s1600/bellstairs_008.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TONXG2mEJ1I/AAAAAAAABNg/enIjYaHLD_U/s320/bellstairs_008.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Download&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;a href="http://www.mediafire.com/file/y8aucdya27l0912/basilica_ccbysa.oar"&gt;http://www.mediafire.com/file/y8aucdya27l0912/basilica_ccbysa.oar&lt;/a&gt; (2.43 MB)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="" style="clear: both; text-align: left;"&gt;Copyright Roel Cantada 2010&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/" style="color: #99aadd; text-decoration: none;"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-1863818586385212926?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/1863818586385212926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=1863818586385212926' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1863818586385212926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1863818586385212926'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/prim-basilica-release.html' title='Prim basilica release'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TONWOBJi9GI/AAAAAAAABNY/rMxwxK-b-8U/s72-c/bellstairs_002.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-1740903386693516583</id><published>2010-11-18T11:48:00.021+08:00</published><updated>2010-11-18T11:48:00.664+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Some lessons learned in building big prim objects</title><content type='html'>The basilica prim object has&amp;nbsp;1,390 prims. I grouped the prims into the parts of the basilica. Facade, dome, nave, aisle, etc. Unfortunately I found out that I was short on sim space at the back and I have to move the entire basilica forward.&lt;br /&gt;&lt;br /&gt;My immediate reaction was to link the entire basilica into one object and move it by hand. That worked, but when I have to edit it I could unlink individual prims probably because of nested children. So I unlinked it all again. It took a very long time and resulted in the entire basilica exploding, with 1,390 parts strewn all over the place. &amp;nbsp;I was shocked.&lt;br /&gt;&lt;br /&gt;Fortunately I have an oar back up and reloaded from the previous edit. Here are some of the lessons I've learned (which are probably obvious to professional builder).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Always backup with an oar or iar.&lt;/li&gt;&lt;li&gt;Don't link big builds into one object, it will take forever to copy into the inventory.&lt;/li&gt;&lt;li&gt;When moving parts of a big build use build math. That is use + or - the value on the build input boxes rather than manually moving parts. It's a precise way to move stuff around.&lt;/li&gt;&lt;li&gt;Use a test prim when using build math. Test first how much value is needed to move norht, south, etc.&lt;/li&gt;&lt;li&gt;Use prims as a ruler to measure stuff. You can divide it by build math / to get equal parts.&lt;/li&gt;&lt;li&gt;After using build math always select another prim to deselect the edited object. I frequently want to move my avatar to another place, forgetting that when I press the up/down arrow keys the value in the build menu goes up and down instead of the avatar moving.&lt;/li&gt;&lt;li&gt;Frequent editing mistakes are forgetting to enable/disable stretch both sides, and edit link parts.&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TONS8uiuinI/AAAAAAAABNU/8L6hj6y4rqY/s1600/bellstairs_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TONS8uiuinI/AAAAAAAABNU/8L6hj6y4rqY/s1600/bellstairs_001.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Measuring prim for the basilica's bell tower. The cork screw sculpty are stairs.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-1740903386693516583?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/1740903386693516583/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=1740903386693516583' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1740903386693516583'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1740903386693516583'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/some-lessons-learned-in-building-big.html' title='Some lessons learned in building big prim objects'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TONS8uiuinI/AAAAAAAABNU/8L6hj6y4rqY/s72-c/bellstairs_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-4106677036358240890</id><published>2010-11-17T13:58:00.003+08:00</published><updated>2010-11-17T13:58:00.200+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Prim cathedral aisle and buttress</title><content type='html'>I'm almost there, just need to work on the back and floor...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TOIeGdaXnpI/AAAAAAAABNQ/SYXFwTJ0KyI/s1600/katedralaisle_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TOIeGdaXnpI/AAAAAAAABNQ/SYXFwTJ0KyI/s320/katedralaisle_001.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-4106677036358240890?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/4106677036358240890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=4106677036358240890' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4106677036358240890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4106677036358240890'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/prim-cathedral-aisle-and-buttress.html' title='Prim cathedral aisle and buttress'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TOIeGdaXnpI/AAAAAAAABNQ/SYXFwTJ0KyI/s72-c/katedralaisle_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-7782265161759836704</id><published>2010-11-17T12:35:00.000+08:00</published><updated>2010-11-17T12:35:19.910+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Some interior screenshots of the prim basilica</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TONZu5BkcnI/AAAAAAAABNs/wy33-UZOdgE/s1600/bellstairs_006.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TONZu5BkcnI/AAAAAAAABNs/wy33-UZOdgE/s320/bellstairs_006.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TONYoLGzNWI/AAAAAAAABNk/rCL9hagkh1Y/s1600/bellstairs_004.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TONYoLGzNWI/AAAAAAAABNk/rCL9hagkh1Y/s320/bellstairs_004.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TONZhnKLRKI/AAAAAAAABNo/r1BGKoaI6Sk/s1600/bellstairs_005.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TONZhnKLRKI/AAAAAAAABNo/r1BGKoaI6Sk/s320/bellstairs_005.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TONaKfFrjHI/AAAAAAAABNw/5Vf3_bar8No/s1600/bellstairs_007.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TONaKfFrjHI/AAAAAAAABNw/5Vf3_bar8No/s320/bellstairs_007.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-7782265161759836704?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/7782265161759836704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=7782265161759836704' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7782265161759836704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7782265161759836704'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/some-interior-screenshots-of-prim.html' title='Some interior screenshots of the prim basilica'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/TONZu5BkcnI/AAAAAAAABNs/wy33-UZOdgE/s72-c/bellstairs_006.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-6613672259407859589</id><published>2010-11-16T12:34:00.006+08:00</published><updated>2010-11-16T12:34:00.592+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Prim cathedral transept</title><content type='html'>This prim basilica is beginning to take form...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TOC9vYddB2I/AAAAAAAABMs/0z93aJ8Lg28/s1600/katedraltransept_002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TOC9vYddB2I/AAAAAAAABMs/0z93aJ8Lg28/s320/katedraltransept_002.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TOC9whhvFmI/AAAAAAAABMw/YJXlLcRiU7M/s1600/katedraltransept_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TOC9whhvFmI/AAAAAAAABMw/YJXlLcRiU7M/s320/katedraltransept_001.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TOC9yudBL-I/AAAAAAAABM0/s0ZJ8Y3Lyko/s1600/katedraltransept_003.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TOC9yudBL-I/AAAAAAAABM0/s0ZJ8Y3Lyko/s320/katedraltransept_003.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TOC90gqNRpI/AAAAAAAABM4/5xnGgh4b-JE/s1600/katedraltransept_004.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TOC90gqNRpI/AAAAAAAABM4/5xnGgh4b-JE/s320/katedraltransept_004.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-6613672259407859589?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/6613672259407859589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=6613672259407859589' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6613672259407859589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6613672259407859589'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/prim-cathedral-transept.html' title='Prim cathedral transept'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TOC9vYddB2I/AAAAAAAABMs/0z93aJ8Lg28/s72-c/katedraltransept_002.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-260338928329211989</id><published>2010-11-15T13:13:00.000+08:00</published><updated>2010-11-15T13:13:25.910+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Minor change in the prim basilica's dome texture</title><content type='html'>References mention that the dome is covered by fluted red copper so I changed the texture to reflect corroded copper...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TODA7muD78I/AAAAAAAABNM/_QXDBPwdy-Q/s1600/dometexchange_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TODA7muD78I/AAAAAAAABNM/_QXDBPwdy-Q/s1600/dometexchange_001.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-260338928329211989?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/260338928329211989/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=260338928329211989' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/260338928329211989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/260338928329211989'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/minor-change-in-prim-basilicas-dome.html' title='Minor change in the prim basilica&apos;s dome texture'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TODA7muD78I/AAAAAAAABNM/_QXDBPwdy-Q/s72-c/dometexchange_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-4727033495383014203</id><published>2010-11-15T11:11:00.012+08:00</published><updated>2010-11-15T13:20:37.062+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Prim cathedral clerestory</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TOC_5ljbfnI/AAAAAAAABNE/sCEj1ltdOjw/s1600/celestory_001.png" imageanchor="1"&gt;&lt;img border="0" height="216" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TOC_5ljbfnI/AAAAAAAABNE/sCEj1ltdOjw/s320/celestory_001.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TOC_9WMhGbI/AAAAAAAABNI/9tatLox4lus/s1600/celestory_002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TOC_9WMhGbI/AAAAAAAABNI/9tatLox4lus/s320/celestory_002.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-4727033495383014203?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/4727033495383014203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=4727033495383014203' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4727033495383014203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4727033495383014203'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/prim-cathedral-clerestory.html' title='Prim cathedral clerestory'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TOC_5ljbfnI/AAAAAAAABNE/sCEj1ltdOjw/s72-c/celestory_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-1553657583093203927</id><published>2010-11-14T06:45:00.002+08:00</published><updated>2010-11-15T13:05:10.077+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Prim cathedral's nave ceiling and exedra</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TOC-ikdBUEI/AAAAAAAABM8/pSZhsA-7iWQ/s1600/ribbedbarrelvaulting_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="216" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TOC-ikdBUEI/AAAAAAAABM8/pSZhsA-7iWQ/s320/ribbedbarrelvaulting_001.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;ribbed barrel vault&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TOC-kTS1UbI/AAAAAAAABNA/uJ72qDPvbhc/s1600/altardome.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="216" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TOC-kTS1UbI/AAAAAAAABNA/uJ72qDPvbhc/s320/altardome.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;apse&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-1553657583093203927?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/1553657583093203927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=1553657583093203927' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1553657583093203927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1553657583093203927'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/prim-cathedrals-nave-ceiling-and-exedra.html' title='Prim cathedral&apos;s nave ceiling and exedra'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/TOC-ikdBUEI/AAAAAAAABM8/pSZhsA-7iWQ/s72-c/ribbedbarrelvaulting_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-7738952167416374252</id><published>2010-11-13T10:46:00.000+08:00</published><updated>2010-11-13T10:46:37.604+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Working on the Prim Cathedral's Nave</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TN37pVM1EjI/AAAAAAAABMQ/KVXci4X0ISw/s1600/katedral-nave_002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TN37pVM1EjI/AAAAAAAABMQ/KVXci4X0ISw/s320/katedral-nave_002.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TN37rPKdzqI/AAAAAAAABMU/lYJRg8dgBsA/s1600/katedral-nave_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TN37rPKdzqI/AAAAAAAABMU/lYJRg8dgBsA/s320/katedral-nave_001.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-7738952167416374252?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/7738952167416374252/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=7738952167416374252' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7738952167416374252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7738952167416374252'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/working-on-prim-cathedrals-nave.html' title='Working on the Prim Cathedral&apos;s Nave'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TN37pVM1EjI/AAAAAAAABMQ/KVXci4X0ISw/s72-c/katedral-nave_002.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-382443504690559352</id><published>2010-11-11T15:23:00.000+08:00</published><updated>2010-11-11T15:23:56.514+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><title type='text'>Mesh objects in Opensim Dev</title><content type='html'>I tested the "mesh object" feature in OpenSim development version that allows the importation of collada (.dae) mesh files. &amp;nbsp;I used meshes from Big Buck Bunny and the third stage of the Sintel mesh as test; without decimation. I did removed subsurf subdivision in the Sintel mesh due to its size. &amp;nbsp;It was exported using Blender 2.49b as collada1.4 dae files. &amp;nbsp;Here is a screenshot of the result.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TNuWpGnVS1I/AAAAAAAABMM/iDioyY5JcnI/s1600/OSmesh_003.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TNuWpGnVS1I/AAAAAAAABMM/iDioyY5JcnI/s320/OSmesh_003.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;It's still very early in development but hopefully by next year we'd have a stable mesh system. The viewer used is the Second Life ® &lt;a href="http://download.cloud.secondlife.com/project-viewers/mesh/SecondLife-i686-2.2.1.211639.tar.bz2"&gt;Mesh Viewer for Linux&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Big Buck Bunny characters are copyright of Blender Foundation | &lt;a href="http://www.blender.org/"&gt;www.blender.org&lt;/a&gt;&amp;nbsp;&amp;nbsp;and are licensed under &lt;a href="http://creativecommons.org/licenses/by/3.0/"&gt;Creative Commons Attribution 3.0&lt;/a&gt;. Sintel character is copyright of Blender Foundation | &lt;a href="http://www.sintel.org/"&gt;www.sintel.org&lt;/a&gt; and is similarly licensed under&amp;nbsp;&lt;a href="http://creativecommons.org/licenses/by/3.0/"&gt;Creative Commons Attribution 3.0&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Reference:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://wiki.secondlife.com/wiki/Mesh"&gt;http://wiki.secondlife.com/wiki/Mesh&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-382443504690559352?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/382443504690559352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=382443504690559352' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/382443504690559352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/382443504690559352'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/mesh-objects-in-opensim-dev.html' title='Mesh objects in Opensim Dev'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TNuWpGnVS1I/AAAAAAAABMM/iDioyY5JcnI/s72-c/OSmesh_003.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-6757157764134533116</id><published>2010-11-10T10:31:00.001+08:00</published><updated>2010-11-10T10:32:34.949+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Prim cathedral facade - complete</title><content type='html'>The complete structure of the cathedral facade. It is still missing statues. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TNoDsi2zN2I/AAAAAAAABMI/cQINebA66P4/s1600/katedral-harap-fin_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TNoDsi2zN2I/AAAAAAAABMI/cQINebA66P4/s320/katedral-harap-fin_001.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-6757157764134533116?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/6757157764134533116/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=6757157764134533116' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6757157764134533116'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6757157764134533116'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/prim-cathedral-facade-complete.html' title='Prim cathedral facade - complete'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TNoDsi2zN2I/AAAAAAAABMI/cQINebA66P4/s72-c/katedral-harap-fin_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-1667122497496857857</id><published>2010-11-08T12:42:00.000+08:00</published><updated>2010-11-08T12:42:15.455+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Update on prim cathedral facade</title><content type='html'>The facade has 252 prims already...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TNd-8Uq9e8I/AAAAAAAABMA/2rxZZ13GIxw/s1600/katedral-harap2_002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TNd-8Uq9e8I/AAAAAAAABMA/2rxZZ13GIxw/s320/katedral-harap2_002.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TNd-_-r3d3I/AAAAAAAABME/q99XuzChlcI/s1600/katedral-harap2_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TNd-_-r3d3I/AAAAAAAABME/q99XuzChlcI/s320/katedral-harap2_001.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-1667122497496857857?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/1667122497496857857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=1667122497496857857' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1667122497496857857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1667122497496857857'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/update-on-prim-cathedral-facade.html' title='Update on prim cathedral facade'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/TNd-8Uq9e8I/AAAAAAAABMA/2rxZZ13GIxw/s72-c/katedral-harap2_002.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-8694478187096657802</id><published>2010-11-07T08:59:00.001+08:00</published><updated>2010-11-07T08:59:29.098+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Beginning a prim object cathedral</title><content type='html'>This cathedral is going to be a big build. The floor plan occupies a third of a region already. &amp;nbsp;Seems to reflect how dominating the church was in the 19th century Philippines.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TNX5wcJf-6I/AAAAAAAABL8/6CGIpp_QhKQ/s1600/katedral-harap1_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TNX5wcJf-6I/AAAAAAAABL8/6CGIpp_QhKQ/s320/katedral-harap1_001.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-8694478187096657802?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/8694478187096657802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=8694478187096657802' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8694478187096657802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8694478187096657802'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/beginning-prim-object-cathedral.html' title='Beginning a prim object cathedral'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TNX5wcJf-6I/AAAAAAAABL8/6CGIpp_QhKQ/s72-c/katedral-harap1_001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-8086241977376391456</id><published>2010-11-06T09:43:00.000+08:00</published><updated>2010-11-06T09:43:30.179+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><title type='text'>Minor update to mdl glossary/forum display lsl script</title><content type='html'>&lt;b&gt;mdl1.99_gloss_rss_feed_0.2.lsl&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;added time2refresh constant to make it easier to change llSetTimerEvent();&lt;br /&gt;&lt;br /&gt;Download:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/hzparj2hgn6nj65/mdl1.99_gloss_rss_feed_0.2.zi"&gt;http://www.mediafire.com/file/hzparj2hgn6nj65/mdl1.99_gloss_rss_feed_0.2.zi&lt;/a&gt;p (2.78)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-8086241977376391456?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/8086241977376391456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=8086241977376391456' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8086241977376391456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8086241977376391456'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/minor-update-to-mdl-glossaryforum.html' title='Minor update to mdl glossary/forum display lsl script'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-5835054297516940842</id><published>2010-11-05T08:24:00.003+08:00</published><updated>2010-11-19T16:15:24.842+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><title type='text'>Display Moodle 1.99 Glossary/Forum RSS Feed on a Prim in OpenSim</title><content type='html'>&amp;nbsp;I found out that there is no need to create a new script for the forum feeds of Moodle 1.99+. The current script below works just fine.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TNNNN6TYH2I/AAAAAAAABL4/KkSFUjO0Ba0/s1600/mdlgloss2_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="215" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TNNNN6TYH2I/AAAAAAAABL4/KkSFUjO0Ba0/s320/mdlgloss2_001.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Glossary and Forum RSS feeds on a Prim&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;I updateD the script to make it easier to format on a prim.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;mdl1.99_gloss_rss_feed_0.1.lsl&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;changes (November 5, 2010)&lt;/b&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;put constants to be manually changed at top of code (font type, size, color etc.)&lt;/li&gt;&lt;li&gt;put a title header for the glossary&lt;/li&gt;&lt;/ol&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Todo&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I need help on the following&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;wrap long lines on the prim&lt;/li&gt;&lt;li&gt;select which item to display, so as to have multiple prims showing different items&lt;/li&gt;&lt;/ol&gt;Download: &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/h2fu5iu49139bc2/mdl1.99_gloss_rss_feed_0.1.zip"&gt;http://www.mediafire.com/file/h2fu5iu49139bc2/mdl1.99_gloss_rss_feed_0.1.zip&lt;/a&gt; (2.94KB)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://matangdilis.blogspot.com/2010/11/minor-update-to-mdl-glossaryforum.html"&gt;For a minor update to the script please click here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-5835054297516940842?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/5835054297516940842/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=5835054297516940842' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5835054297516940842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5835054297516940842'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/display-moodle-199-glossaryforum-rss.html' title='Display Moodle 1.99 Glossary/Forum RSS Feed on a Prim in OpenSim'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TNNNN6TYH2I/AAAAAAAABL4/KkSFUjO0Ba0/s72-c/mdlgloss2_001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-7147751979187193592</id><published>2010-11-01T09:43:00.004+08:00</published><updated>2010-11-01T09:46:07.290+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Display RSS feeds from Moodle Glossary to a prim in Opensim</title><content type='html'>I have modified&amp;nbsp;&lt;a href="http://www.free-lsl-scripts.com/freescripts.plx?ID=1256"&gt;Cnn-rss-feed.lsl&lt;/a&gt; which was contributed by &lt;a href="http://cassinicreations.blogspot.com/"&gt;Wietse Cassini&lt;/a&gt; (but is not credited in the scripts' header) so as to display &lt;a href="http://moodle.org/"&gt;Moodle&lt;/a&gt; glossary &lt;a href="http://en.wikipedia.org/wiki/RSS"&gt;RSS&lt;/a&gt; feeds on a prim in &lt;a href="http://opensimulator.org/wiki/Main_Page"&gt;OpenSim&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TM4YQpUtTDI/AAAAAAAABL0/hFsfTcbWb8M/s1600/mdl_gloss_rss_feed_002.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TM4YQpUtTDI/AAAAAAAABL0/hFsfTcbWb8M/s320/mdl_gloss_rss_feed_002.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Moodle Glossary RSS feed displayed on a single prim in OpenSim&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The script was tested on OpenSim 0.7.0.2 and Moodle 1.9.9+ (Build: 20101006). It requires&amp;nbsp;&lt;a href="http://opensimulator.org/wiki/OSSL_Enabling_Functions"&gt;AllowOSFunctions&lt;/a&gt; to be enabled in OpenSim.ini. Moodle settings are default.&lt;br /&gt;&lt;br /&gt;You need to change the rss url on the script. And also&amp;nbsp;I set&amp;nbsp;&lt;a href="http://lslwiki.net/lslwiki/wakka.php?wakka=llSetTimerEvent"&gt;llSetTimerEvent&lt;/a&gt; to 1 second during testing. Please adjust according to the level of activity in your Moodle site. Generally it should be longer.&lt;br /&gt;&lt;br /&gt;One problem I encountered is that the Moodle RSS feed for glossary contains &lt;a href="http://www.w3schools.com/tags/ref_entities.asp"&gt;ISO-8859-1&lt;/a&gt; characters (e.g. &amp;nbsp;&amp;amp;nbsp;, &amp;amp;amp:, etc.) which garbage up the prim texture. It also results in the link to not work in the viewer browser. So the code cleans up the rss feed. But the drawback is that this is hardcoded, i.e. if the format of the rss changes then the display will be messed up. It appears that the Moodle 1.9.9 rss format is different from older versions. I have included another script in the zipped file below that will deal with that.&lt;br /&gt;&lt;br /&gt;I'm going to look into doing another for Moodle Forums feed. &amp;nbsp;Enjoy :-).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Downloads:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/3hc5d9q2wgqyhwq/mdl1.99_gloss_rss_feed.iar"&gt;http://www.mediafire.com/file/3hc5d9q2wgqyhwq/mdl1.99_gloss_rss_feed.iar&lt;/a&gt; (121.09 KB)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/q3to35cafqp96v4/mdl_gloss_rss_feed.zip"&gt;http://www.mediafire.com/file/q3to35cafqp96v4/mdl_gloss_rss_feed.zip&lt;/a&gt; (4.23 KB) - this has two scripts, one for Moodle 1.9.9+ version and another for older versions. Check the RSS file format for deleted texts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-7147751979187193592?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/7147751979187193592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=7147751979187193592' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7147751979187193592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7147751979187193592'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/11/display-rss-feed-from-moodle-glossary.html' title='Display RSS feeds from Moodle Glossary to a prim in Opensim'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TM4YQpUtTDI/AAAAAAAABL0/hFsfTcbWb8M/s72-c/mdl_gloss_rss_feed_002.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-7917910596499458230</id><published>2010-10-29T07:30:00.003+08:00</published><updated>2010-10-29T09:32:46.563+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='sloodleset'/><category scheme='http://www.blogger.com/atom/ns#' term='sloodle'/><title type='text'>Unofficial sloodleset 1.1 iar for Opensim</title><content type='html'>&amp;nbsp;This is a sloodleset1.1 for developers and testers of &lt;a href="http://www.sloodle.org/moodle/"&gt;Sloodle&lt;/a&gt; in &lt;a href="http://opensimulator.org/wiki/Main_Page"&gt;Opensim&lt;/a&gt;. Please DO NOT send bug reports to the sloodle developers about this sloodleset. Post your comments here instead and I'll try to address them as best I can.&lt;br /&gt;&lt;br /&gt;I am sharing this in the hope that it helps the development of Sloodle in Opensim. &lt;br /&gt;&lt;br /&gt;This sloodleset1.1 is based on a comparison of &lt;a href="http://www.nsl.tuis.ac.jp/xoops/modules/d3downloads/index.php?page=singlefile&amp;amp;cid=8&amp;amp;lid=10&amp;amp;ml_lang=en"&gt;Fumikazu Iseki's mod of sloodleset 1.0&lt;/a&gt; and the sloodleset1.1 at &lt;a href="http://slurl.com/secondlife/sloodle/129/129/24"&gt;Sloodle Island&lt;/a&gt;. The forum discussion on Fumi.Iseki's sloodleset 1.0 is at &lt;a href="http://www.sloodle.org/moodle/mod/forum/discuss.php?d=2855"&gt;http://www.sloodle.org/moodle/mod/forum/discuss.php?d=2855&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How was it made?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I simply exported all the scripts in the Sloodle Island sloodleset1.1 and compared it with all the scripts in Fumi.Iseki's sloodleset1.0. Comparison was done with the &lt;a href="http://meld.sourceforge.net/"&gt;Meld Diff Viewer&lt;/a&gt; which highlights differences in a side-by-side comparison. &lt;br /&gt;&lt;br /&gt;Then I determine whether to update a script to 1.1 or retain Fumi.Iseki's mod. There is no modification of the textures, sounds and mesh. Except for the RegEnroll Booth which had the additional box object for hover text.&lt;br /&gt;&lt;br /&gt;As of this post I have not tested all the sloodle objects yet. Please post a comment if you test this, on what works and what does not work.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Evaluation&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Note that any reference to line numbers below are based on gedit which starts with 1 rather than 0.&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Objects with Changes&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="color: red;"&gt;Main Concern:&lt;/b&gt; &lt;b&gt;WebIntercom&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Changed Files:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;sloodle_translation_webintercom_en&lt;/li&gt;&lt;li&gt;sloodle_mod_chat-1.0&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Note: I have not retained the mod code in &lt;b&gt;sloodle_mod_chat-1.0&lt;/b&gt; by Fumi.Iseki because I cannot determine how to insert it in the new code. I replaced it with the 1.1 code. Please help evaluate and check this if it works.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;RegEnrol Booth &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Changed files:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;sloodle_mod_regbooth-1.0&lt;/li&gt;&lt;li&gt;sloodle_setup_notecard&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Note: The green hover text that says "Touch me to start web configuration" appears to no longer display.&lt;br /&gt;&lt;br /&gt;Added:&lt;/blockquote&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt; hovertext box object&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;_setText script&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Vending Machine&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Changed files:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;sloodle_translation_distributor&lt;/li&gt;&lt;li&gt;sloodle_mod_distributor-1.0&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Removed:&lt;/blockquote&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;SLOODLE 1.0 Vending Machine (Rev 1) README&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Presenter&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Changed files:&lt;/blockquote&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;modified: sloodle_mod_presenter-2.0&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;sloodle_translation_presenter_en &lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Toolbar Giver&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Changed file:&lt;/blockquote&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;get a toolbar&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Objects without Changes&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Quiz Pile-On&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Note:&amp;nbsp; The following lines are not in Sloodle Island sloodleset1.1. It is not identified as "for OpenSim" in sloodleset1.0 but the file is listed as modified by Fumikazu Iseki in the forum above. I have decided to retain the 1.0 script. Please check.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Retained 1.0 script: &lt;br /&gt;&lt;ul&gt;&lt;li&gt;sloodle_quiz_pile_on_choice&lt;/li&gt;&lt;/ul&gt;line 46:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; llSetStatus(STATUS_PHANTOM, FALSE);&lt;br /&gt;line 57:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; llSetStatus(STATUS_PHANTOM, TRUE);&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lite Toolbar&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Retained script: sloodle_toolbar_menu_lite&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;br /&gt;Note:&amp;nbsp; Lines 106, 107, 130, and 138 do not exist in 1.1 and not identified "for OpenSim". It is identified by Fumikazu Iseki as a mod file for OS in the forum above. Please check.&lt;/blockquote&gt;&lt;br /&gt;The following objects are retained without modification except changing the name to 1.1.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sloodle Set (cellphone look alike main object)&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;PrimDrop&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Quiz Chair&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Choice (Horizontal)&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Choice (Vertical)&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;LoginZone&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;MetaGloss&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Password Reset&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;PictureGloss&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Toolbar&lt;/b&gt; (Full)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;If there is anything that I missed please inform me by leaving a comment here. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Download:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/ejatscehdfiyaep/sloodleset1.1_unofficial.iar"&gt;http://www.mediafire.com/file/ejatscehdfiyaep/sloodleset1.1_unofficial.iar&lt;/a&gt; (2.29 MB)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Sloodle Forum tread&lt;/b&gt;: &lt;a href="http://www.sloodle.org/moodle/mod/forum/discuss.php?d=3314"&gt;http://www.sloodle.org/moodle/mod/forum/discuss.php?d=3314 &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-7917910596499458230?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/7917910596499458230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=7917910596499458230' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7917910596499458230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7917910596499458230'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/unofficial-sloodleset-11-iar-for.html' title='Unofficial sloodleset 1.1 iar for Opensim'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-3391317403270039195</id><published>2010-10-28T06:18:00.001+08:00</published><updated>2010-11-18T06:47:48.359+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Bahay kubo prim object</title><content type='html'>Everyone please sing the pinakbet song &lt;a href="http://www.mamalisa.com/?t=es&amp;amp;p=1017&amp;amp;c=150"&gt;Bahay Kubo (Nipa Hut)&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="344" style="background-image: url(&amp;quot;http://i1.ytimg.com/vi/p4ZJhZEXCes/hqdefault.jpg&amp;quot;);" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/p4ZJhZEXCes?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/p4ZJhZEXCes?fs=1&amp;amp;hl=en_US" allowscriptaccess="never" allowfullscreen="true" wmode="transparent" type="application/x-shockwave-flash" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;Downloads:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/wd344i9a9s41i8g/kubo.iar"&gt;http://www.mediafire.com/file/wd344i9a9s41i8g/kubo.iar&lt;/a&gt; (425 KB)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/j44ca4wugko46am/kuboXML.zip"&gt;http://www.mediafire.com/file/j44ca4wugko46am/kuboXML.zip&lt;/a&gt; (470.57 KB) &lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Copyright Roel Cantada 2010&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/" style="color: #99aadd; text-decoration: none;"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMijgPbMwvI/AAAAAAAABLg/XPoKaJXM01U/s1600/kubo_003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMijgPbMwvI/AAAAAAAABLg/XPoKaJXM01U/s1600/kubo_003.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMijg7sfGiI/AAAAAAAABLk/a0UFh8--qKw/s1600/kubo_002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMijg7sfGiI/AAAAAAAABLk/a0UFh8--qKw/s1600/kubo_002.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TMijh-nfRiI/AAAAAAAABLo/oXrB1iqm6JM/s1600/kubo_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TMijh-nfRiI/AAAAAAAABLo/oXrB1iqm6JM/s320/kubo_001.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TMijjP4eJBI/AAAAAAAABLs/4fLRM_MxUVE/s1600/kubo_005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TMijjP4eJBI/AAAAAAAABLs/4fLRM_MxUVE/s1600/kubo_005.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMijjp96-2I/AAAAAAAABLw/7Efp4ScPmI4/s1600/kubo_004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMijjp96-2I/AAAAAAAABLw/7Efp4ScPmI4/s1600/kubo_004.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-3391317403270039195?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/3391317403270039195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=3391317403270039195' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/3391317403270039195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/3391317403270039195'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/bahay-kubo-prim-object.html' title='Bahay kubo prim object'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/TMijgPbMwvI/AAAAAAAABLg/XPoKaJXM01U/s72-c/kubo_003.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-9110008554314550800</id><published>2010-10-27T06:42:00.002+08:00</published><updated>2010-11-18T06:48:45.935+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Unfurnished bahay na bato prim object</title><content type='html'>This is a 544 prim bahay na bato.&lt;br /&gt;&lt;br /&gt;Downloads:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/em1s2cgfem6v2ed/bahaynabato.iar"&gt;http://www.mediafire.com/file/em1s2cgfem6v2ed/bahaynabato.iar&lt;/a&gt; (1.03 MB )&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/1aysktd7uoms4jc/bnbXML.zip"&gt;http://www.mediafire.com/file/1aysktd7uoms4jc/bnbXML.zip&lt;/a&gt; (1 MB )&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Copyright Roel Cantada 2010&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/" style="color: #99aadd; text-decoration: none;"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TMdUHtHxLFI/AAAAAAAABK4/dRcjX6dXXaM/s1600/bnb_015.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TMdUHtHxLFI/AAAAAAAABK4/dRcjX6dXXaM/s1600/bnb_015.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TMdUIE9oMGI/AAAAAAAABK8/ahBgiQmjZMU/s1600/bnb_014.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TMdUIE9oMGI/AAAAAAAABK8/ahBgiQmjZMU/s1600/bnb_014.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="215" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TMdUDC186nI/AAAAAAAABKk/F1-OujyfPnU/s320/bnb_011.jpg" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;comedor&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TMdUDC186nI/AAAAAAAABKk/F1-OujyfPnU/s1600/bnb_011.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="215" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TMdUEFybZCI/AAAAAAAABKo/-96HPF1NLTU/s320/bnb_010.jpg" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;azotea&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TMdUEFybZCI/AAAAAAAABKo/-96HPF1NLTU/s1600/bnb_010.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="215" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TMdUFH08FYI/AAAAAAAABKs/I_7_8TwTjdg/s320/bnb_009.jpg" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;sala&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TMdUFH08FYI/AAAAAAAABKs/I_7_8TwTjdg/s1600/bnb_009.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="215" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TMdUGVc1mcI/AAAAAAAABKw/hVG9MMZ7cOc/s320/bnb_008.jpg" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;a cuarto&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TMdUGVc1mcI/AAAAAAAABKw/hVG9MMZ7cOc/s1600/bnb_008.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="215" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMdUHHEM5KI/AAAAAAAABK0/T-nxIq3I4sI/s320/bnb_007.jpg" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;antesala&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TMdUHtHxLFI/AAAAAAAABK4/dRcjX6dXXaM/s1600/bnb_015.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TMdUJPN3gUI/AAAAAAAABLA/nZnGt-m5G5w/s1600/bnb_005.jpg" style="margin-left: auto; margin-right: auto;" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;cocheria and cuadra&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TMdUJPN3gUI/AAAAAAAABLA/nZnGt-m5G5w/s1600/bnb_005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TMdUJtWX3qI/AAAAAAAABLE/rzk_WmoCCoE/s1600/bnb_004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMdUKVAq0UI/AAAAAAAABLI/yyh7EQu7ozc/s1600/bnb_002.jpg" style="margin-left: auto; margin-right: auto;" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;back&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMdUKVAq0UI/AAAAAAAABLI/yyh7EQu7ozc/s1600/bnb_002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TMdUK3Du6DI/AAAAAAAABLM/vGY4iV4hV0A/s1600/bnb_001.jpg" style="margin-left: auto; margin-right: auto;" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;west side&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TMdUK3Du6DI/AAAAAAAABLM/vGY4iV4hV0A/s1600/bnb_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TMdULjAr1vI/AAAAAAAABLQ/DNI96kz7dNM/s1600/bnb_003.jpg" style="margin-left: auto; margin-right: auto;" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;front&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TMdULjAr1vI/AAAAAAAABLQ/DNI96kz7dNM/s1600/bnb_003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TMdUJtWX3qI/AAAAAAAABLE/rzk_WmoCCoE/s1600/bnb_004.jpg" style="margin-left: auto; margin-right: auto;" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;east side&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TMdUJtWX3qI/AAAAAAAABLE/rzk_WmoCCoE/s1600/bnb_004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-9110008554314550800?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/9110008554314550800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=9110008554314550800' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/9110008554314550800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/9110008554314550800'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/unfurnished-bahay-na-bato-prim-object.html' title='Unfurnished bahay na bato prim object'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/TMdUHtHxLFI/AAAAAAAABK4/dRcjX6dXXaM/s72-c/bnb_015.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-4176020825721201245</id><published>2010-10-24T06:08:00.000+08:00</published><updated>2010-10-24T06:08:14.881+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='matsing'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Monkey mesh complete</title><content type='html'>I finally finished my monkey mesh. I would need to give it fur and materials later.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMNcryHlqHI/AAAAAAAABKQ/HWPg65IDKOA/s1600/top.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMNcryHlqHI/AAAAAAAABKQ/HWPg65IDKOA/s320/top.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TMNcsqdwRdI/AAAAAAAABKU/DQjf6g1ItZE/s1600/back.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TMNcsqdwRdI/AAAAAAAABKU/DQjf6g1ItZE/s320/back.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMNctM1FdOI/AAAAAAAABKY/FDTbr8Bc7lQ/s1600/side.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMNctM1FdOI/AAAAAAAABKY/FDTbr8Bc7lQ/s320/side.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMNctrvNtzI/AAAAAAAABKc/o1S3zerjEss/s1600/front.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMNctrvNtzI/AAAAAAAABKc/o1S3zerjEss/s320/front.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMNcuB0538I/AAAAAAAABKg/dfbry63rChc/s1600/3fourths.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMNcuB0538I/AAAAAAAABKg/dfbry63rChc/s320/3fourths.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-4176020825721201245?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/4176020825721201245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=4176020825721201245' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4176020825721201245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4176020825721201245'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/monkey-mesh-complete.html' title='Monkey mesh complete'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/TMNcryHlqHI/AAAAAAAABKQ/HWPg65IDKOA/s72-c/top.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-4083109613132332819</id><published>2010-10-23T14:03:00.000+08:00</published><updated>2010-10-23T14:03:30.313+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Bahay na bato second floor windows</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMJ5oKjrEdI/AAAAAAAABKM/ndLCnFZgpUE/s1600/bnbwindows_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TMJ5oKjrEdI/AAAAAAAABKM/ndLCnFZgpUE/s320/bnbwindows_001.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-4083109613132332819?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/4083109613132332819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=4083109613132332819' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4083109613132332819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4083109613132332819'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/bahay-na-bato-second-floor-windows.html' title='Bahay na bato second floor windows'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/TMJ5oKjrEdI/AAAAAAAABKM/ndLCnFZgpUE/s72-c/bnbwindows_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-4721517039325584653</id><published>2010-10-21T09:55:00.001+08:00</published><updated>2010-10-22T10:20:00.263+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='matsing'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Update on matsing (monkey) head</title><content type='html'>While working with sculpties in Blender I thought I update my matsing character in Blender 2.5. This use dummy materials for editing purposes.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TL-dJia29RI/AAAAAAAABKE/gbP_laEJqy8/s1600/matsinghead10-21.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TL-dJia29RI/AAAAAAAABKE/gbP_laEJqy8/s1600/matsinghead10-21.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TMD0t1wDrNI/AAAAAAAABKI/eUMGdttaE5s/s1600/matsingtorso10-21.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TMD0t1wDrNI/AAAAAAAABKI/eUMGdttaE5s/s320/matsingtorso10-21.png" width="205" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-4721517039325584653?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/4721517039325584653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=4721517039325584653' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4721517039325584653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4721517039325584653'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/update-on-matsing-monkey-head.html' title='Update on matsing (monkey) head'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/TL-dJia29RI/AAAAAAAABKE/gbP_laEJqy8/s72-c/matsinghead10-21.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-1124683869755746545</id><published>2010-10-21T09:52:00.001+08:00</published><updated>2010-10-21T09:57:06.641+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><title type='text'>A frustrating Opensim bug</title><content type='html'>This probably the most frustrating bug in Opensim. There are times when I "Edit linked parts" the part just fly off in the distance, beyond the sim and I can't delete it. When I hit undo sometimes the other parts join the one that flew away. Grrrr.... I can locate the rogue prim object with Imprudence's Advanced-Area Object Search but it does not display asset id or have the ability to delete or take the object from the list.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TL-ckUvHCfI/AAAAAAAABKA/-dZg0XvNReU/s1600/bugOS1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="224" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TL-ckUvHCfI/AAAAAAAABKA/-dZg0XvNReU/s320/bugOS1.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I wish someone could solve this problem.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-1124683869755746545?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/1124683869755746545/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=1124683869755746545' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1124683869755746545'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1124683869755746545'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/frustrating-opensim-bug.html' title='A frustrating Opensim bug'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/TL-ckUvHCfI/AAAAAAAABKA/-dZg0XvNReU/s72-c/bugOS1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-7693023038626803416</id><published>2010-10-21T09:49:00.001+08:00</published><updated>2010-10-23T14:01:53.742+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Beginning 2nd floor of bahay na bato</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TL-bzs34nrI/AAAAAAAABJ8/yhL_TzJQEiM/s1600/bnb2ndflrstart_001.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TL-bzs34nrI/AAAAAAAABJ8/yhL_TzJQEiM/s320/bnb2ndflrstart_001.png" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TL-byMmo5GI/AAAAAAAABJ4/szwJhbgi3IM/s1600/bnb2ndflrstart_002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;The bahay na bato is real slow to build ....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;a sculpty balustrade&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TL-byMmo5GI/AAAAAAAABJ4/szwJhbgi3IM/s1600/bnb2ndflrstart_002.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TL-byMmo5GI/AAAAAAAABJ4/szwJhbgi3IM/s320/bnb2ndflrstart_002.png" width="320" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-7693023038626803416?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/7693023038626803416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=7693023038626803416' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7693023038626803416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7693023038626803416'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/beginning-2nd-floor-of-bahay-na-bato.html' title='Beginning 2nd floor of bahay na bato'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TL-bzs34nrI/AAAAAAAABJ8/yhL_TzJQEiM/s72-c/bnb2ndflrstart_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-1875850843238928295</id><published>2010-10-20T07:18:00.000+08:00</published><updated>2010-10-20T07:18:08.673+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Sculptie Shapes for the Primstar Library</title><content type='html'>Here are four basic shapes that may be useful for people creating prim sculpties with &lt;a href="http://www.blender.org/"&gt;Blender&lt;/a&gt;/&lt;a href="http://www.dominodesigns.info/project/primstar"&gt;Primstar&lt;/a&gt;. They are 32x32 with subdivision 0. I find them useful when creating shapes that need a lot of geometry on two dimensions only and no visible insides.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TL4mxXVyi7I/AAAAAAAABJM/Bo4-NovZSDc/s1600/longbox2.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TL4mxXVyi7I/AAAAAAAABJM/Bo4-NovZSDc/s1600/longbox2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TL4mlxJG6GI/AAAAAAAABI4/0UcvfZC66IQ/s1600/longbox.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TL4mlxJG6GI/AAAAAAAABI4/0UcvfZC66IQ/s1600/longbox.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TL4mrvXrtdI/AAAAAAAABI8/3oUlEbZJ82M/s1600/stairs10b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TL4mrvXrtdI/AAAAAAAABI8/3oUlEbZJ82M/s1600/stairs10b.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TL4mtCoJcEI/AAAAAAAABJA/EeK4gVAgU2k/s1600/stairs10a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TL4mtCoJcEI/AAAAAAAABJA/EeK4gVAgU2k/s1600/stairs10a.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TL4muhrV-RI/AAAAAAAABJE/rIaWrPEeZYM/s1600/longboxhollow2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TL4muhrV-RI/AAAAAAAABJE/rIaWrPEeZYM/s1600/longboxhollow2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TL4mwE6I1kI/AAAAAAAABJI/GO8ywnIrakc/s1600/longboxhollow.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TL4mwE6I1kI/AAAAAAAABJI/GO8ywnIrakc/s1600/longboxhollow.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TL4myem3FnI/AAAAAAAABJQ/4Q6o8zvRumA/s1600/capital2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TL4myem3FnI/AAAAAAAABJQ/4Q6o8zvRumA/s1600/capital2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TL4m0O5THfI/AAAAAAAABJU/GQ-w6dACqBY/s1600/capital1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TL4m0O5THfI/AAAAAAAABJU/GQ-w6dACqBY/s1600/capital1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Download&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/ej527x89wo7921o/myPRIMS.zip"&gt;http://www.mediafire.com/file/ej527x89wo7921o/myPRIMS.zip&lt;/a&gt;&amp;nbsp; &lt;span id="sharetemplatefile260"&gt;&lt;span&gt;(26.77 KB)       &lt;/span&gt;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;Download and extract. Copy the folder to the primstar library folder which is usually ~/.blender/scripts/primstar/library/&lt;br /&gt;You can rename the folder and the files with something you can remember. They will appear in the list of shapes in primstar.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-1875850843238928295?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/1875850843238928295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=1875850843238928295' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1875850843238928295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1875850843238928295'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/sculptie-shapes-for-primstar-library.html' title='Sculptie Shapes for the Primstar Library'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TL4mxXVyi7I/AAAAAAAABJM/Bo4-NovZSDc/s72-c/longbox2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-4489031534168889402</id><published>2010-10-18T10:55:00.000+08:00</published><updated>2010-10-18T10:55:28.546+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Beggining bahay na bato prim object</title><content type='html'>I am currently working on a bahay na bato. I'm still in the first floor as shown below.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TLu22hdaOiI/AAAAAAAABI0/N1ln7h09zrw/s1600/bahaybato1flr_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TLu22hdaOiI/AAAAAAAABI0/N1ln7h09zrw/s320/bahaybato1flr_001.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-4489031534168889402?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/4489031534168889402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=4489031534168889402' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4489031534168889402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4489031534168889402'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/beggining-bahay-na-bato-prim-object.html' title='Beggining bahay na bato prim object'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TLu22hdaOiI/AAAAAAAABI0/N1ln7h09zrw/s72-c/bahaybato1flr_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-463134623494031697</id><published>2010-10-16T09:24:00.003+08:00</published><updated>2011-04-01T08:04:04.074+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vtbuilder'/><title type='text'>How to compile VTBuilder in Ubuntu Lucid</title><content type='html'>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="224" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TLj9jIJdKyI/AAAAAAAABIw/h7JWpjlUTP0/s320/screenshotvtbuilder.png" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;VTBuilder with ETOPO data on Ubuntu Lucid&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TLj9jIJdKyI/AAAAAAAABIw/h7JWpjlUTP0/s1600/screenshotvtbuilder.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;I use &lt;a href="http://www.vterrain.org/Doc/VTBuilder/overview.html"&gt;VTBuilder&lt;/a&gt; as a GIS data converter and preprocessor for creating terrain for &lt;a href="http://opensimulator.org/wiki/Main_Page"&gt;OpenSim&lt;/a&gt;. Unfortunately there is not Ubuntu package for it and I had to use the windows version. I really don't like to move to another computer or reboot in the middle of a creative experience so I want VTBuilder in my Ubuntu box. But the "General Unix Build Instructions for the VTP Software" at &lt;a href="http://www.vterrain.org/Distrib/unix_build.html"&gt;http://www.vterrain.org/Distrib/unix_build.html&lt;/a&gt; did not work for my Ubuntu Lucid. So after two sleepless nights I was able to hack the makefiles and successfully ran VTBuilder in Lucid. I still do not know how stable this is or what will work and not work.&lt;br /&gt;&lt;br /&gt;&lt;b style="color: red;"&gt;Warning:&lt;/b&gt; The following information is for people who knows how to compile software from source files in Ubuntu GNU/Linux. It is for an amd64 flavor only. I have not tested it on a 32 bit flavor and anyone wanting to do so, may need to modify the Make.defs file in the vtp4lucid files I've included in this post.&lt;br /&gt;&lt;br /&gt;I assume you have an amd64 Ubuntu Lucid box with all the developer files for compiling software e.g. gcc, make, patch, x11proto dev files, etc.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;**Files needed**&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Source code of the Virtual Terrain Project (VTP) &lt;a href="http://www.vterrain.org/"&gt;http://www.vterrain.org/&lt;/a&gt;&lt;br /&gt;VTBuilder is a tool in this suite.&lt;br /&gt;&lt;br /&gt;Get it via svn from &lt;a href="http://code.google.com/p/vtp/source/checkout"&gt;http://code.google.com/p/vtp/source/checkout&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;**Dependencies**&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Most of the dependencies are in the repositories. Issue the following:&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;sudo apt-get install openscenegraph openscenegraph56 libgdal1-1.6.0 &lt;br /&gt;libgdal1-dev libproj-dev proj proj-data zlib1g-dev zlib1g-dbg netcdf-bin &lt;br /&gt;libnetcdf-dev libnetcdf4 netcdf-dbg tcsh libwxgtk2.8-0 libwxgtk2.8-dev &lt;br /&gt;libwxgtk2.8-dbg bzip2 libbz2-dev libbz2-1.0 libtiff4-dev&amp;nbsp; libpng12-0 &lt;br /&gt;libpng12-dev libjpeg62-dbg libjpeg62 libjpeg62-dev libglut3-dev libglut3 &lt;br /&gt;freeglut3 freeglut3-dev freeglut3-dbg glutg3 glutg3-dev libcurl3-gnutls &lt;br /&gt;libcurl4-gnutls-dev&lt;/pre&gt;&lt;br /&gt;I may be missing something so check again if errors are encountered during compilation. Some of these files may not be needed but I really do not know, so I probably included more than necessary.&lt;br /&gt;&lt;br /&gt;There are three libraries not in the repositories that needs to be built first. These are squish, &lt;a href="http://www.stereofx.org/terrain.html"&gt;libMini&lt;/a&gt; and &lt;a href="http://www.galiander.ca/quikgrid/"&gt;Quikgrid&lt;/a&gt;. I failed to compile quikgrid so it is not included here.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;**Squish**&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Fortunately there is a ppa of the squish libraries here &lt;a href="https://launchpad.net/~kervala/+archive/ppa"&gt;https://launchpad.net/~kervala/+archive/ppa&lt;/a&gt;. The list of files needed are the following.&lt;br /&gt;&lt;br /&gt;libsquish1_1.10.26~lucid0_amd64.deb&lt;br /&gt;libsquish-dev_1.10.26~lucid0_amd64.deb&lt;br /&gt;libsquish1-dbg_1.10.26~lucid0_amd64.deb&lt;br /&gt;squish-extra-dbg_1.10.26~lucid0_amd64.deb&lt;br /&gt;squish-extra_1.10.26~lucid0_amd64.deb&lt;br /&gt;&lt;br /&gt;I have included this in the vtp4lucid tools below. Install them with Gdebi starting with libsquish1_1.10.26~lucid0_amd64.deb. Or cd to the folder where you extracted the deb files and issue the following command in a terminal:&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;sudo dpkg -i *.deb&lt;/pre&gt;&lt;br /&gt;&lt;b&gt;**LibMini**&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The Mini library source code can be downloaded here &lt;a href="http://stereofx.org/download"&gt;http://stereofx.org/download&lt;/a&gt;. I also included this in the vtp4lucid tools. It's very easy to build and install. You will need tcsh for this one.&lt;br /&gt;&lt;br /&gt;1. Open a terminal (it would be bash)&lt;br /&gt;2. type tcsh (you're now in tcsh)&lt;br /&gt;3. cd to the mini source code folder&lt;br /&gt;4. issue the following command&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;sudo ./build.sh install&lt;/pre&gt;&lt;br /&gt;It will install the following:&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;/usr/local/lib/libMini.a&lt;br /&gt;/usr/local/include/mini&amp;nbsp; folder&lt;br /&gt;/usr/share/mini folder&lt;br /&gt;&lt;/pre&gt;&lt;br /&gt;5. type exit and you will be back in bash&lt;br /&gt;&lt;br /&gt;&lt;b&gt;**VTP4Lucid tools**&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Download: &lt;a href="http://www.mediafire.com/file/enb4ioqdgnxq6dc/vtp4lucid.tar.gz"&gt;http://www.mediafire.com/file/enb4ioqdgnxq6dc/vtp4lucid.tar.gz&lt;/a&gt; (&lt;span id="sharetemplatefile260"&gt;2.76 MB&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;Download the modified makefiles and other needed files including mini and squish at . Extract in your vtp folder. It should replace Make.defs in the root of the vtp folder and Makefiles in the TerrainApps folder. It will also put Data/Culture and Data/WorldMap folders in TerrainApps. These are needed by VTBuilder but not included in the source code.&lt;br /&gt;&lt;br /&gt;The Makefiles were modified by changing lgdal to lgdal1.6.0 because it could not find the gdal library in Lucid. The Make.defs file library paths were modified for Lucid.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;**Building VTP**&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;A. Compiling TerrainSDK&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1. open a terminal and issue the following commands&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;export GDAL_DATA=/usr/share/gdal16&lt;br /&gt;export PROJ_LIB=/usr/share/proj&lt;br /&gt;&lt;/pre&gt;&lt;br /&gt;2. cd to TerrainSDK folder&lt;br /&gt;3. type &lt;br /&gt;&lt;br /&gt;&lt;pre&gt;sudo make install&lt;br /&gt;&lt;/pre&gt;&lt;br /&gt;it will install libraries and header files in /usr/local/lib and /usr/local/include respectively&lt;br /&gt;&lt;br /&gt;4. after it successfully compiled issue the following commands in the terminal&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;sudo export LD_LIBRARY_PATH=/usr/local/lib:/home/dilis/OPT/vtp/TerrainSDK/vtdata:/home/dilis/OPT/vtp/TerrainSDK/vtlib/vtosg:/home/dilis/OPT/vtp/TerrainSDK/xmlhelper:/home/dilis/OPT/vtp/TerrainSDK/vtui:/home/dilis/OPT/vtp/TerrainSDK/unzip:/home/dilis/OPT/vtp/TerrainSDK/minidata&lt;br /&gt;&lt;/pre&gt;&lt;br /&gt;Make sure to replace the path of TerrainSDK above with your setup. There is a need to make the environment variables persistent but I forgot how :-( while doing this build. This may help &lt;a href="https://help.ubuntu.com/community/EnvironmentVariables#System-wide%20environment%20variables"&gt;https://help.ubuntu.com/community/EnvironmentVariables#System-wide%20environment%20variables&lt;/a&gt;.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;B. Building VTBuilder&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;You may build VTBuilder alone or the entire VTP suite. I don't know what Enviro and CManager is for. VTBuilder and Enviro worked but CManager did not. When I ran it, it spew out the following error:&lt;br /&gt;&lt;br /&gt;Warning: winsize 0 0&lt;br /&gt;Error: OpenGL version test failed, requires valid graphics context.&lt;br /&gt;The program 'CManager' received an X Window System error.&lt;br /&gt;This probably reflects a bug in the program.&lt;br /&gt;The error was 'GLXBadDrawable'.&lt;br /&gt;&amp;nbsp; (Details: serial 816 error_code 130 request_code 128 minor_code 11)&lt;br /&gt;&amp;nbsp; (Note to programmers: normally, X errors are reported asynchronously;&lt;br /&gt;&amp;nbsp;&amp;nbsp; that is, you will receive the error a while after causing it.&lt;br /&gt;&amp;nbsp;&amp;nbsp; To debug your program, run it with the --sync command line&lt;br /&gt;&amp;nbsp;&amp;nbsp; option to change this behavior. You can then get a meaningful&lt;br /&gt;&amp;nbsp;&amp;nbsp; backtrace from your debugger if you break on the gdk_x_error() function.)&lt;br /&gt;&lt;br /&gt;1. VTBuilder&lt;br /&gt;&lt;br /&gt;a. cd to TerrainApps folder&lt;br /&gt;b. issue the following command in a terminal&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;sudo make VTBuilder&lt;br /&gt;&lt;/pre&gt;&lt;br /&gt;c. cd to the VTBuilder folder&lt;br /&gt;d. run VTBuilder with&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;./VTBuilder&lt;br /&gt;&lt;/pre&gt;&lt;br /&gt;2. VTP&lt;br /&gt;&lt;br /&gt;To build the VTP suite&lt;br /&gt;&lt;br /&gt;a. cd to TerrainApps folder&lt;br /&gt;b. issue the following command in a terminal&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;sudo make&lt;br /&gt;&lt;/pre&gt;&lt;br /&gt;c. cd to the Cmake, Enviro, and VTBuilder folder&lt;br /&gt;d. run the apps in the same manner as above&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Update: SETTING ENVIRONMENT VARIABLES SYSTEM WIDE&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1. Put this in /etc/environment file after PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games"&lt;br /&gt;&lt;br /&gt;GDAL_DATA="/usr/share/gdal16"&lt;br /&gt;PROJ_LIB="/usr/share/proj"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. LD_LIBRARY_PATH&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;a) create /etc/ld.so.conf.d/*.conf e.g. &lt;br /&gt;&lt;pre&gt;sudo touch /etc/ld.so.conf.d/*.conf&lt;/pre&gt;&lt;br /&gt;b) open *.conf in gedit &lt;br /&gt;&lt;pre&gt;sudo gedit /etc/ld.so.conf.d/*.conf&lt;/pre&gt;&lt;br /&gt;c) enter the following in *.conf&lt;br /&gt;&lt;br /&gt;/home/dilis/OPT/vtp/TerrainSDK/vtdata&lt;br /&gt;/home/dilis/OPT/vtp/TerrainSDK/vtlib/vtosg&lt;br /&gt;/home/dilis/OPT/vtp/TerrainSDK/xmlhelper&lt;br /&gt;/home/dilis/OPT/vtp/TerrainSDK/vtui&lt;br /&gt;/home/dilis/OPT/vtp/TerrainSDK/unzip&lt;br /&gt;/home/dilis/OPT/vtp/TerrainSDK/minidata&lt;br /&gt;&lt;br /&gt;d) run &lt;br /&gt;&lt;pre&gt;ldconfig -v&lt;/pre&gt;in a terminal&lt;br /&gt;&lt;br /&gt;that's all there is to it. Now you can double click on VTBuilder and it will open.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Have fun,&lt;br /&gt;&lt;br /&gt;Roel Cantada&lt;br /&gt;&lt;a href="http://matangdilis.blogspot.com/"&gt;http://matangdilis.blogspot.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;update: April 1, 2011, Enviro screenshots. Enviro is looking for a terrain, but I don't know what it is. As you can see the earth view shows only a blank sphere.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-PJiAMcLr5SM/TZUWPTsKIfI/AAAAAAAABVM/fV-_kXyp2Ek/s1600/enviro1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-PJiAMcLr5SM/TZUWPTsKIfI/AAAAAAAABVM/fV-_kXyp2Ek/s320/enviro1.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-LBq5tM8FytM/TZUWPyZmkjI/AAAAAAAABVQ/BIo4sZunKck/s1600/enviro2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-LBq5tM8FytM/TZUWPyZmkjI/AAAAAAAABVQ/BIo4sZunKck/s320/enviro2.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-463134623494031697?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/463134623494031697/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=463134623494031697' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/463134623494031697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/463134623494031697'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/how-to-compile-vtbuilder-in-ubuntu.html' title='How to compile VTBuilder in Ubuntu Lucid'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/TLj9jIJdKyI/AAAAAAAABIw/h7JWpjlUTP0/s72-c/screenshotvtbuilder.png' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-5347215548772481404</id><published>2010-10-15T07:17:00.098+08:00</published><updated>2010-10-15T07:17:00.255+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><title type='text'>How to visualize Philippine GIS data in OpenSim</title><content type='html'>Here is how I was able to terraform the OpenSim server using elevation data for the Philippines. &amp;nbsp;I will document the procedure here.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;**Software needed**&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1. VTBuilder &lt;a href="http://www.vterrain.org/Doc/VTBuilder/overview.html"&gt;http://www.vterrain.org/Doc/VTBuilder/overview.html&lt;/a&gt; (Windows)&lt;br /&gt;&lt;a href="http://vterrain.org/dist/VTBuilder_090826.exe"&gt;http://vterrain.org/dist/VTBuilder_090826.exe&lt;/a&gt;&lt;br /&gt;(Note: The vtbuilder listed here only works with Windows. But the VTP software suite can be compiled in Linux. I'll post on that later on.)&lt;br /&gt;&lt;br /&gt;2. L3DT Standard Edition &lt;a href="http://www.bundysoft.com/L3DT/downloads/standard.php"&gt;http://www.bundysoft.com/L3DT/downloads/standard.php&lt;/a&gt;&lt;br /&gt;(Note: L3DT can run on Wine in Ubuntu)&lt;br /&gt;&lt;br /&gt;3.&amp;nbsp;&lt;a href="http://www.gimp.org/"&gt;The Gimp&lt;/a&gt;&lt;br /&gt;4.&amp;nbsp;&lt;a href="http://opensimulator.org/wiki/Main_Page"&gt;Opensim Server&lt;/a&gt;&lt;br /&gt;5.&amp;nbsp;&lt;a href="http://mjm-labs.com/viewer/"&gt;Hippo Opensim viewer&lt;/a&gt; or &lt;a href="http://mjm-labs.com/viewer/"&gt;Imprudence viewer&lt;/a&gt;&lt;br /&gt;6. Gimp Terrain &lt;a href="http://dominodesigns.info/project/gimpterrain"&gt;http://dominodesigns.info/project/gimpterrain&lt;/a&gt;&lt;br /&gt;7. Blank SL raw terrain file - available with terrainerizer script &lt;a href="http://stringofbits.net/terrainerizer/"&gt;http://stringofbits.net/terrainerizer/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;**Elevation data**&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1. DTED Philippines GIS Data Depot &lt;a href="http://data.geocomm.com/catalog/RP/datalist.html"&gt;http://data.geocomm.com/catalog/RP/datalist.html&lt;/a&gt;&lt;br /&gt;2. ETOPO1 Global Relief Model &amp;nbsp;&lt;a href="http://www.ngdc.noaa.gov/mgg/global/global.html"&gt;www.ngdc.noaa.gov/mgg/global/global.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;**Procedure**&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;//Preparing geospatial data for 3D visualization//&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TLZKWxmGwkI/AAAAAAAABII/A8hiHxjqfYw/s1600/vtp1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TLZKWxmGwkI/AAAAAAAABII/A8hiHxjqfYw/s320/vtp1.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;DTED data in VTBuilder&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Import elevation data in VTBuilder&lt;/li&gt;&lt;li&gt;Use the Area Tool to select the Philippines&lt;/li&gt;&lt;li&gt;In the Area Tool menu open the Match Area and Tiling to Layer dialog&lt;/li&gt;&lt;li&gt;Set Tile LOD0 Size: &amp;nbsp;to 256&lt;/li&gt;&lt;li&gt;Now open the Area Tool-&amp;gt;Merge and Resample Elevation dialog&lt;/li&gt;&lt;li&gt;Select To file and fill in the path to filename of .bt file&lt;/li&gt;&lt;li&gt;Click ok to write the .bt file&lt;/li&gt;&lt;li&gt;Close VTBuilder&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TLZKiE3s8LI/AAAAAAAABIM/N22ZUD_fFDs/s1600/vtp2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TLZKiE3s8LI/AAAAAAAABIM/N22ZUD_fFDs/s320/vtp2.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;ETOPO data in VTBuilder&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;//Preparing the PNG heightfield map//&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TLZKzA0M08I/AAAAAAAABIQ/GrEtoegFbyA/s1600/l3dt.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="223" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TLZKzA0M08I/AAAAAAAABIQ/GrEtoegFbyA/s320/l3dt.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;L3DT Screenshot&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Open L3DT and import the .bt file&lt;/li&gt;&lt;li&gt;Calculate the other maps (I found the water map useful for masking sea level elevation)&lt;/li&gt;&lt;li&gt;Clip unknown data via Operations→Heightfield→Clip heightfield. Set to &amp;nbsp;Clip below and To height to something like -100. &amp;nbsp;Unknown data will result into an abyss in OpenSim where the avatar may fall endlessly until it is regenerated in the home position.&lt;/li&gt;&lt;li&gt;Export heightfield map, and for the DTED elevation data, export the water map as .png files. &amp;nbsp;These maps should have a size of 2048x2048 pixels.&lt;/li&gt;&lt;li&gt;Close L3DT&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;//Preparing the SL raw files//&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;//Additional image editing for DTED files//&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The DTED elevation data had sea level as the lowest elevation. &amp;nbsp;This results in the entire region being dry land and no ocean. &amp;nbsp;I needed to lower the sea level so that there will be oceans in OpenSim. &amp;nbsp;To do this I turned the water map into a mask in the Gimp.&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Open the water map .png file in the Gimp.&lt;/li&gt;&lt;li&gt;Color select ocean.&lt;/li&gt;&lt;li&gt;Create new layer with alpha.&lt;/li&gt;&lt;li&gt;Copy and paste color selected ocean.&lt;/li&gt;&lt;li&gt;Bucket fill with black (html notation 000000)&lt;/li&gt;&lt;li&gt;Delete the original water map layer&lt;/li&gt;&lt;li&gt;Open the heightfield map&lt;/li&gt;&lt;li&gt;Copy and past the mask over the heightfield map&lt;/li&gt;&lt;li&gt;Save as .png file&lt;/li&gt;&lt;/ol&gt;&lt;div&gt;&lt;b&gt;//Tiling the image (The pro version of L3DT can do this automatically)//&lt;/b&gt;&lt;/div&gt;&lt;ol&gt;&lt;li&gt;Set Edit-&amp;gt;Preferences-&amp;gt;Default Grid-&amp;gt;Spacing to 256 pixels height and width&lt;/li&gt;&lt;li&gt;You'll need to restart Gimp for the change to take effect&lt;/li&gt;&lt;li&gt;Open the heightfield .png image in Gimp.&lt;/li&gt;&lt;li&gt;Enable the following&lt;/li&gt;&lt;li&gt;View-&amp;gt;Show Grid&lt;/li&gt;&lt;li&gt;View-&amp;gt;Show Guides&lt;/li&gt;&lt;li&gt;View-&amp;gt;Snap to Guides&lt;/li&gt;&lt;li&gt;View-&amp;gt;Snap to Grid&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;br /&gt;The 256x256 grid should be displayed. &amp;nbsp;There will be 8x8 tiles. &amp;nbsp;Pull out guidelines from the ruler and match them exactly to the gridlines.&lt;br /&gt;&lt;br /&gt;Then Image-&amp;gt;Transform-&amp;gt;Guillotine. Gimp will open 64 windows of each tile. &amp;nbsp;You'll have to save each file. &amp;nbsp;The produced DTED tiles for my sample is shown below:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TLZL58eImGI/AAAAAAAABIU/Kdo0XG1fKUU/s1600/pregionportthumb.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TLZL58eImGI/AAAAAAAABIU/Kdo0XG1fKUU/s320/pregionportthumb.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;//Creating the SL raw files//&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Install the Gimp Terrain plugin by copying the file_slraw.py file to your Gimp plug-ins directory.&lt;br /&gt;Open the blank.raw file that comes with terrainerizer.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; 1. Open your blank terrain file (blank.raw) and the heightmap in the Gimp.&lt;br /&gt;&amp;nbsp;&amp;nbsp; 2. Using the Rectangle Select tool, select a 256×256 pixel section of the heightmap, starting in the upper-left corner.&lt;br /&gt;&amp;nbsp;&amp;nbsp; 3. Click Edit -&amp;gt; Copy&lt;br /&gt;&amp;nbsp;&amp;nbsp; 4. Select the terrain file and make sure the Height layer is selected.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TLZOVo6fqJI/AAAAAAAABIs/CUGh4VgB2U0/s1600/layerblankraw.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TLZOVo6fqJI/AAAAAAAABIs/CUGh4VgB2U0/s320/layerblankraw.png" width="174" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; 5. Click Edit -&amp;gt; Paste. You should see the section of the heightmap you copied appear as a floating layer.&lt;br /&gt;&amp;nbsp;&amp;nbsp; 6. Click Layer -&amp;gt; Anchor Layer. The Height layer should now look like the copied portion of the heightmap.&lt;br /&gt;&amp;nbsp;&amp;nbsp; 7. Click File -&amp;gt; Save As and save this file as a new file with the .raw extension.&lt;br /&gt;&lt;br /&gt;Now, repeat this process for every 256×256 pixel section in your original heightmap."&lt;br /&gt;&lt;br /&gt;Close The Gimp.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;//Preparing the adjacent multiple region in OpenSim//&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In the OpenSim server console issue these commands for every region&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;create region RegionName&lt;/pre&gt;&lt;br /&gt;It will ask for some information, the following are important.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;location&lt;/li&gt;&lt;li&gt;port address&lt;/li&gt;&lt;li&gt;master avatar firstname, lastname and password&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;The map above list the location (in red) and port numbers (in blue) for each Etopo tile:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It grows eastward and northward, as the reference increases. e.g.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;x, y&lt;/li&gt;&lt;li&gt;1000, 1000 - origin region&lt;/li&gt;&lt;li&gt;1000, 1001 - north&lt;/li&gt;&lt;li&gt;1001, 1000 - east&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;//Uploading the raw terrain files to OpenSim//&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Issue the following commands in the OpenSim server console&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;change region RegionName&lt;br /&gt;terrain load /path/to/xxx.raw&lt;br /&gt;terrain multiply 0.2&lt;br /&gt;terrain elevate 18.75&lt;br /&gt;terrain bake&lt;br /&gt;terrain save xxx.raw&lt;br /&gt;&lt;/pre&gt;&lt;br /&gt;0.2 and 18.75 are numbers for the DTED data. &amp;nbsp;The ETOPO data required terrain lower 164.5 and there was no need to multiply it.&lt;br /&gt;Saving the terrain makes sure all the modifications are in the raw files.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;//Editing terrain in OpenSim//&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TLZNxWSm3DI/AAAAAAAABIo/3uYtM8BPClQ/s1600/map.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="207" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TLZNxWSm3DI/AAAAAAAABIo/3uYtM8BPClQ/s320/map.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This is not a 2d drawing in OpenSim but the generated Philippine map based on the data.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Run the Hippo Openmetaverse viewer (or Imprudence viewer).&lt;br /&gt;View the terrain. &amp;nbsp;Fly around.&lt;br /&gt;I've noticed a problem with sea level land like Central Luzon and Manila which are flooded. &amp;nbsp;(How do they keep these places dry? dikes?). &amp;nbsp;There are also problems with inland lakes like Taal lake and Lake Lanao. &amp;nbsp;These are above sea level and will appear dry. &amp;nbsp;I would probably need prim water for these lakes.&lt;br /&gt;&lt;br /&gt;Comparison of ETOPO and DTED data visualization in OpenSim&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TLZNGmHwRhI/AAAAAAAABIY/-Vwqd3Ywt8k/s1600/dtedlaguna_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="214" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TLZNGmHwRhI/AAAAAAAABIY/-Vwqd3Ywt8k/s320/dtedlaguna_001.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;DTED Laguna&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TLZNP8bf-EI/AAAAAAAABIc/FSLuXmju6R0/s1600/etopolaguna_002.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="214" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TLZNP8bf-EI/AAAAAAAABIc/FSLuXmju6R0/s320/etopolaguna_002.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;ETOPO Laguna&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TLZNY8hsJ7I/AAAAAAAABIg/y3eT8iQmA0s/s1600/dtedcorregidor_002.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="214" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TLZNY8hsJ7I/AAAAAAAABIg/y3eT8iQmA0s/s320/dtedcorregidor_002.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;DTED Corregidor Island&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TLZNlMFSD6I/AAAAAAAABIk/flKkKuFz7rA/s1600/etopocorregidor_001.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="214" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TLZNlMFSD6I/AAAAAAAABIk/flKkKuFz7rA/s320/etopocorregidor_001.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;ETOPO Corregidor Island&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;In my opinion the DTED data is best for land above water, while the ETOPO data is best for undersea land. Rivers are not seen in the ETOPO data.&lt;br /&gt;The DTED data is very rough compared to the Etopo data.&lt;br /&gt;&lt;br /&gt;To edit the terrain, click on Build and then Terrain (Bulldozer icon). &amp;nbsp;Lower, raise smooth whatever needs editing. &amp;nbsp;Remember you can always reload the raw data in the server if things get too ugly.&lt;br /&gt;&lt;br /&gt;OpenSim as a visualization tool for GIS data will not only be useful for teaching geography at a distance but may also be useful for GIS training and geology.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;**&lt;b&gt;References&lt;/b&gt;**&lt;br /&gt;&lt;br /&gt;Amante, C. and B. W. Eakins, ETOPO1 1 Arc-Minute Global Relief Model: Procedures, Data Sources and Analysis. NOAA Technical Memorandum NESDIS NGDC-24, 19 pp, March 2009. Available at &lt;a href="http://www.ngdc.noaa.gov/mgg/global/global.html"&gt;http://www.ngdc.noaa.gov/mgg/global/global.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Are these data and images copyrighted?&lt;br /&gt;No, all of our data and images are in the public domain, unless specifically marked otherwise - with the notable exception of trademarks, logos, and trade names such as the NOAA emblem and the Department of Commerce seal which are the property of the U.S. Government and are trademarks of the Commerce Department and require permission for use. All other images, and data, are available for your use. We would appreciate a link/credit/byline, as appropriate. For example:&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;"Computerized digital images and associated databases are available from the National Geophysical Data Center, National Oceanic and Atmospheric Administration, U.S. Department of Commerce, &lt;a href="http://www.ngdc.noaa.gov/"&gt;http://www.ngdc.noaa.gov/&lt;/a&gt;."&lt;br /&gt;&lt;br /&gt;We also ask that you please cite the original data contributors and sources of funding when you use data from NGDC. As required by 17 U.S.C. 403, third parties producing copyrighted works consisting predominantly of the material produced by U.S. government agencies must provide notice with such work(s) identifying the U.S. Government material incorporated and stating that such material is not subject to copyright protection.&lt;br /&gt;&lt;br /&gt;For more information, please see the NGDC disclaimer and copyright notice. &lt;a href="http://www.ngdc.noaa.gov/ngdcinfo/privacy.html#disclaimer"&gt;http://www.ngdc.noaa.gov/ngdcinfo/privacy.html#disclaimer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ngdc.noaa.gov/mgg/faq.html"&gt;http://www.ngdc.noaa.gov/mgg/faq.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GIS Data Depot &lt;a href="http://data.geocomm.com/catalog/RP/datalist.html"&gt;http://data.geocomm.com/catalog/RP/datalist.html&lt;/a&gt;&lt;br /&gt;All of the data available via the GIS Data Depot is free of a copyright.&lt;br /&gt;&lt;br /&gt;L3DT Standard Edition&lt;br /&gt;L3DT Standard is the freely available general-use version of L3DT.&lt;br /&gt;&lt;br /&gt;VTBuilder&lt;br /&gt;This software is entirely free to use and redistribute, with this license. &lt;a href="http://www.vterrain.org/Doc/VTBuilder/license.txt"&gt;http://www.vterrain.org/Doc/VTBuilder/license.txt&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Balthazar. Large 3D Terrain. &amp;nbsp;In B's World [Blog]. &lt;a href="http://balthazarsin.blogspot.com/2007/09/large-3d-terrain.html"&gt;http://balthazarsin.blogspot.com/2007/09/large-3d-terrain.html&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Balthazar. Digital Terrain Elevation Data. In B's World [Blog]. &lt;a href="http://balthazarsin.blogspot.com/2007/09/digital-terrain-elevation-data.html"&gt;http://balthazarsin.blogspot.com/2007/09/digital-terrain-elevation-data.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Using L3DT. In OpenSim wiki. &lt;a href="http://opensimulator.org/wiki/Using_L3DT"&gt;http://opensimulator.org/wiki/Using_L3DT&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Wiggins, P. (2009, September 8). Tutorial: Creating OpenSim terrain with Blender. In A Random String of Bits [Blog]. &lt;a href="http://stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with-blender/"&gt;http://stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with-blender/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Marama, D. (2009, July 28). Second Life Terrain Import and Export for The Gimp. &lt;a href="http://dominodesigns.info/project/gimpterrain"&gt;http://dominodesigns.info/project/gimpterrain&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-5347215548772481404?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/5347215548772481404/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=5347215548772481404' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5347215548772481404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/5347215548772481404'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/how-to-visualize-philippine-gis-data-in.html' title='How to visualize Philippine GIS data in OpenSim'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/TLZKWxmGwkI/AAAAAAAABII/A8hiHxjqfYw/s72-c/vtp1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-2757056509456650769</id><published>2010-10-14T07:13:00.000+08:00</published><updated>2010-10-14T07:13:19.444+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><title type='text'>Philippine terrain in OpenSim</title><content type='html'>I had to drop this from my project as it involve 64 sims. GIS data was used to create the terrain. I'm going to post the documentation on how I did it later. &amp;nbsp;This proves that OpenSim is not just a toy, it can be used for teaching GIS, geography and geology at a distance.&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EuLNdPSE-NU?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/EuLNdPSE-NU?fs=1&amp;amp;hl=en_US" width="425" height="344" allowscriptaccess="never" allowfullscreen="true" wmode="transparent" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Some screenshots of the islands...&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TLY30L_Ii7I/AAAAAAAABHw/0EVDDt_aFsI/s1600/northluzon.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="214" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TLY30L_Ii7I/AAAAAAAABHw/0EVDDt_aFsI/s320/northluzon.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;North Luzon&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TLY37Ijl4ZI/AAAAAAAABIE/NyuJ8LPJhwQ/s1600/sl.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="223" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TLY37Ijl4ZI/AAAAAAAABIE/NyuJ8LPJhwQ/s320/sl.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;South Luzon&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TLY35qFg5oI/AAAAAAAABIA/YJIcDVVEh5A/s1600/vis_central.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="214" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TLY35qFg5oI/AAAAAAAABIA/YJIcDVVEh5A/s320/vis_central.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Central Visayas&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TLY31o-tWRI/AAAAAAAABH0/eHEOTEufV6c/s1600/vis_waray.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="214" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TLY31o-tWRI/AAAAAAAABH0/eHEOTEufV6c/s320/vis_waray.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Samar-Leyte&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TLY329N2ItI/AAAAAAAABH4/Oup1FGmxXmk/s1600/minda_zamboanga.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="214" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TLY329N2ItI/AAAAAAAABH4/Oup1FGmxXmk/s320/minda_zamboanga.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Mindanao-Zamboanga Peninsula&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TLY34ONAQXI/AAAAAAAABH8/aGbUDCDuRaM/s1600/minda_davao.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="214" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TLY34ONAQXI/AAAAAAAABH8/aGbUDCDuRaM/s320/minda_davao.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Mindanao-Davao&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-2757056509456650769?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/2757056509456650769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=2757056509456650769' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2757056509456650769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2757056509456650769'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/philippine-terrain-in-opensim.html' title='Philippine terrain in OpenSim'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/TLY30L_Ii7I/AAAAAAAABHw/0EVDDt_aFsI/s72-c/northluzon.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-6820915394098534899</id><published>2010-10-10T09:25:00.011+08:00</published><updated>2010-10-10T09:25:00.466+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='blend files'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>How to create animated sculpties for OpenSim in Blender part 2</title><content type='html'>In &lt;a href="http://matangdilis.blogspot.com/2010/10/how-to-create-animated-sculpties-for.html"&gt;part 1&lt;/a&gt; we have created the sculpty maps for an animated sculpty with Blender/Primstar. Now we will rez the animated sculpty in OpenSim.&lt;br /&gt;&lt;br /&gt;I assume you have a running OpenSim server and know how to use a viewer like Imprudence or Hippo.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TK_FGWfYsEI/AAAAAAAABHs/GryeUiS88i4/s1600/rezsculpty.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TK_FGWfYsEI/AAAAAAAABHs/GryeUiS88i4/s320/rezsculpty.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Prepare the Primstar box for rezzing the sculpty&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1. Build a box and name it "Primstar". Make sure the first letter P is capitalized.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2. Take this box into your inventory.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3. Build another box, we will call Box-X.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4. Edit the Box-X and in the contents, drop the Primstar box into it.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5. Upload all your sculpt maps from the previous tutorial.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6. Drop the sculpt maps in Box-X contents.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7. Create a new script inside Box-X.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8. Open the lsl script exported by Primstar in an editor outside your OpenSim viewer e.g. gedit or notepad.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9. Select all and copy.&lt;br /&gt;&amp;nbsp;&amp;nbsp; 10. Paste the contents in the new script in Box-X in OpenSim and save.&lt;br /&gt;&amp;nbsp;&amp;nbsp; 11. Close the OpenSimn editor.&lt;br /&gt;&amp;nbsp;&amp;nbsp; 12. Box-X will ask for the permission to link objects. Answer “yes”.&lt;br /&gt;&amp;nbsp;&amp;nbsp; 13. Click Box-X to generate your sculpty.&lt;br /&gt;&lt;br /&gt;For additional information on creating multi-sculpties in Primstar please check out this tutorial: &lt;a href="http://blog.machinimatrix.org/2010/04/02/sculpted-prims-part-iii/"&gt;http://blog.machinimatrix.org/2010/04/02/sculpted-prims-part-iii/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Edit the sculpty. Delete extra appendages.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; 14. You can now take Box-X to your inventory as we will no longer need it.&lt;br /&gt;&amp;nbsp;&amp;nbsp; 15. In the horse example in this tutorial there will be a lot of legs. One sculpty prim for each leg.&lt;br /&gt;&amp;nbsp;&amp;nbsp; 16. Unlink all the extra legs and delete. We only need the original. If you want you could've taken care of this during the baking of the sculpty in Blender/Primstar. Select only the original mesh and bake a new SL lsl file. Do not overwrite your animated sculpty lsl directory! You can use this second lsl file to generate the sculpty so you don't have to erase legs.&lt;br /&gt;&amp;nbsp;&amp;nbsp; 17. Drop all of the leg sculpt maps in the horse.&lt;br /&gt;&amp;nbsp;&amp;nbsp; 18. Create a new script in the contents of the horse.&lt;br /&gt;&amp;nbsp;&amp;nbsp; 19. Copy and paste this trot lsl script I've written.&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;//Trot sculpty animation script. &lt;br /&gt;//Copyright (C) 2010 Roel Cantada.&lt;br /&gt;// This program is free software: you can redistribute it and/or modify&lt;br /&gt;// it under the terms of the GNU General Public License as published by&lt;br /&gt;// the Free Software Foundation, either version 3 of the License, or&lt;br /&gt;// (at your option) any later version.&lt;br /&gt;//&lt;br /&gt;// This program is distributed in the hope that it will be useful,&lt;br /&gt;// but WITHOUT ANY WARRANTY; without even the implied warranty of&lt;br /&gt;// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the&lt;br /&gt;// GNU General Public License for more details.&lt;br /&gt;//&lt;br /&gt;// You should have received a copy of the GNU General Public License&lt;br /&gt;// along with this program.  If not, see &lt;http: licenses="" www.gnu.org=""&gt;.&lt;br /&gt;//&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;string flegLrest="flegL"; //legs at rest or standing position&lt;br /&gt;string flegRrest="flegR";&lt;br /&gt;string hlegRrest="hlegR";&lt;br /&gt;string hlegLrest="hlegL";&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;string flegLmap;&lt;br /&gt;string flegRmap;&lt;br /&gt;string hlegRmap;&lt;br /&gt;string hlegLmap;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;//make sure number of sculptmaps for all list are the same! Put all maps in the prim with the script.&lt;br /&gt;list flegLsculpts=["flegL2", "fleg4", "flegL6", "flegL8"]; //left front leg frames&lt;br /&gt;list flegRsculpts=["flegR2", "flegR4", "flegR6", "flegR8"]; //right front leg frames&lt;br /&gt;list hlegRsculpts=["hlegL2", "hlegL4", "hlegL6", "hlegL8"]; //right hind leg  frames&lt;br /&gt;list hlegLsculpts=["hlegR2", "hlegR4", "hlegR6", "hlegR8"]; //left hind leg  frames&lt;br /&gt;&lt;br /&gt;integer count;&lt;br /&gt;float speed=0.2; //speed of frame change in seconds&lt;br /&gt;integer framelen = 4; //number of sculpt maps per leg&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;default&lt;br /&gt;     {&lt;br /&gt;     state_entry()&lt;br /&gt;          {&lt;br /&gt;          llSetTimerEvent(0);&lt;br /&gt;&lt;br /&gt;//make sure the link number of the child prim is correct, 1 is the root prim and the rest are child prims.&lt;br /&gt;//the last prim to be linked will be 2.&lt;br /&gt;          llSetLinkPrimitiveParams(8,[PRIM_TYPE, PRIM_TYPE_SCULPT, flegLrest, PRIM_SCULPT_TYPE_CYLINDER]);&lt;br /&gt;          llSetLinkPrimitiveParams(7,[PRIM_TYPE, PRIM_TYPE_SCULPT, flegRrest, PRIM_SCULPT_TYPE_CYLINDER]);&lt;br /&gt;          llSetLinkPrimitiveParams(6,[PRIM_TYPE, PRIM_TYPE_SCULPT, hlegRrest, PRIM_SCULPT_TYPE_CYLINDER]);&lt;br /&gt;          llSetLinkPrimitiveParams(5,[PRIM_TYPE, PRIM_TYPE_SCULPT, hlegLrest, PRIM_SCULPT_TYPE_CYLINDER]);&lt;br /&gt;          }&lt;br /&gt;&lt;br /&gt;     touch_start(integer num)&lt;br /&gt;          {&lt;br /&gt;          state walk; //switch to walk state&lt;br /&gt;          }     &lt;br /&gt;     }&lt;br /&gt;     &lt;br /&gt;state walk&lt;br /&gt;     {&lt;br /&gt;     state_entry()&lt;br /&gt;         {&lt;br /&gt;         llSetTimerEvent(speed);  //start trot&lt;br /&gt;         }&lt;br /&gt;    &lt;br /&gt;     touch_start( integer num )        //stop trot&lt;br /&gt;         {&lt;br /&gt;         state default;&lt;br /&gt;         }&lt;br /&gt;&lt;br /&gt;     timer()&lt;br /&gt;         {&lt;br /&gt;         if (count == framelen) &lt;br /&gt;             {&lt;br /&gt;             count=0;&lt;br /&gt;             }&lt;br /&gt;         flegLmap=llList2String(flegLsculpts, count);&lt;br /&gt;         flegRmap=llList2String(flegRsculpts, count);&lt;br /&gt;         hlegRmap=llList2String(hlegRsculpts, count);&lt;br /&gt;         hlegLmap=llList2String(hlegLsculpts, count);&lt;br /&gt;&lt;br /&gt;//make sure the link number of the child prim is correct, 1 is the root prim and the rest are child prims.&lt;br /&gt;//the last prim to be linked will be 2.&lt;br /&gt;&lt;br /&gt;          llSetLinkPrimitiveParams(8,[PRIM_TYPE, PRIM_TYPE_SCULPT, flegLmap, PRIM_SCULPT_TYPE_CYLINDER]);&lt;br /&gt;          llSetLinkPrimitiveParams(7,[PRIM_TYPE, PRIM_TYPE_SCULPT, flegRmap, PRIM_SCULPT_TYPE_CYLINDER]);&lt;br /&gt;          llSetLinkPrimitiveParams(6,[PRIM_TYPE, PRIM_TYPE_SCULPT, hlegRmap, PRIM_SCULPT_TYPE_CYLINDER]);&lt;br /&gt;          llSetLinkPrimitiveParams(5,[PRIM_TYPE, PRIM_TYPE_SCULPT, hlegLmap, PRIM_SCULPT_TYPE_CYLINDER]);&lt;br /&gt;         ++count;&lt;br /&gt;         }&lt;br /&gt;&lt;br /&gt;     }&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/http:&gt;&lt;/pre&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; 20. Make sure that the child prims' link numbers are in order. 1 is for root prim, 2 for the last prim to be linked etc.&lt;br /&gt;&amp;nbsp;&amp;nbsp; 21. Click on the horse and watch it run. Click on it again to stop.&lt;br /&gt;&lt;br /&gt;The trot script makes the horse run in place. There is still a need to probably merge this script with a drive script to make the thing run around OpenSim.&lt;br /&gt;&lt;br /&gt;Have fun!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Downloads:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/iq5k1njwa5o0nby/animkabayo.iar"&gt;http://www.mediafire.com/file/iq5k1njwa5o0nby/animkabayo.iar&lt;/a&gt; (172.9 KB ) licenese under  &lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/"&gt;Creative Commons Attribution-ShareAlike 3.0 Philippines &lt;/a&gt;. Copyright (C) Roel Cantada 2010.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/8rrwq5u76aq1v2k/trot.lsl.zip"&gt;http://www.mediafire.com/file/8rrwq5u76aq1v2k/trot.lsl.zip&lt;/a&gt; (&lt;span id="sharetemplatefile260"&gt;1.18 KB&lt;/span&gt;) licensed under &lt;a href="http://www.gnu.org/licenses/gpl.html"&gt;GNU GPLv3.0&lt;/a&gt;. Copyright (C) Roel Cantada 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-6820915394098534899?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/6820915394098534899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=6820915394098534899' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6820915394098534899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6820915394098534899'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/how-to-create-animated-sculpties-for_10.html' title='How to create animated sculpties for OpenSim in Blender part 2'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TK_FGWfYsEI/AAAAAAAABHs/GryeUiS88i4/s72-c/rezsculpty.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-1732098194430801335</id><published>2010-10-09T09:10:00.002+08:00</published><updated>2010-10-09T09:17:35.873+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>How to create animated sculpties for OpenSim in Blender part 1</title><content type='html'>&lt;object height="344" style="background-image: url(&amp;quot;http://i3.ytimg.com/vi/Bb2Qexk806A/hqdefault.jpg&amp;quot;);" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Bb2Qexk806A?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Bb2Qexk806A?fs=1&amp;amp;hl=en_US" allowscriptaccess="never" allowfullscreen="true" wmode="transparent" type="application/x-shockwave-flash" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Prerequisites:&lt;/b&gt; This tutorial assumes you know how to use &lt;a href="http://www.blender.org/"&gt;Blender&lt;/a&gt; 2.49b with the &lt;a href="http://www.dominodesigns.info/project/primstar"&gt;Primstar&lt;/a&gt; plugin and &lt;a href="http://opensimulator.org/wiki/Main_Page"&gt;OpenSim&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I found very little information on how to create animated sculpties in Blender in the Internet. What we need are sculpty maps for every frame of animation and an lsl script to change those maps in a loop.&amp;nbsp; In this part of this tutorial we will create the sculpty maps in Blender with the Primstar plugin.&lt;br /&gt;&lt;br /&gt;I will not teach you how to model or rig meshes. I assume you already have a fully rigged sculpty mesh.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TK--fJg1LxI/AAAAAAAABHM/KYYsLvdk2Bw/s1600/rig.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TK--fJg1LxI/AAAAAAAABHM/KYYsLvdk2Bw/s320/rig.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Create the sculpty in Blender/Primstar&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TK--oTMlhaI/AAAAAAAABHQ/-VkMQB_8R6o/s1600/weightpaint.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TK--oTMlhaI/AAAAAAAABHQ/-VkMQB_8R6o/s320/weightpaint.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1. Select the object you wish to animate and copy (shift-d) in Blender Object mode.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2. Move the copy to another layer&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3. Go to Blender pose mode and pose the copy&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4. Apply the armature modifier. The armature modifier is in the editing buttons group, modifier panel.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TK---7_59NI/AAAAAAAABHU/vsQKfpaoifQ/s1600/applyarmature.png" imageanchor="1"&gt;&lt;img border="0" height="196" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TK---7_59NI/AAAAAAAABHU/vsQKfpaoifQ/s1600/applyarmature.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5. Clear your transformations to reset the original. Blender pose mode Menu-Pose-Clear-Clear User Transform.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TK-_aAwDNII/AAAAAAAABHY/ymMBmJtE6_0/s1600/clearusertranform.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TK-_aAwDNII/AAAAAAAABHY/ymMBmJtE6_0/s320/clearusertranform.png" width="247" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Notice that we did not use frames. The animated frames are separate object copies of the original sculptie mesh.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TK-_oQCr07I/AAAAAAAABHc/Rh-r95_Eqic/s1600/multilegs.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="258" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TK-_oQCr07I/AAAAAAAABHc/Rh-r95_Eqic/s320/multilegs.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Warning:&lt;/b&gt; Do not move/transform the copy in Blender Object mode or the center will change. Change it only in Blender Pose Mode or Edit mode.&lt;br /&gt;&lt;br /&gt;The copy will have the original UV image assigned to it. We will need to create new UV images for each copy.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6. Select each new object&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7. Go to Blender Edit mode&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8. Select all vertices of the copy&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9. In the Blender UV/Image editor click Image-New. Create a 64x64 image and save.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TK-_6recmLI/AAAAAAAABHg/1mGW5kB9CXU/s1600/createnewUV.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TK-_6recmLI/AAAAAAAABHg/1mGW5kB9CXU/s320/createnewUV.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Unfortunately this will be a labor intensive endevour if you use a lot of frames. It will also be prone to error. I hope someone could come up with an automatic way to do this.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Check your sculpty&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Make sure the following requirements for baking multi-prim sculpties are followed:&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10. Go to Blender Object mode&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11. Select all objects&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 12. Menu-Clear/Apply-Apply Scale/Rotation to ObData&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 13. Check if you parented the original and copies to the root mesh. You can check this in the Blender Outliner window. There should only be the root mesh listed at the highest node of the tree.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 14. If you mirrored any of the parts then mirror the UV as well in the Blender UV/Image. Otherwise your sculpty will be inside out in OpenSim.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; a. Select the object mesh&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; b. Select all vertices so that the UVs menu item will appear in the UV/Image editor&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; c. Go to the UV/Image editor and select all the UV vertices. Your UV grid should be colored yellow.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; d. Click UV/Image editor-UVs-Mirror-X Axis (or Y Axis depending on how you mirrored the object mesh)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Bake the Sculpt Meshes&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1. Go to Blender Object mode&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2. Select all objects (including static parts)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3. Blender top menu-Render-Bake Sculpt Meshes&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TK_ANxaR2LI/AAAAAAAABHk/Vf5Y6FCIWVo/s1600/bakesculpt.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="206" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TK_ANxaR2LI/AAAAAAAABHk/Vf5Y6FCIWVo/s320/bakesculpt.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4. Check "Keep Center"&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TK_AXkxtKGI/AAAAAAAABHo/Snntq4nezTY/s1600/keepcenter.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="242" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TK_AXkxtKGI/AAAAAAAABHo/Snntq4nezTY/s320/keepcenter.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5. Bake&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Save the sculpty as an SL LSL file&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1. Click on Blender top menu-File-Export-Second Life LSL (to dir)&lt;br /&gt;&lt;br /&gt;You should have an lsl file and the sculpt maps.&lt;br /&gt;&lt;br /&gt;Note that I did not included the textures of the sculpty. For information on texturing sculpty meshes in Primstar see&amp;nbsp; &lt;a href="http://blog.machinimatrix.org/2010/03/10/sculpted-prims-ii-blenderjass2/"&gt;http://blog.machinimatrix.org/2010/03/10/sculpted-prims-ii-blenderjass2/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Part two will deal with rezzing the animated sculpty in OpenSim.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Downloads:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The example here uses the Alex horse rig by Wayne Dixon which is licensed under the Creative Commons Attribution 2.5 Australia&lt;br /&gt;&lt;a href="http://creativecommons.org/licenses/by/2.5/au/"&gt;http://creativecommons.org/licenses/by/2.5/au/&lt;/a&gt; and can be downloaded at &lt;a href="http://www.blendswap.com/3D-models/animals/alex-2-5-2/"&gt;http://www.blendswap.com/3D-models/animals/alex-2-5-2/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Horse mesh by Roel Cantada copyright 2010. &lt;br /&gt;&lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/"&gt;Creative Commons Attribution-ShareAlike 3.0 Philippines&amp;nbsp;&lt;/a&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS',Trebuchet,Verdana,sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/2jdvjrtwlczjtvq/animsculptkabayo.blend.zip"&gt;http://www.mediafire.com/file/2jdvjrtwlczjtvq/animsculptkabayo.blend.zip&lt;/a&gt; (&lt;span id="sharetemplatefile260"&gt;1.1 MB&lt;/span&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-1732098194430801335?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/1732098194430801335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=1732098194430801335' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1732098194430801335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1732098194430801335'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/how-to-create-animated-sculpties-for.html' title='How to create animated sculpties for OpenSim in Blender part 1'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TK--fJg1LxI/AAAAAAAABHM/KYYsLvdk2Bw/s72-c/rig.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-2982866490129574388</id><published>2010-10-06T14:36:00.000+08:00</published><updated>2010-10-06T14:36:45.378+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Prim kariton and kalabaw</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TKwW_ffS0iI/AAAAAAAABHI/mkjMhU0wVIk/s1600/kariton.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="195" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TKwW_ffS0iI/AAAAAAAABHI/mkjMhU0wVIk/s320/kariton.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;This kalabaw needs a bath. I was in a hurry to do the textures.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Downloads&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://www.mediafire.com/file/2c76upuue1vyb76/kariton.iar"&gt;http://www.mediafire.com/file/2c76upuue1vyb76/kariton.iar&lt;/a&gt; (&lt;span id="sharetemplatefile260"&gt;&lt;span&gt;643.25 KB&lt;/span&gt;&lt;/span&gt;)&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/fqwj4r2th4iin3s/kariton_xml.zip"&gt;http://www.mediafire.com/file/fqwj4r2th4iin3s/kariton_xml.zip&lt;/a&gt; (&lt;span id="sharetemplatefile260"&gt;&lt;span&gt;644.49 KB&lt;/span&gt;&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Copyright Roel Cantada 2010&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS',Trebuchet,Verdana,sans-serif; font-size: 13px; line-height: 20px;"&gt; &lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/" style="color: #99aadd; text-decoration: none;"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-2982866490129574388?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/2982866490129574388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=2982866490129574388' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2982866490129574388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2982866490129574388'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/prim-kariton-and-kalabaw.html' title='Prim kariton and kalabaw'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/TKwW_ffS0iI/AAAAAAAABHI/mkjMhU0wVIk/s72-c/kariton.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-234976077986827993</id><published>2010-10-05T11:12:00.000+08:00</published><updated>2010-10-05T11:12:07.122+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Garrote prim object</title><content type='html'>The garrote is a humane execution machine, at least in the same sense as a guillotine.&amp;nbsp; Humane here is measured in terms of speed of death rather than justice. Contrary to popular belief it is not meant to slowly strangle the victim but to sever the spinal cord with a spike or metal blade attached to the screw. Unfortunately if the executioner do not know how to operate it, it may take a few more tries.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TKqV8qDe70I/AAAAAAAABHE/NezYi04gYyo/s1600/garrote10_5_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TKqV8qDe70I/AAAAAAAABHE/NezYi04gYyo/s1600/garrote10_5_001.png" width="296" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;This is a good example of using Virtual Worlds for NPIRL historical situations. One application is to "garrote" your students when they fail your tests ;-).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In the downloads below I used a basic sit script by Mo Hax posted here &lt;a href="http://www.osgrid.org/forums/viewtopic.php?f=5&amp;amp;t=91&amp;amp;start=0"&gt;http://www.osgrid.org/forums/viewtopic.php?f=5&amp;amp;t=91&amp;amp;start=0&lt;/a&gt;. You can replace that with your own sit script.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Downloads&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/cobpah7vdlrn8b1/garrote.iar"&gt;http://www.mediafire.com/file/cobpah7vdlrn8b1/garrote.iar&lt;/a&gt; (&lt;span id="sharetemplatefile260"&gt;&lt;span&gt;202.18 KB       &lt;/span&gt;&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/bn1b6sfo178bz6j/garrote_xml.zip"&gt;http://www.mediafire.com/file/bn1b6sfo178bz6j/garrote_xml.zip&lt;/a&gt; (&lt;span id="sharetemplatefile260"&gt;&lt;span&gt;198.5 KB       &lt;/span&gt;&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Copyright Roel Cantada 2010&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS',Trebuchet,Verdana,sans-serif; font-size: 13px; line-height: 20px;"&gt; &lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/" style="color: #99aadd; text-decoration: none;"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-234976077986827993?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/234976077986827993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=234976077986827993' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/234976077986827993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/234976077986827993'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/garrote-prim-object.html' title='Garrote prim object'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TKqV8qDe70I/AAAAAAAABHE/NezYi04gYyo/s72-c/garrote10_5_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-3511445836046533807</id><published>2010-10-04T14:31:00.001+08:00</published><updated>2010-10-04T14:35:56.398+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Puente de España en Manila</title><content type='html'>Prim object of the &lt;a href="http://www.aenet.org/manila-expo/page20.htm"&gt;Puente de España&lt;/a&gt; in Manila. It was built in 1875 to replace the Puente Grande that was damaged by the 1863 earthquake. Currently the Jones Bridge stands in its place.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TKlvrqqPjEI/AAAAAAAABGs/1npdYxJOQi0/s1600/puenteespana_002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="68" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TKlvrqqPjEI/AAAAAAAABGs/1npdYxJOQi0/s320/puenteespana_002.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TKlwTg9fAdI/AAAAAAAABGw/y3hN9xeBB70/s1600/puenteespana_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TKlwTg9fAdI/AAAAAAAABGw/y3hN9xeBB70/s320/puenteespana_001.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TKlwmsEkclI/AAAAAAAABG0/kkbLDvh7_cA/s1600/puenteespana_003.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TKlwmsEkclI/AAAAAAAABG0/kkbLDvh7_cA/s320/puenteespana_003.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TKlwyKrRiRI/AAAAAAAABG4/eXZ0vhpD6uI/s1600/puenteespana_005.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TKlwyKrRiRI/AAAAAAAABG4/eXZ0vhpD6uI/s320/puenteespana_005.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TKlw5iqr8kI/AAAAAAAABG8/jUbch5tZLqk/s1600/puenteespana_006.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TKlw5iqr8kI/AAAAAAAABG8/jUbch5tZLqk/s320/puenteespana_006.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TKlxRFXwfQI/AAAAAAAABHA/tCl5E1i_2eY/s1600/puenteespana_007.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TKlxRFXwfQI/AAAAAAAABHA/tCl5E1i_2eY/s320/puenteespana_007.png" width="243" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;My Indio Look&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Downloads&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://www.mediafire.com/file/l3ctqqocst3oyxc/puente_de_espana.iar"&gt;http://www.mediafire.com/file/l3ctqqocst3oyxc/puente_de_espana.iar&lt;/a&gt; (2.18 MB)&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://www.mediafire.com/file/1lw7ucfjtzu341u/puente_de_espana_xml.zip"&gt;http://www.mediafire.com/file/1lw7ucfjtzu341u/puente_de_espana_xml.zip&lt;/a&gt; (1.18 MB)&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Copyright Roel Cantada 2010&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #cccccc; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt; &lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/" style="color: #99aadd; text-decoration: none;"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-3511445836046533807?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/3511445836046533807/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=3511445836046533807' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/3511445836046533807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/3511445836046533807'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/puente-de-espana-en-manila.html' title='Puente de España en Manila'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/TKlvrqqPjEI/AAAAAAAABGs/1npdYxJOQi0/s72-c/puenteespana_002.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-6722257417042745746</id><published>2010-10-02T07:02:00.000+08:00</published><updated>2010-10-02T07:02:18.922+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Prim train station</title><content type='html'>This is supposed to be modelled after the Tutuban Station in Tondo Manila, but I did not have any photo reference of the interior or the back. So only the facade is represented. The rest is imaginary. The arches of the second floor is also more curved here due to the need to conserve prims. In terms of teaching, this would be a good starting point for research on the history of architecture in the Philippines. Oh, incidentally, the pagoda like facade appears to have been around the American era due to the addition of the roof above the windows of the second floor. There are historical photos showing the station without it.&lt;br /&gt;&lt;br /&gt;I am unable to provide as much detail as the prim count for this station had already balooned to 500 prims. I had to abandon the decorations of the first floor, even the doors. The second floor is mostly texture. But I found out that the best way to create textures is to start with a multiprim object and then take a snapshot of that object. The snapshot is then used as the base texture and edited in the &lt;a href="http://www.gimp.org/"&gt;Gimp&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TKZmW8ov9YI/AAAAAAAABGk/-mrAeOeD9qc/s1600/tutuban1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TKZmW8ov9YI/AAAAAAAABGk/-mrAeOeD9qc/s320/tutuban1.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TKZmZasWmOI/AAAAAAAABGo/Pc-35_iIiFQ/s1600/tutuban2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TKZmZasWmOI/AAAAAAAABGo/Pc-35_iIiFQ/s320/tutuban2.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/dyf5o8sqq9y651j/tren_istasyon.iar"&gt;http://www.mediafire.com/file/dyf5o8sqq9y651j/tren_istasyon.iar&lt;/a&gt; (&lt;span id="sharetemplatefile260"&gt;&lt;span&gt;719.58 KB       &lt;/span&gt;&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/w38dmkr6l3aqh93/tren_istasyon_xml.zip"&gt;http://www.mediafire.com/file/w38dmkr6l3aqh93/tren_istasyon_xml.zip&lt;/a&gt; (&lt;span id="sharetemplatefile260"&gt;&lt;span&gt;789.54 KB       &lt;/span&gt;&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Copyright Roel Cantada 2010&lt;br /&gt;&lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-6722257417042745746?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/6722257417042745746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=6722257417042745746' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6722257417042745746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6722257417042745746'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/10/prim-train-station.html' title='Prim train station'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/TKZmW8ov9YI/AAAAAAAABGk/-mrAeOeD9qc/s72-c/tutuban1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-7509719780973149320</id><published>2010-09-28T06:46:00.001+08:00</published><updated>2010-10-02T07:02:51.002+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Prim train cars</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TKEd5KWyFuI/AAAAAAAABGQ/ONvMsHU6xaU/s1600/tren-complete_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TKEd5KWyFuI/AAAAAAAABGQ/ONvMsHU6xaU/s320/tren-complete_001.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TKEd6h0dpkI/AAAAAAAABGU/JmOOa93svJY/s1600/tren-complete_002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TKEd6h0dpkI/AAAAAAAABGU/JmOOa93svJY/s320/tren-complete_002.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TKEd-WgMKcI/AAAAAAAABGY/Rggx49YmHP0/s1600/tren-complete_003.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TKEd-WgMKcI/AAAAAAAABGY/Rggx49YmHP0/s320/tren-complete_003.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TKEeAR5nCJI/AAAAAAAABGc/ZM1HNRN-nWI/s1600/tren-complete_004.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TKEeAR5nCJI/AAAAAAAABGc/ZM1HNRN-nWI/s320/tren-complete_004.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TKEeDOgWL6I/AAAAAAAABGg/0ZWta463YR0/s1600/carinterior_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TKEeDOgWL6I/AAAAAAAABGg/0ZWta463YR0/s320/carinterior_001.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Downloads:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/t8pd69tvp9dd3jt/tren_car.iar"&gt;http://www.mediafire.com/file/t8pd69tvp9dd3jt/tren_car.iar&lt;/a&gt; (&lt;span id="sharetemplatefile260"&gt;524.11 KB)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="sharetemplatefile260"&gt;&lt;a href="http://www.mediafire.com/file/xw9v0otz62mt499/tren_car_xml.zip"&gt;http://www.mediafire.com/file/xw9v0otz62mt499/tren_car_xml.zip&lt;/a&gt; (&lt;/span&gt;&lt;span id="sharetemplatefile260"&gt;427.41 KB)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="sharetemplatefile260"&gt;&lt;a href="http://www.mediafire.com/file/zyn4y986waa69ky/tren_carend_xml.zip"&gt;http://www.mediafire.com/file/zyn4y986waa69ky/tren_carend_xml.zip&lt;/a&gt; (&lt;/span&gt;&lt;span id="sharetemplatefile260"&gt;486.77 KB)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Copyright Roel Cantada 2010&lt;br /&gt;&lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;. &lt;span id="sharetemplatefile260"&gt;&amp;nbsp;&lt;/span&gt;&lt;span id="sharetemplatefile260"&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-7509719780973149320?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/7509719780973149320/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=7509719780973149320' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7509719780973149320'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7509719780973149320'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/09/prim-train-cars.html' title='Prim train cars'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/TKEd5KWyFuI/AAAAAAAABGQ/ONvMsHU6xaU/s72-c/tren-complete_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-1049562591010497496</id><published>2010-09-27T11:53:00.002+08:00</published><updated>2010-09-27T11:55:54.284+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Train engine animation test in OpenSim</title><content type='html'>Test of a train engine in OpenSim. Using Nebadon's train script (&lt;a href="http://osgrid.org/forums/viewtopic.php?f=5&amp;amp;t=726&amp;amp;view=previous"&gt;http://osgrid.org/forums/viewtopic.php?f=5&amp;amp;t=726&amp;amp;view=previous&lt;/a&gt;), Ama Omega's smoke script (&lt;a href="http://www.free-lsl-scripts.com//freescripts.plx?ID=1381"&gt;http://www.free-lsl-scripts.com//freescripts.plx?ID=1381&lt;/a&gt;) for the black smoke, and Keknehv Psaltery's smoke script (&lt;a href="http://lslwiki.net/lslwiki/wakka.php?wakka=ParticleLibrarySmoke"&gt;http://lslwiki.net/lslwiki/wakka.php?wakka=ParticleLibrarySmoke&lt;/a&gt;) for steam.&lt;br /&gt;&lt;br /&gt;&lt;object height="344" style="background-image: url(&amp;quot;http://i2.ytimg.com/vi/1mKoXT7H7mo/hqdefault.jpg&amp;quot;);" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1mKoXT7H7mo?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/1mKoXT7H7mo?fs=1&amp;amp;hl=en_US" allowscriptaccess="never" allowfullscreen="true" wmode="transparent" type="application/x-shockwave-flash" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-1049562591010497496?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/1049562591010497496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=1049562591010497496' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1049562591010497496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1049562591010497496'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/09/train-engine-animation-test-in-opensim.html' title='Train engine animation test in OpenSim'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-6708304746147557702</id><published>2010-09-26T06:20:00.000+08:00</published><updated>2010-09-26T06:20:30.717+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><title type='text'>Smoke and steam</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TJ51lofmvTI/AAAAAAAABGM/rK-2hPD3_Ro/s1600/smokey_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="288" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TJ51lofmvTI/AAAAAAAABGM/rK-2hPD3_Ro/s320/smokey_001.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Testing smoke and steam scripts.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-6708304746147557702?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/6708304746147557702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=6708304746147557702' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6708304746147557702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6708304746147557702'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/09/smoke-and-steam.html' title='Smoke and steam'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/TJ51lofmvTI/AAAAAAAABGM/rK-2hPD3_Ro/s72-c/smokey_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-2155914854318128304</id><published>2010-09-24T06:29:00.001+08:00</published><updated>2010-10-02T07:04:29.573+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>train engine update</title><content type='html'>This is my impression of a train cab. It's not accurate as I do not have the time to check out the train at the PNR. I simply put gauges, valves, pipes and a firebox together. A more historically accurate train engine can be built later.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TJvTTJGKrQI/AAAAAAAABF0/2FdX4VlXFf0/s1600/cab1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TJvTTJGKrQI/AAAAAAAABF0/2FdX4VlXFf0/s320/cab1.png" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TJvTVmR91aI/AAAAAAAABF8/Iuq45Rk177I/s1600/cab2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TJvTVmR91aI/AAAAAAAABF8/Iuq45Rk177I/s320/cab2.png" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TJvTX9TwZPI/AAAAAAAABGE/L6RCYof5QOs/s1600/tren1_1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TJvTX9TwZPI/AAAAAAAABGE/L6RCYof5QOs/s320/tren1_1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Downloads:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/0jwgo49sg1vhc07/tren1.1.iar"&gt;http://www.mediafire.com/file/0jwgo49sg1vhc07/tren1.1.iar&lt;/a&gt;&amp;nbsp; (&lt;span id="sharetemplatefile260"&gt;215.95 KB&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/vamj5pd25lu8oi2/train1.1_xml.zip"&gt;http://www.mediafire.com/file/vamj5pd25lu8oi2/train1.1_xml.zip&lt;/a&gt;&amp;nbsp; (&lt;span id="sharetemplatefile260"&gt;226.29 KB&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Copyright Roel Cantada 2010&lt;br /&gt;&lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;.&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-2155914854318128304?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/2155914854318128304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=2155914854318128304' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2155914854318128304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2155914854318128304'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/09/train-engine-update.html' title='train engine update'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/TJvTTJGKrQI/AAAAAAAABF0/2FdX4VlXFf0/s72-c/cab1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-8491179420327669936</id><published>2010-09-23T10:27:00.001+08:00</published><updated>2010-09-24T06:24:29.579+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Manila Railways train engine</title><content type='html'>This is a prim object of a Manila Railways (currently PNR) train engine. I have yet to finish the interior because I forgot what the furnace looks like.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TJq6L882jfI/AAAAAAAABFs/5nUUJx0MF8g/s1600/tren1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TJq6L882jfI/AAAAAAAABFs/5nUUJx0MF8g/s320/tren1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Downloads:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/lpff13x1oyang8v/tren1.iar"&gt;http://www.mediafire.com/file/lpff13x1oyang8v/tren1.iar&lt;/a&gt;&amp;nbsp; (&lt;span id="sharetemplatefile260"&gt;110.35 KB)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="sharetemplatefile260"&gt;&lt;a href="http://www.mediafire.com/file/imfbxn74x4c4762/tren1_xml.zip"&gt;http://www.mediafire.com/file/imfbxn74x4c4762/tren1_xml.zip&lt;/a&gt;&amp;nbsp; &lt;/span&gt;&lt;span id="sharetemplatefile260"&gt;(117.51 KB)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Copyright Roel Cantada 2010&lt;br /&gt;&lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-8491179420327669936?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/8491179420327669936/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=8491179420327669936' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8491179420327669936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8491179420327669936'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/09/manila-railways-train-engine.html' title='Manila Railways train engine'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/TJq6L882jfI/AAAAAAAABFs/5nUUJx0MF8g/s72-c/tren1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-7892609942056151326</id><published>2010-09-22T13:06:00.000+08:00</published><updated>2010-09-22T13:06:55.183+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Prim object trambiya</title><content type='html'>This is a horse drawn tranvia, also called a horsecar or tram.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TJmNn_jHKaI/AAAAAAAABFM/PcKfO61r_Ng/s1600/tram1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TJmNn_jHKaI/AAAAAAAABFM/PcKfO61r_Ng/s320/tram1.png" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TJmNpiWFMfI/AAAAAAAABFU/1M-oauTYCdo/s1600/tram2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TJmNpiWFMfI/AAAAAAAABFU/1M-oauTYCdo/s320/tram2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TJmNraeSc7I/AAAAAAAABFc/1-b0NkbFxQ4/s1600/tram3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TJmNraeSc7I/AAAAAAAABFc/1-b0NkbFxQ4/s320/tram3.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TJmNs38Nv9I/AAAAAAAABFk/BIdaPbqnc7M/s1600/tram4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TJmNs38Nv9I/AAAAAAAABFk/BIdaPbqnc7M/s320/tram4.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Downloads:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/o6kfdy9byfn0scj/trambiya_final.iar"&gt;http://www.mediafire.com/file/o6kfdy9byfn0scj/trambiya_final.iar&lt;span id="sharetemplatefile260"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span id="sharetemplatefile260"&gt;&lt;span&gt; (555.65 KB)       &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/o6kfdy9byfn0scj/trambiya_final.iar"&gt;http://www.mediafire.com/file/o6kfdy9byfn0scj/trambiya_final.iar&lt;/a&gt;&amp;nbsp; (&lt;span id="sharetemplatefile260"&gt;&lt;span&gt;555.65 KB&lt;/span&gt;&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Copyright Roel Cantada 2010&lt;br /&gt;&lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;The seat textures are not so good for this build.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-7892609942056151326?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/7892609942056151326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=7892609942056151326' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7892609942056151326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7892609942056151326'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/09/prim-object-trambiya.html' title='Prim object trambiya'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/TJmNn_jHKaI/AAAAAAAABFM/PcKfO61r_Ng/s72-c/tram1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-1067014878250203857</id><published>2010-09-21T06:23:00.001+08:00</published><updated>2010-09-21T16:07:24.958+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Kalesa prim object for Opensim</title><content type='html'>This is a the common kalesa. It's a two passenger horse draw cart.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TJfdqZp6s2I/AAAAAAAABEs/mHa4nqyFmsw/s1600/kalesa1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TJfdqZp6s2I/AAAAAAAABEs/mHa4nqyFmsw/s320/kalesa1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TJfdsSMVApI/AAAAAAAABE0/e8LYzPW3v8k/s1600/kalesa2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TJfdsSMVApI/AAAAAAAABE0/e8LYzPW3v8k/s320/kalesa2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TJfduQ839bI/AAAAAAAABE8/-xwONdD2oFI/s1600/kalesa3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TJfduQ839bI/AAAAAAAABE8/-xwONdD2oFI/s320/kalesa3.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TJfdwMTB3hI/AAAAAAAABFE/JH3Syqt2L4k/s1600/kalesa4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TJfdwMTB3hI/AAAAAAAABFE/JH3Syqt2L4k/s320/kalesa4.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Downloads:&lt;br /&gt;&lt;br /&gt;Updated because I missed a suspension in the earlier posted files:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/y8n9ydbdz1nxdam/kalesa2.iar"&gt;http://www.mediafire.com/file/y8n9ydbdz1nxdam/kalesa2.iar&lt;/a&gt; (&lt;span id="sharetemplatefile260"&gt;&lt;span&gt;382.25 KB&lt;/span&gt;&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/1jnp4rixi0vjr5r/kalesa2_xml.zip"&gt;http://www.mediafire.com/file/1jnp4rixi0vjr5r/kalesa2_xml.zip&lt;/a&gt; (&lt;span id="sharetemplatefile260"&gt;&lt;span&gt;387.38 KB&lt;/span&gt;&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;Copyright Roel Cantada 2010&lt;br /&gt;&lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-1067014878250203857?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/1067014878250203857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=1067014878250203857' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1067014878250203857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1067014878250203857'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/09/kalesa-prim-object-for-opensim.html' title='Kalesa prim object for Opensim'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TJfdqZp6s2I/AAAAAAAABEs/mHa4nqyFmsw/s72-c/kalesa1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-1275173440340037884</id><published>2010-09-20T12:35:00.000+08:00</published><updated>2010-09-20T12:35:00.884+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>karitela for OpenSim</title><content type='html'>This karitela or kalesa from the 1800s is less well known. It's a four passenger cart with the door at the back. Seems to be the precursor of the jeepney.&amp;nbsp; It interestingly has an axle bent at 90 degree angles. The prim had been exaggerated in size to accomodate avatars.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TJbivsQkOHI/AAAAAAAABEE/VCun6-17vCg/s1600/karitela.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TJbivsQkOHI/AAAAAAAABEE/VCun6-17vCg/s320/karitela.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TJbizA9CWgI/AAAAAAAABEM/ZdnjR_2ns2w/s1600/karitelafront.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TJbizA9CWgI/AAAAAAAABEM/ZdnjR_2ns2w/s320/karitelafront.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TJbi1jdpduI/AAAAAAAABEU/WpLEp8u31g4/s1600/karitelaside.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TJbi1jdpduI/AAAAAAAABEU/WpLEp8u31g4/s320/karitelaside.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TJbi35gv6gI/AAAAAAAABEc/4DWzOMQ1i5E/s1600/karitelaback.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TJbi35gv6gI/AAAAAAAABEc/4DWzOMQ1i5E/s320/karitelaback.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TJbi43o0YaI/AAAAAAAABEk/LxtGGWp5FZI/s1600/karitelatop.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TJbi43o0YaI/AAAAAAAABEk/LxtGGWp5FZI/s320/karitelatop.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Downloads:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/mvuqmtgqisq9f7a/karitela_xml.zip"&gt;http://www.mediafire.com/file/mvuqmtgqisq9f7a/karitela_xml.zip&lt;/a&gt; (313.07 kb)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/uzqq83c5o6anny8/karitela.iar"&gt;http://www.mediafire.com/file/uzqq83c5o6anny8/karitela.iar&lt;/a&gt;&amp;nbsp; (317.35 kb)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://creativecommons.org/licenses/by-sa/3.0/ph/"&gt;Licensed under CC-by-SA 3.0 Philippines&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-1275173440340037884?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/1275173440340037884/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=1275173440340037884' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1275173440340037884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1275173440340037884'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/09/karitela-for-opensim.html' title='karitela for OpenSim'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TJbivsQkOHI/AAAAAAAABEE/VCun6-17vCg/s72-c/karitela.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-8716286592299911672</id><published>2010-09-19T09:40:00.000+08:00</published><updated>2010-09-19T09:40:25.840+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='blend files'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Prim horse version 0.1</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TJVmCFYJswI/AAAAAAAABD8/YiUHeB5eUT4/s1600/kabayofinal1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TJVmCFYJswI/AAAAAAAABD8/YiUHeB5eUT4/s320/kabayofinal1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Here are the imprudence xml, iar and blend files of my sculptie prim horse. All files are released under &lt;a href="http://www.blogger.com/goog_2073793323"&gt;Creative Commons Attribution-ShareAlike 3.0 Philippines&lt;/a&gt; license. To attribute you may use the following:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Cantada, Roel. (2010). &lt;i&gt;Sculptie prim kabayo&lt;/i&gt;. Licensed under CC-by-SA 3.0 Philippines. Available at http://matangdilis.blogspot.com.&lt;/blockquote&gt;&lt;br /&gt;&amp;nbsp;Downloads:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/cgbn3337e3pkzr4/kabayo.iar"&gt;kabayo.iar&lt;/a&gt; (129.9 kb) - To upload this file to OpenSim, issue the following command in the OpenSim console:&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;save iar &lt;firstname lastname=""&gt; &lt;inventory_path&gt; &lt;password&gt; kabayo.iar&lt;/password&gt;&lt;/inventory_path&gt;&lt;/firstname&gt;&lt;/pre&gt;&lt;pre&gt;&amp;nbsp;&lt;/pre&gt;&lt;pre&gt;&amp;nbsp;&lt;/pre&gt;&lt;a href="http://www.mediafire.com/file/tik0dtgramnucnr/kabayo_xml.zip"&gt; kabayo_xml.zip&lt;/a&gt; (130.79 kb) - Unzip then import the xml file into &lt;a href="http://opensimulator.org/wiki/Main_Page"&gt;OpenSim&lt;/a&gt; with the &lt;a href="http://imprudenceviewer.org/"&gt;Imprudence viewer&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/6dv73hu1oso6hg4/horse.blend.zip"&gt;horse.blend.zip&lt;/a&gt; (295.42 kb) - this blend file requires the &lt;a href="http://dominodesigns.info/project/primstar"&gt;primstar plugin&lt;/a&gt; to be installed in Blender. You may want this if you wish to generate sculpt maps in different resolution, modify the mesh and make it better, or create a different texture.&lt;br /&gt;&lt;br /&gt;I must warn you that the prim mesh is my first try at sculpties. The head in particular needs improvement because I failed to take into consideration the geometry of the eyes and nose.&lt;br /&gt;&lt;br /&gt;Have fun :-)!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-8716286592299911672?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/8716286592299911672/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=8716286592299911672' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8716286592299911672'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8716286592299911672'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/09/prim-horse-version-01.html' title='Prim horse version 0.1'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TJVmCFYJswI/AAAAAAAABD8/YiUHeB5eUT4/s72-c/kabayofinal1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-6484114263623694439</id><published>2010-09-18T06:16:00.001+08:00</published><updated>2010-09-18T07:26:55.251+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opensim'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Prim horse's mesh is complete.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_DBdwDaB4fM0/TJPn94DPE7I/AAAAAAAABDU/3ql31nlFaHM/s1600/kabayo_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/TJPn94DPE7I/AAAAAAAABDU/3ql31nlFaHM/s320/kabayo_001.png" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TJPoDU_X9oI/AAAAAAAABDk/GKYvU4APor0/s1600/kabayo2_002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TJPoDU_X9oI/AAAAAAAABDk/GKYvU4APor0/s320/kabayo2_002.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TJP5B7Ola9I/AAAAAAAABD0/S0nMWpixktw/s1600/kabayo2_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TJP5B7Ola9I/AAAAAAAABD0/S0nMWpixktw/s320/kabayo2_001.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TJPoF5i4HvI/AAAAAAAABDs/877pPU-_0l8/s1600/kabayo2_003.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TJPoF5i4HvI/AAAAAAAABDs/877pPU-_0l8/s320/kabayo2_003.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Next I would need to texture it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-6484114263623694439?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/6484114263623694439/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=6484114263623694439' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6484114263623694439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6484114263623694439'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/09/prim-horses-mesh-is-complete.html' title='Prim horse&apos;s mesh is complete.'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/TJPn94DPE7I/AAAAAAAABDU/3ql31nlFaHM/s72-c/kabayo_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-7298791742918444228</id><published>2010-09-16T09:15:00.000+08:00</published><updated>2010-09-16T09:15:26.695+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ph game'/><category scheme='http://www.blogger.com/atom/ns#' term='prims'/><title type='text'>Prim horse's head</title><content type='html'>I'm currently making assets for my project Philippine history game.&amp;nbsp; An island environment is set in the 1800s and I would require horses for &lt;a href="http://en.wikipedia.org/wiki/Kalesa"&gt;kalesas&lt;/a&gt;. So I started making a sculptie horse and here is a screenshot of my first head with test texture.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TJFtz_0WMMI/AAAAAAAABDE/ebYLN1Z3AvM/s1600/horsehead1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TJFtz_0WMMI/AAAAAAAABDE/ebYLN1Z3AvM/s320/horsehead1.png" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_DBdwDaB4fM0/TJFt8kJ79oI/AAAAAAAABDM/_spP2Ry_2RI/s1600/horsehead2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/TJFt8kJ79oI/AAAAAAAABDM/_spP2Ry_2RI/s320/horsehead2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I used blender with the &lt;a href="http://dominodesigns.info/project/primstar"&gt;primstar plugin&lt;/a&gt;. Then the sculptie map was uploaded in a local &lt;a href="http://opensimulator.org/wiki/Main_Page"&gt;OpenSim&lt;/a&gt; server in my PC.&amp;nbsp; I found working with prims really difficult as I am constrained to work with exactly 1024 faces. I can't add or subtract vertices, so this head took a couple of tries before I found an approach.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;I'll share the sculpt maps when the horse is finished. Next project are body and legs.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-7298791742918444228?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/7298791742918444228/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=7298791742918444228' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7298791742918444228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7298791742918444228'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/09/prim-horses-head.html' title='Prim horse&apos;s head'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/TJFtz_0WMMI/AAAAAAAABDE/ebYLN1Z3AvM/s72-c/horsehead1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-2188550528770190545</id><published>2010-09-13T12:58:00.002+08:00</published><updated>2010-09-13T13:20:31.507+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ubuntu'/><category scheme='http://www.blogger.com/atom/ns#' term='gpen'/><title type='text'>Genius G-pen 560 for Ubuntu Lucid</title><content type='html'>The configuration of the Genius G-pen 560 had changed for Ubuntu Lucid. The G-pen 560 is an aiptek pen tablet and requires the xserver-xorg-input-aiptek driver. Install it with Synaptic. then download my configuration files here: &lt;a href="http://www.mediafire.com/file/u9z55zgiz1l9p88/gpen560conf.zip"&gt;http://www.mediafire.com/file/u9z55zgiz1l9p88/gpen560conf.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;unzip the file &lt;br /&gt;copy 69-xserver-xorg-input-aiptek.rules to /lib/udev/rules.d directory&lt;br /&gt;copy 10-aiptek.conf to /usr/lib/X11/xorg.conf.d directory&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;You must be root to copy these files. You can use the following commands:&lt;br /&gt;&lt;br /&gt;sudo cp 69-xserver-xorg-input-aiptek.rules&amp;nbsp; /lib/udev/rules.d&lt;br /&gt;sudo cp 10-aiptek.conf&amp;nbsp; /usr/lib/X11/xorg.conf.d&lt;br /&gt;&lt;br /&gt;&amp;nbsp;There is NO need to issue &lt;i&gt;xinput set-button-map Aiptek 1 3 2 4 5&lt;/i&gt; unless you want remap buttons, i.e. swap the middle and right mouse buttons equivalent on the side of the pen.&lt;br /&gt;&lt;br /&gt;Reference:&lt;br /&gt;&lt;br /&gt;&lt;a href="https://help.ubuntu.com/community/AiptekTablet?highlight=%28%28AiptekTablet%29%29"&gt;https://help.ubuntu.com/community/AiptekTablet?highlight=%28%28AiptekTablet%29%29&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-2188550528770190545?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/2188550528770190545/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=2188550528770190545' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2188550528770190545'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2188550528770190545'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/09/genius-g-pen-560-for-ubuntu-lucid.html' title='Genius G-pen 560 for Ubuntu Lucid'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-8667411391411498556</id><published>2010-08-23T12:03:00.004+08:00</published><updated>2010-08-23T12:05:35.475+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Blender's new uv texture button is a bad interface design.</title><content type='html'>I really find the uv texture new button badly designed. When you're in object mode it copies an active uv texture but when you're in edit mode it creates a new uv texture. Why not just put a copy uv texture button so we don't have to remember if were in edit mode or object mode before we hit new uv texture?&lt;br /&gt;&lt;br /&gt;There should be one function for one button, this has two. Very frustrating at times especially when you're engrossed in the work.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-8667411391411498556?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/8667411391411498556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=8667411391411498556' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8667411391411498556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8667411391411498556'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/08/blenders-uv-texture-new-is-bad.html' title='Blender&apos;s new uv texture button is a bad interface design.'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-239147518616296854</id><published>2010-08-02T11:02:00.002+08:00</published><updated>2010-08-02T11:05:16.355+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Blender 2.5 animation with shape keys</title><content type='html'>I'm trying to familiarize myself with the Blender 2.5 beta UI. I think it is better than the older UI, it just needs some getting used to.&amp;nbsp; Here is an animation of the default cube using shape keys. &lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Qm-xDz9uoQU&amp;amp;hl=en_US&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Qm-xDz9uoQU&amp;amp;hl=en_US&amp;amp;fs=1" width="480" height="295" allowScriptAccess="never" allowFullScreen="true" wmode="transparent" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-239147518616296854?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/239147518616296854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=239147518616296854' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/239147518616296854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/239147518616296854'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/08/blender-25-animation-with-shape-keys.html' title='Blender 2.5 animation with shape keys'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-2630566209473706232</id><published>2010-07-10T12:48:00.000+08:00</published><updated>2010-07-10T12:48:07.185+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ubuntu'/><title type='text'>How to create a launcher for programs that require a terminal command in Ubuntu</title><content type='html'>Have you ever encountered a zipped program for Ubuntu that requires a command to be entered in a terminal? And when you create a launcher with that command it never start. Then here's a tutorial for you.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Right click &lt;b&gt;Applications&lt;/b&gt; menu bar -&amp;gt;&lt;b&gt;Edit Menus&lt;/b&gt;&lt;/li&gt;&lt;li&gt;The &lt;b&gt;Main Menu&lt;/b&gt; dialog box should open&lt;/li&gt;&lt;/ul&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/TDf6Ipob_4I/AAAAAAAABAc/OpNZmAhtH5I/s1600/mainmenu.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/TDf6Ipob_4I/AAAAAAAABAc/OpNZmAhtH5I/s320/mainmenu.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;In the &lt;b&gt;Menus&lt;/b&gt; panel select the folder of the application&lt;/li&gt;&lt;li&gt;Click on the any item in the&lt;b&gt; Items&lt;/b&gt; panel&amp;nbsp;&lt;/li&gt;&lt;li&gt;Click the &lt;b&gt;+New Item&lt;/b&gt; button&lt;/li&gt;&lt;li&gt;The &lt;b&gt;Launcher Properties&lt;/b&gt; dialog box should appear&lt;/li&gt;&lt;/ul&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/TDf6RnJq8wI/AAAAAAAABAk/VspmL5wS_0M/s1600/launcher.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/TDf6RnJq8wI/AAAAAAAABAk/VspmL5wS_0M/s320/launcher.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Type the &lt;b&gt;Name&lt;/b&gt; of the application&lt;/li&gt;&lt;li&gt;Then in the &lt;b&gt;Command&lt;/b&gt; text box enter the following:&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;gnome-terminal --working-directory=[directory] -e [command] &lt;/pre&gt;&lt;br /&gt;Examples:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://opensimulator.org/wiki/Main_Page"&gt;OpenSim&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;gnome-terminal gnome-terminal --working-directory=/home/matangdilis/programs/opensim/opensim-0.6.9-binaries/bin -e 'mono /home/matangdilis/programs/opensim/opensim-0.6.9-binaries/bin/OpenSim.exe'&lt;br /&gt;&lt;br /&gt;&lt;a href="http://e-adventure.e-ucm.es/"&gt;eAdventure&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;game editor&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;gnome-terminal --working-directory=/home/matangdilis/programs/eAdventure-v1.0-RC1-Multiplatform-English/ -e &amp;nbsp;/home/matangdilis/programs/eAdventure-v1.0-RC1-Multiplatform-English/run-eAdventure-editor.sh&lt;br /&gt;&lt;br /&gt;&lt;b&gt;game engine&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;gnome-terminal --working-directory=/home/matangdilis/programs/eAdventure-v1.0-RC1-Multiplatform-English/ -e '/home/matangdilis/programs/eAdventure-v1.0-RC1-Multiplatform-English/run-eAdventure-engine.sh'&lt;br /&gt;&lt;br /&gt;Close the dialog boxes and click on your new menu item to run your application. Enjoy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-2630566209473706232?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/2630566209473706232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=2630566209473706232' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2630566209473706232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2630566209473706232'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/07/how-to-create-launcher-for-programs.html' title='How to create a launcher for programs that require a terminal command in Ubuntu'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/TDf6Ipob_4I/AAAAAAAABAc/OpNZmAhtH5I/s72-c/mainmenu.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-7710246804524946060</id><published>2010-05-09T06:45:00.002+08:00</published><updated>2010-05-09T06:49:12.496+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ubuntu'/><title type='text'>Globe Tattoo on Ubuntu Karmic</title><content type='html'>I retried globe tatoo on Ubuntu today.&amp;nbsp; One of the things that I was unable to do before was use the SMS to check my balance.&amp;nbsp; Poisonjin's instructions worked for me, you can read it here &lt;a href="http://poisonjin.livejournal.com/37314.html"&gt;http://poisonjin.livejournal.com/37314.html&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The instructions which I modified is as follows:&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Install the linux-backports-modules-generic package and gnome-phone-manager (for sending and receiving SMS).&lt;/li&gt;&lt;li&gt;Plug in your Tattoo Huawai USB modem.&lt;/li&gt;&lt;li&gt;Right click NetworkManage, select Edit Connections.&lt;/li&gt;&lt;li&gt;At the "Mobile Broadband" tab, select Add. The wizard to set up a mobile broadband connection appears.&lt;/li&gt;&lt;/ol&gt;An alternative to 3 and 4 is left click on the network icon and select new gsm broadband etc (assuming you have no previous globe telecom internet listed ).&amp;nbsp; A wizard will appear allowing you to select Philippines then Globe.&amp;nbsp; You will still need to follow 3 and 4 to change the following things two things: change the APN from "internet.globe.com.ph" to "http.globe.com.ph". And I would have to add to poisonjin's instructions is to check the box that says make the available to all users or something.&amp;nbsp; I was not able to connect to the Internet when that was disabled, eventhough I was connected to globe.&lt;br /&gt;&lt;br /&gt;The Phone Manager can be found in Applications--&amp;gt;System Tools.&amp;nbsp; Don't expect a dialog box to appear.&amp;nbsp; Instead an icon in the menu bar should appear.&amp;nbsp; It would probably have a red zero with slash, which means it is unable to connect to the phone. Right click on the icon and select Preferences. A dialogue box will appear, Click on the "Connection" tab. Select "Other port" and cycle through any one of the following that will work:&lt;br /&gt;&lt;br /&gt;/dev/ttyUSB0&lt;br /&gt;/dev/ttyUSB1&lt;br /&gt;/dev/ttyUSB2&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_DBdwDaB4fM0/S-XmmIvjssI/AAAAAAAAA_Q/TttpQ2ufvxM/s1600/phonemanager.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/S-XmmIvjssI/AAAAAAAAA_Q/TttpQ2ufvxM/s320/phonemanager.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;If everything is set up correctly you should see a phone icon near the globe network connection icon in your menu bar.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/S-Xm_7S7vlI/AAAAAAAAA_Y/kDDKbhb0u0E/s1600/globesms.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/S-Xm_7S7vlI/AAAAAAAAA_Y/kDDKbhb0u0E/s320/globesms.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;To send SMS click on the phone icon, ex. type 222 in Recipient and BAL in the Message text box to query your balance.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_DBdwDaB4fM0/S-XnW2bPk6I/AAAAAAAAA_g/02J5KKPUpiQ/s1600/smsdialog.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/S-XnW2bPk6I/AAAAAAAAA_g/02J5KKPUpiQ/s320/smsdialog.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;A problem with Phone Manager is that it does not seem to have any access to the phone address.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A more serious problem that I have noticed is that when you have an existing&amp;nbsp; mobile broadband setting (e.g. Globe Telecome Internet) and the usb modem is unplugged, xserver seems to become unstable.&amp;nbsp; There are random artifacts of black rectangles appearing on my screen (usually on top of the menu bar) and I am randomly logged out of the xserver.&amp;nbsp; I'm using Ubuntu amd64, gnome, and an nvidia graphics card. Deleting the mobile broadband connection setting restabilize the system.&amp;nbsp; I'm still studying this but I have not reported a bug yet, if you've experienced the same please confirm and report it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-7710246804524946060?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/7710246804524946060/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=7710246804524946060' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7710246804524946060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7710246804524946060'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/05/globe-tattoo-on-ubuntu-karmic.html' title='Globe Tattoo on Ubuntu Karmic'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/S-XmmIvjssI/AAAAAAAAA_Q/TttpQ2ufvxM/s72-c/phonemanager.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-6197947418718380551</id><published>2010-01-21T21:38:00.001+08:00</published><updated>2010-01-22T06:39:32.278+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ubuntu'/><title type='text'>Direct rendering for NVidia binary driver in Ubuntu Karmic</title><content type='html'>My desktop's display was sluggish like opening dialogue boxes (as in ctrl-s (control save) in firefox).&amp;nbsp; It was very slow playing 3D games and &lt;a href="http://www.shatters.net/celestia/"&gt;Celestia&lt;/a&gt; in my Ubuntu Karmic AMD64 box.&lt;br /&gt;&lt;br /&gt;I have a GeForce 7300 video card and it should not be that slow.&amp;nbsp; I am using the Nvidia accelerated graphics driver version 185.&amp;nbsp; It was only while I was fiddling with &lt;a href="http://opensimulator.org/"&gt;OpenSim&lt;/a&gt; that I discovered what the problem was.&amp;nbsp; Initially I though it was the OpenSim server, then I suspected the &lt;a href="http://mjm-labs.com/viewer/"&gt;Hippo OpenSim Viewer&lt;/a&gt;, so I installed the &lt;a href="http://omvviewer.byteme.org.uk/"&gt;Open Metaverse Viewer&lt;/a&gt;.&amp;nbsp; I was really disappointed that the OpenSim + Hippo was running fast in WinXP but was slow in Ubuntu.&amp;nbsp; I was thinking that the developers didn't care for Ubuntu AMD64 users but later I realized I spoke too soon.&lt;br /&gt;&lt;br /&gt;The problem was actually simpler than I thought.&amp;nbsp; My video driver is not using direct rendering.&amp;nbsp; When I opened a terminal box and ran &lt;i&gt;&lt;b&gt;glxinfo&lt;/b&gt;&lt;/i&gt; it says "&lt;i&gt;&lt;b&gt;direct rendering: No&lt;/b&gt;&lt;/i&gt;", also in the &lt;i&gt;&lt;b&gt;System Menu-&amp;gt;Administration-&amp;gt;NVIDIA X Server Settings-&amp;gt;OpenGL/GLX Information&lt;/b&gt;&lt;/i&gt;.&amp;nbsp; But when I opened a root terminal and ran glxinfo direct rendering is enabled.&amp;nbsp; I also checked the xserver log and confirmed that DRI and DRI2 modules are loaded.&amp;nbsp; What happening here?&lt;br /&gt;&lt;br /&gt;The problem is that my (NOT-root) user account does not have permission to the video group.&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;So I simply opened &lt;i&gt;&lt;b&gt;System Menu-&amp;gt;Administration-&amp;gt;Users and Groups&lt;/b&gt;&lt;/i&gt;.&amp;nbsp;&amp;nbsp;&lt;/li&gt;&lt;li&gt;I selected my account and clicked the key button to make changes.&lt;/li&gt;&lt;li&gt;Clicked on &lt;i&gt;&lt;b&gt;Properties&lt;/b&gt;&lt;/i&gt;. Then &lt;i&gt;&lt;b&gt;Use Priveleges&lt;/b&gt;&lt;/i&gt; tab&lt;/li&gt;&lt;li&gt;Then I checked "&lt;i&gt;&lt;b&gt;Use video devices&lt;/b&gt;&lt;/i&gt;"&lt;/li&gt;&lt;li&gt;I logged out and logged in back again.&amp;nbsp; Or restarted the system. &lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;Sure enough when I looked at &lt;b&gt;/etc/group&lt;/b&gt; I was listed in the video group i.e.&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;video:x:44:username&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I rechecked &lt;i&gt;&lt;b&gt;glxinfo&lt;/b&gt;&lt;/i&gt; and the &lt;i&gt;&lt;b&gt;NVIDIA X Server Settings&lt;/b&gt;&lt;/i&gt; and both says:&lt;br /&gt;&lt;pre&gt;&amp;nbsp;&lt;/pre&gt;&lt;pre&gt;"direct rendering: Yes"&lt;/pre&gt;&lt;br /&gt;Now my 3D applications are running way faster.&amp;nbsp; Including OpenSim on Hippo and the Open Metaverse viewers.&lt;br /&gt;&lt;br /&gt;This is just one of those things that no one tells us ordinary Ubuntu users, I hope this helps others experiencing this problem.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-6197947418718380551?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/6197947418718380551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=6197947418718380551' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6197947418718380551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6197947418718380551'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2010/01/direct-rendering-for-nvidia-binary.html' title='Direct rendering for NVidia binary driver in Ubuntu Karmic'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-3676215872387056611</id><published>2009-09-26T19:58:00.002+08:00</published><updated>2009-09-26T20:19:14.901+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gpen'/><title type='text'>How to enable the Genius Gpen 560 pen tablet in Ubuntu</title><content type='html'>Getting a Gpen 560 to work in Ubuntu Intrepid and Jaunty is easy.  It is recognized as an Aiptek tablet.  So get the aiptek driver by opening a terminal (or using synaptic) and typing:&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;sudo apt-get install xserver-xorg-input-aiptek&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Open a text editor and create a file and save it as &lt;span style="font-weight: bold;"&gt;10-aiptek.fdi &lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;You'll need to type the following code in the file, but don't copy and paste the code below because you might copy html codes needed to display it in Blogger.  Instead download the &lt;a href="http://www.mediafire.com/file/tm1z2my2qcu/10-aiptek.fdi.zip"&gt;10-aiptek.fdi.zip&lt;/a&gt; file (0.38 kb) and extract it somewhere.&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;&lt;br /&gt;&lt;div id="iframeDiv1b1450e7-f9fc-4178-a518-bcf6d973e9fa" style="margin: 0px; display: none;"&gt;&lt;iframe id="iframe1b1450e7-f9fc-4178-a518-bcf6d973e9fa" src="http://www.blogtrog.com/code.aspx?id=1b1450e7-f9fc-4178-a518-bcf6d973e9fa" style="border: 1px solid rgb(224, 224, 224); margin: 0px; width: 600px; height: 200px;" frameborder="0"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div id="noIframeDiv1b1450e7-f9fc-4178-a518-bcf6d973e9fa" style="margin: 0px; display: block;"&gt;&lt;pre&gt;&lt;div&gt;&lt;!--  Code highlighting produced by Actipro CodeHighlighter (freeware) http://www.CodeHighlighter.com/  --&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;?&lt;/span&gt;&lt;span style="color: rgb(255, 0, 255);"&gt;xml version="1.0" encoding="UTF-8"&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;?&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; &lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;&amp;lt;!--&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt; -*- SGML -*- &lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;--&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;deviceinfo &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;version&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;="0.2"&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;device&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;match &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;key&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;="info.product"&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; contains&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;="Aiptek"&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;merge &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;key&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;="input.x11_driver"&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; type&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;="string"&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;aiptek &lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;/&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;merge&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;merge &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;key&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;="input.x11_options.SendCoreEvents"&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; type&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;="string"&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;true &lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;/&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;merge&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;merge &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;key&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;="input.x11_options.Type"&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; type&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;="string"&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;stylus &lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;/&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;merge&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;merge &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;key&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;="input.x11_options.Mode"&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; type&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;="string"&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;absolute &lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;/&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;merge&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;merge &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;key&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;="input.x11_options.zMin"&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; type&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;="string"&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;0&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;/&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;merge&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;merge &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;key&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;="input.x11_options.zMax"&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; type&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;="string"&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;1024&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;/&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;merge&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;/&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;match&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;/&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;device&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;lt;/&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt;deviceinfo&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;/pre&gt;&lt;/div&gt;&lt;script language="javascript" src="http://www.blogtrog.com/scripts/bt_code.js" type="text/javascript"&gt;&lt;/script&gt;&lt;script language="javascript" type="text/javascript"&gt;bt_code_init('1b1450e7-f9fc-4178-a518-bcf6d973e9fa');&lt;/script&gt;&lt;/pre&gt;&lt;br /&gt;cd to where you downloaded the file &lt;span style="font-weight: bold;"&gt;10-aiptek.fdi&lt;/span&gt; and change the owner of the file by typing, then copy it to &lt;span style="font-weight: bold;"&gt;/usr/share/hal/fdi/policy/20thirdparty&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;sudo chown root:root 10-aiptek.fdi&lt;/pre&gt;&lt;br /&gt;&lt;pre&gt;sudo cp 10-aiptek.fdi /usr/share/hal/fdi/policy/20thirdparty&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;plug in the gpen tablet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Making the tablet work in Gimp&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Open Gimp.  Click &lt;span style="font-weight: bold;"&gt;Edit-&gt;Preferences&lt;/span&gt;.&lt;br /&gt;Select &lt;span style="font-weight: bold;"&gt;Input Devices &lt;/span&gt;in the left panel of the &lt;span style="font-weight: bold;"&gt;Preferences&lt;/span&gt; dialog box.&lt;br /&gt;Click on &lt;span style="font-weight: bold;"&gt;Configure Extended Input Devices...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In the &lt;span style="font-weight: bold;"&gt;Configure Input Devices&lt;/span&gt; dialog box, click the &lt;span style="font-weight: bold;"&gt;Device: &lt;/span&gt;dropdown menu.  Aiptek should appear in the list.  Select that and in &lt;span style="font-weight: bold;"&gt;Mode:&lt;/span&gt; select&lt;span style="font-weight: bold;"&gt; Screen&lt;/span&gt;.  Hit &lt;span style="font-weight: bold;"&gt;Save&lt;/span&gt; and have fun.&lt;br /&gt;&lt;br /&gt;In Blender it works like a charm.  All buttons work.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For further information see this page:  &lt;a href="https://help.ubuntu.com/community/AiptekTablet"&gt;https://help.ubuntu.com/community/AiptekTablet&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-3676215872387056611?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/3676215872387056611/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=3676215872387056611' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/3676215872387056611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/3676215872387056611'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/09/how-to-enable-genius-gpen-560-pen.html' title='How to enable the Genius Gpen 560 pen tablet in Ubuntu'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-8116085096192096514</id><published>2009-09-06T20:40:00.006+08:00</published><updated>2009-09-06T21:14:58.515+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stopmotion'/><title type='text'>Stopmotion animation with a webcam in UbuntuStudio</title><content type='html'>The &lt;a href="http://developer.skolelinux.no/info/studentgrupper/2005-hig-stopmotion/index.php"&gt;Stopmotion&lt;/a&gt; software for &lt;a href="http://en.wikipedia.org/wiki/Stop_motion"&gt;stop motion animation&lt;/a&gt; is included in the distribution of &lt;a href="http://ubuntustudio.org/"&gt;UbuntuStudio&lt;/a&gt;.  The demo here was done with UbuntuStudio 8.04 based on Intrepid.&lt;br /&gt;&lt;br /&gt;I used an A4Tech web cam which is v4l2.  Stopmotion has a problem with these kind of web cameras so you'll need to follow Aearenda's solution here:  &lt;a href="http://ubuntuforums.org/showthread.php?t=931208"&gt;http://ubuntuforums.org/showthread.php?t=931208&lt;/a&gt; .  I do hope they've already solved this in Ubuntu Jaunty 9.04.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Create an mplayer video import device in Stopmotion&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/SqOuzyrmv9I/AAAAAAAAA7M/HxQOnMUvgJE/s1600-h/importdevicesetting.png"&gt;&lt;img style="cursor: pointer; width: 278px; height: 320px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/SqOuzyrmv9I/AAAAAAAAA7M/HxQOnMUvgJE/s320/importdevicesetting.png" alt="" id="BLOGGER_PHOTO_ID_5378334584811732946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Start Stopmotion and in the menu find settings-&gt;configure stopmotion  or ctrl-P.&lt;br /&gt;&lt;br /&gt;Click add button.&lt;br /&gt;&lt;br /&gt;Resize the dialog box to see the start deamon &amp;amp; stop deamon text boxes.&lt;br /&gt;&lt;br /&gt;Click video import tab.&lt;br /&gt;&lt;br /&gt;In the start deamon text box enter the following (change the ~/RENDER/stopmotion/ folder with your preference):&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;~/RENDER/stopmotion/startmplayer $VIDEODEVICE $IMAGEFILE 2 0.25s .tempjpgs &amp;amp;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;In the stop deamon text box enter this code:&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;killall startmplayer &amp;amp;&amp;amp; killall mplayer&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Download my startmplayer file from:  &lt;a href="http://www.mediafire.com/file/zm2ytmnqa2j/startmplayer.zip"&gt;http://www.mediafire.com/file/zm2ytmnqa2j/startmplayer.zip&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Extract this startmplayer file in the ~/RENDER/stopmotion/ folder, you can change this folder.&lt;br /&gt;&lt;br /&gt;Then follow this demo:&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Eus-J1BuMSk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Eus-J1BuMSk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Finished product (a bit crude):&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ba4HM8KWYzo&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/ba4HM8KWYzo&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-8116085096192096514?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/8116085096192096514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=8116085096192096514' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8116085096192096514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8116085096192096514'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/09/stopmotion-animation-with-webcam-in.html' title='Stopmotion animation with a webcam in UbuntuStudio'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/SqOuzyrmv9I/AAAAAAAAA7M/HxQOnMUvgJE/s72-c/importdevicesetting.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-8310455106857194125</id><published>2009-09-04T15:52:00.003+08:00</published><updated>2009-09-04T15:56:18.593+08:00</updated><title type='text'>Taking a break on proyektong halo-halo.</title><content type='html'>I currently taking a break on this project because of my research assignments for my courses in &lt;a href="http://www.upou.org/academic/programs/mde.html"&gt;Masters of Distance Education&lt;/a&gt;.  I will try to catch up later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-8310455106857194125?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/8310455106857194125/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=8310455106857194125' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8310455106857194125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8310455106857194125'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/09/taking-break-on-proyektong-halo-halo.html' title='Taking a break on proyektong halo-halo.'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-4851598146290034610</id><published>2009-06-24T11:17:00.002+08:00</published><updated>2009-06-24T11:20:54.110+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='matsing'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><title type='text'>Monkey's head</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/SkGbhiyEhRI/AAAAAAAAAsE/z7QYESV1yag/s1600-h/matsing2.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/SkGbhiyEhRI/AAAAAAAAAsE/z7QYESV1yag/s320/matsing2.png" alt="" id="BLOGGER_PHOTO_ID_5350728832867665170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/SkGbJ6QyUkI/AAAAAAAAAr8/rOR5LzhbWhA/s1600-h/matsing3.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/SkGbJ6QyUkI/AAAAAAAAAr8/rOR5LzhbWhA/s320/matsing3.png" alt="" id="BLOGGER_PHOTO_ID_5350728426853651010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/SkGbJqMMeDI/AAAAAAAAAr0/wtUt9Bdienw/s1600-h/matsing4.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/SkGbJqMMeDI/AAAAAAAAAr0/wtUt9Bdienw/s320/matsing4.png" alt="" id="BLOGGER_PHOTO_ID_5350728422539425842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/SkGbJQJrRnI/AAAAAAAAArs/gjfrXFFMfeE/s1600-h/matsing5.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/SkGbJQJrRnI/AAAAAAAAArs/gjfrXFFMfeE/s320/matsing5.png" alt="" id="BLOGGER_PHOTO_ID_5350728415549539954" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/SkGbJBfHrsI/AAAAAAAAArk/q4ZOIKY1DoE/s1600-h/matsing6.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/SkGbJBfHrsI/AAAAAAAAArk/q4ZOIKY1DoE/s320/matsing6.png" alt="" id="BLOGGER_PHOTO_ID_5350728411612950210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/SkGbI-0A-SI/AAAAAAAAArc/6FXIQApaJlI/s1600-h/matsing7.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/SkGbI-0A-SI/AAAAAAAAArc/6FXIQApaJlI/s320/matsing7.png" alt="" id="BLOGGER_PHOTO_ID_5350728410895284514" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-4851598146290034610?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/4851598146290034610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=4851598146290034610' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4851598146290034610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4851598146290034610'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/06/monkeys-head.html' title='Monkey&apos;s head'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/SkGbhiyEhRI/AAAAAAAAAsE/z7QYESV1yag/s72-c/matsing2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-6968679359297293056</id><published>2009-06-22T12:58:00.000+08:00</published><updated>2009-06-22T12:59:21.406+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='matsing'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><title type='text'>Monkey's face</title><content type='html'>I am beginning the mesh of matsing.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sj8PlEf4P9I/AAAAAAAAArU/_0JB8xGY-BE/s1600-h/matsing1.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sj8PlEf4P9I/AAAAAAAAArU/_0JB8xGY-BE/s320/matsing1.png" alt="" id="BLOGGER_PHOTO_ID_5350012011876466642" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-6968679359297293056?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/6968679359297293056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=6968679359297293056' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6968679359297293056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6968679359297293056'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/06/monkeys-face.html' title='Monkey&apos;s face'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/Sj8PlEf4P9I/AAAAAAAAArU/_0JB8xGY-BE/s72-c/matsing1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-1884468011414449065</id><published>2009-06-09T12:25:00.004+08:00</published><updated>2009-06-09T12:31:37.552+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='daga'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Some more daga renders</title><content type='html'>It also appears that lighting have a lot to do with the appearance of the fur.  These were done with the default lamp:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/Si3kxj2_GiI/AAAAAAAAAmc/i9W3JT5edWw/s1600-h/daga30.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/Si3kxj2_GiI/AAAAAAAAAmc/i9W3JT5edWw/s320/daga30.png" alt="" id="BLOGGER_PHOTO_ID_5345179872849238562" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/Si3kxDM8DmI/AAAAAAAAAmU/9Kre0As3lSk/s1600-h/daga10.jpg.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/Si3kxDM8DmI/AAAAAAAAAmU/9Kre0As3lSk/s320/daga10.jpg.png" alt="" id="BLOGGER_PHOTO_ID_5345179864082943586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Compare with these done with 2 hemis, top and bottom:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3lMAdKFxI/AAAAAAAAAm8/DynsxfWQadk/s1600-h/daga29.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3lMAdKFxI/AAAAAAAAAm8/DynsxfWQadk/s320/daga29.png" alt="" id="BLOGGER_PHOTO_ID_5345180327202133778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3lMBHeugI/AAAAAAAAAm0/3wiyPwRjRSs/s1600-h/daga28.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3lMBHeugI/AAAAAAAAAm0/3wiyPwRjRSs/s320/daga28.png" alt="" id="BLOGGER_PHOTO_ID_5345180327379646978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3lL12jG0I/AAAAAAAAAms/RnmzTMkTkRU/s1600-h/daga27.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3lL12jG0I/AAAAAAAAAms/RnmzTMkTkRU/s320/daga27.png" alt="" id="BLOGGER_PHOTO_ID_5345180324355840834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3lLntIBoI/AAAAAAAAAmk/XazwCdiSuiQ/s1600-h/daga25.jpg.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3lLntIBoI/AAAAAAAAAmk/XazwCdiSuiQ/s320/daga25.jpg.png" alt="" id="BLOGGER_PHOTO_ID_5345180320558220930" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And these with 2 hemis top and bottom, plus 1 spot:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/Si3lc5NstBI/AAAAAAAAAnU/qht-DBwSJUw/s1600-h/daga33.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/Si3lc5NstBI/AAAAAAAAAnU/qht-DBwSJUw/s320/daga33.png" alt="" id="BLOGGER_PHOTO_ID_5345180617316021266" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3lcnUYa9I/AAAAAAAAAnM/gsES1zN4lMY/s1600-h/daga32.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3lcnUYa9I/AAAAAAAAAnM/gsES1zN4lMY/s320/daga32.png" alt="" id="BLOGGER_PHOTO_ID_5345180612512213970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3lcTYBbdI/AAAAAAAAAnE/s6riR3a8LoY/s1600-h/daga31.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3lcTYBbdI/AAAAAAAAAnE/s6riR3a8LoY/s320/daga31.png" alt="" id="BLOGGER_PHOTO_ID_5345180607158775250" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-1884468011414449065?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/1884468011414449065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=1884468011414449065' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1884468011414449065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1884468011414449065'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/06/some-more-daga-renders.html' title='Some more daga renders'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/Si3kxj2_GiI/AAAAAAAAAmc/i9W3JT5edWw/s72-c/daga30.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-2245012413493240712</id><published>2009-06-09T12:08:00.007+08:00</published><updated>2009-06-09T12:25:07.026+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blend files'/><category scheme='http://www.blogger.com/atom/ns#' term='daga'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Daga blend file release 1.0</title><content type='html'>Download link:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/mqn2zag1yyq/daga1.0.zip"&gt;daga01.zip&lt;/a&gt;  (2.69 MB)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I am not particularly happy with this release but I have to suspend my tweaking of this model to move on to the last main character.  This is a dirty rat, licensed under licensed under  &lt;a href="http://creativecommons.org/licenses/by-sa/3.0/" rel="license"&gt;Creative Commons Attribution-Share Alike 3.0 Unported License&lt;/a&gt;.  Please document any modifications in the text info file.&lt;br /&gt;&lt;br /&gt;Includes footroll.py from &lt;a href="http://graphicall.org/bbb/chars/pyconstraints/footroll.py"&gt;http://graphicall.org/bbb/chars/pyconstraints/footroll.py&lt;/a&gt; which is&lt;br /&gt;copyright Blender Foundation|&lt;a href="http://www.bigbuckbunny.org/"&gt;www.bigbuckbunny.org&lt;/a&gt; | &lt;a href="http://www.bigbuckbunny.org/index.php/about/"&gt;http://www.bigbuckbunny.org/index.php/about/&lt;/a&gt;.  footroll.py python script is licensed under Creative Commons Attribution 3.0 (&lt;a href="http://creativecommons.org/licenses/by/3.0/"&gt;http://creativecommons.org/licenses/by/3.0/&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;Problems that I could not solve at the moment includes:&lt;br /&gt;1. The bone driver for blinking doesn't work.&lt;br /&gt;2. The tail flattens when in a particular position like so:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/Si3hWE540MI/AAAAAAAAAlM/OxkLSIeHO7Y/s1600-h/dagatail2.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/Si3hWE540MI/AAAAAAAAAlM/OxkLSIeHO7Y/s320/dagatail2.png" alt="" id="BLOGGER_PHOTO_ID_5345176102148559042" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/Si3hV2TxpnI/AAAAAAAAAlE/vm9GUd0pNRw/s1600-h/dagatail1.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/Si3hV2TxpnI/AAAAAAAAAlE/vm9GUd0pNRw/s320/dagatail1.png" alt="" id="BLOGGER_PHOTO_ID_5345176098230609522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3. The shoulders have ugly deformations in some positions:&lt;br /&gt;&lt;br /&gt;Rest position&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/Si3hkLxHHrI/AAAAAAAAAlU/IsmgA8-J5FM/s1600-h/dagashoulder1.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/Si3hkLxHHrI/AAAAAAAAAlU/IsmgA8-J5FM/s320/dagashoulder1.png" alt="" id="BLOGGER_PHOTO_ID_5345176344508964530" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/Si3hx8EymOI/AAAAAAAAAlc/taqcNeSJW9g/s1600-h/dagashoulder2.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/Si3hx8EymOI/AAAAAAAAAlc/taqcNeSJW9g/s320/dagashoulder2.png" alt="" id="BLOGGER_PHOTO_ID_5345176580814706914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Deformed position, thankfully the fur hides some of it:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/Si3hymX6slI/AAAAAAAAAls/AqEixBGTc1k/s1600-h/dagashoulder4.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/Si3hymX6slI/AAAAAAAAAls/AqEixBGTc1k/s320/dagashoulder4.png" alt="" id="BLOGGER_PHOTO_ID_5345176592169218642" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/Si3hyMNMxRI/AAAAAAAAAlk/K_HaNeqFyjg/s1600-h/dagashoulder3.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/Si3hyMNMxRI/AAAAAAAAAlk/K_HaNeqFyjg/s320/dagashoulder3.png" alt="" id="BLOGGER_PHOTO_ID_5345176585144943890" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;On the positive side is that I did manage to implement footroll, I just don't know if this is correct:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3iWuZACdI/AAAAAAAAAl0/lHgpHfHrK54/s1600-h/dagafoot1.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3iWuZACdI/AAAAAAAAAl0/lHgpHfHrK54/s320/dagafoot1.png" alt="" id="BLOGGER_PHOTO_ID_5345177212796537298" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3iWwt3k5I/AAAAAAAAAl8/hnSaTt8JaWE/s1600-h/dagafoot2.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Si3iWwt3k5I/AAAAAAAAAl8/hnSaTt8JaWE/s320/dagafoot2.png" alt="" id="BLOGGER_PHOTO_ID_5345177213420934034" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/Si3iXC-8OVI/AAAAAAAAAmE/5xq0Fz2Sy4E/s1600-h/dagafoot3.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/Si3iXC-8OVI/AAAAAAAAAmE/5xq0Fz2Sy4E/s320/dagafoot3.png" alt="" id="BLOGGER_PHOTO_ID_5345177218324379986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I also made use of a normal map for the details of the ears.  The normal map was made using the procedure in Ken Bayer's tutorial "&lt;span style="font-style: italic;"&gt;Baking normal maps from a high poly model&lt;/span&gt;" in BlenderArt magazine 20 (&lt;a href="http://blenderart.org/"&gt;www.blenderart.org&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/Si3jFuNn_cI/AAAAAAAAAmM/T_LfYnyOU_A/s1600-h/daga26.jpg.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 256px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/Si3jFuNn_cI/AAAAAAAAAmM/T_LfYnyOU_A/s320/daga26.jpg.png" alt="" id="BLOGGER_PHOTO_ID_5345178020202675650" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-2245012413493240712?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/2245012413493240712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=2245012413493240712' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2245012413493240712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2245012413493240712'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/06/daga-blend-file-release-10.html' title='Daga blend file release 1.0'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/Si3hWE540MI/AAAAAAAAAlM/OxkLSIeHO7Y/s72-c/dagatail2.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-560210112548866337</id><published>2009-06-05T15:09:00.003+08:00</published><updated>2009-06-05T15:15:03.161+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='daga'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Rat fur</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/SijFXB7XDfI/AAAAAAAAAk8/zdVW2cT4a0k/s1600-h/daga19.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/SijFXB7XDfI/AAAAAAAAAk8/zdVW2cT4a0k/s320/daga19.jpg" alt="" id="BLOGGER_PHOTO_ID_5343737957320166898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/SijFSG0OOpI/AAAAAAAAAk0/q0a6ASRpu70/s1600-h/daga20.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/SijFSG0OOpI/AAAAAAAAAk0/q0a6ASRpu70/s320/daga20.jpg" alt="" id="BLOGGER_PHOTO_ID_5343737872733059730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/SijFR84K0MI/AAAAAAAAAks/pvYtsS_mZ6w/s1600-h/daga21.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/SijFR84K0MI/AAAAAAAAAks/pvYtsS_mZ6w/s320/daga21.jpg" alt="" id="BLOGGER_PHOTO_ID_5343737870065258690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/SijFRs8lrgI/AAAAAAAAAkk/Rh3hdZvQyzo/s1600-h/daga22.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/SijFRs8lrgI/AAAAAAAAAkk/Rh3hdZvQyzo/s320/daga22.jpg" alt="" id="BLOGGER_PHOTO_ID_5343737865788829186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/SijFRijFytI/AAAAAAAAAkc/AwGXY6AqqoU/s1600-h/daga23.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/SijFRijFytI/AAAAAAAAAkc/AwGXY6AqqoU/s320/daga23.jpg" alt="" id="BLOGGER_PHOTO_ID_5343737862997527250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/SijFRQite_I/AAAAAAAAAkU/admG9dDdleE/s1600-h/daga24.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/SijFRQite_I/AAAAAAAAAkU/admG9dDdleE/s320/daga24.jpg" alt="" id="BLOGGER_PHOTO_ID_5343737858164095986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I still need a few tweaks.  But something odd happened to my cameras.  I can no longer render with more than one camera.  When I ctrl-0 another camera, it still renders the view of the last camera.  I wonder if this was caused by mesh deform or I accidentally enabled/disabled something.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-560210112548866337?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/560210112548866337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=560210112548866337' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/560210112548866337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/560210112548866337'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/06/rat-fur.html' title='Rat fur'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/SijFXB7XDfI/AAAAAAAAAk8/zdVW2cT4a0k/s72-c/daga19.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-9215613105057963669</id><published>2009-05-29T14:26:00.003+08:00</published><updated>2009-05-29T14:29:37.660+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='daga'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Test pose for dirty rat.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/Sh-ARmrTeaI/AAAAAAAAAkM/AYCgJnPTy8I/s1600-h/daga17.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/Sh-ARmrTeaI/AAAAAAAAAkM/AYCgJnPTy8I/s320/daga17.jpg" alt="" id="BLOGGER_PHOTO_ID_5341128723013007778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sh-ARQwzsmI/AAAAAAAAAkE/9OfyE_Ndz3c/s1600-h/daga16.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sh-ARQwzsmI/AAAAAAAAAkE/9OfyE_Ndz3c/s320/daga16.jpg" alt="" id="BLOGGER_PHOTO_ID_5341128717130510946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sh-ARCFARcI/AAAAAAAAAj8/osLPOiKiPdY/s1600-h/daga15.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sh-ARCFARcI/AAAAAAAAAj8/osLPOiKiPdY/s320/daga15.jpg" alt="" id="BLOGGER_PHOTO_ID_5341128713188689346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Working with the mesh deform modifier is difficult because it cause some unwanted deformations.  In this model, I had to exclude the arms from the mesh deformer because it was flattening out the arms.  Perhaps this is the reason why the Big Buck Bunny characters had a python script for keeping the volume of the arms.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-9215613105057963669?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/9215613105057963669/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=9215613105057963669' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/9215613105057963669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/9215613105057963669'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/05/test-pose-for-dirty-rat.html' title='Test pose for dirty rat.'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/Sh-ARmrTeaI/AAAAAAAAAkM/AYCgJnPTy8I/s72-c/daga17.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-4198965915082065835</id><published>2009-05-27T11:08:00.002+08:00</published><updated>2009-05-27T11:12:23.197+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='daga'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Mesh deformer of daga</title><content type='html'>This is the first time I'll be using the &lt;a href="http://wiki.blender.org/index.php/Doc:Manual/Modifiers/Deform/Mesh_Deform"&gt;mesh deform modifier&lt;/a&gt;.  Here is the cage of the dirty rat.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/ShyvDytX7TI/AAAAAAAAAj0/itwDidaIWwg/s1600-h/daga14.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/ShyvDytX7TI/AAAAAAAAAj0/itwDidaIWwg/s320/daga14.jpg" alt="" id="BLOGGER_PHOTO_ID_5340335737841118514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/ShyvDiN0yKI/AAAAAAAAAjs/IAf9S1clkCA/s1600-h/daga13.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/ShyvDiN0yKI/AAAAAAAAAjs/IAf9S1clkCA/s320/daga13.jpg" alt="" id="BLOGGER_PHOTO_ID_5340335733413824674" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-4198965915082065835?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/4198965915082065835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=4198965915082065835' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4198965915082065835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/4198965915082065835'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/05/mesh-deformer-of-daga.html' title='Mesh deformer of daga'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/ShyvDytX7TI/AAAAAAAAAj0/itwDidaIWwg/s72-c/daga14.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-1554013739329444150</id><published>2009-05-25T11:34:00.004+08:00</published><updated>2009-05-25T11:37:29.136+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='daga'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Final mesh for Daga</title><content type='html'>This first render was done in gelato.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/ShoSMvN164I/AAAAAAAAAjk/1k846kjokIc/s1600-h/ratdev20.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/ShoSMvN164I/AAAAAAAAAjk/1k846kjokIc/s320/ratdev20.jpg" alt="" id="BLOGGER_PHOTO_ID_5339600318243400578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The rest are blender internal render.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/ShoR68YDeNI/AAAAAAAAAi8/LIAHDPjO_r4/s1600-h/daga8.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/ShoR68YDeNI/AAAAAAAAAi8/LIAHDPjO_r4/s320/daga8.jpg" alt="" id="BLOGGER_PHOTO_ID_5339600012538247378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/ShoR7fLsmoI/AAAAAAAAAjc/K5QqBHNu-Nc/s1600-h/daga12.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/ShoR7fLsmoI/AAAAAAAAAjc/K5QqBHNu-Nc/s320/daga12.jpg" alt="" id="BLOGGER_PHOTO_ID_5339600021881657986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/ShoR7WQ5pgI/AAAAAAAAAjU/2EIcn35AReg/s1600-h/daga11.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/ShoR7WQ5pgI/AAAAAAAAAjU/2EIcn35AReg/s320/daga11.jpg" alt="" id="BLOGGER_PHOTO_ID_5339600019487565314" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/ShoR7MU91oI/AAAAAAAAAjM/wQ3kvzG7Igw/s1600-h/daga10.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/ShoR7MU91oI/AAAAAAAAAjM/wQ3kvzG7Igw/s320/daga10.jpg" alt="" id="BLOGGER_PHOTO_ID_5339600016820262530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/ShoR7EU5VwI/AAAAAAAAAjE/aO1CxwF7qLk/s1600-h/daga9.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/ShoR7EU5VwI/AAAAAAAAAjE/aO1CxwF7qLk/s320/daga9.jpg" alt="" id="BLOGGER_PHOTO_ID_5339600014672484098" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-1554013739329444150?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/1554013739329444150/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=1554013739329444150' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1554013739329444150'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1554013739329444150'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/05/final-mesh-for-daga.html' title='Final mesh for Daga'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/ShoSMvN164I/AAAAAAAAAjk/1k846kjokIc/s72-c/ratdev20.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-7684269664840512729</id><published>2009-05-22T11:19:00.001+08:00</published><updated>2009-05-22T11:21:48.523+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='daga'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Dirty Rat Character mesh</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/ShYaOPePSaI/AAAAAAAAAi0/L6V4jTVQ6eY/s1600-h/daga7.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/ShYaOPePSaI/AAAAAAAAAi0/L6V4jTVQ6eY/s320/daga7.jpg" alt="" id="BLOGGER_PHOTO_ID_5338483240268155298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/ShYaNx4V18I/AAAAAAAAAis/l3iirLtcXIA/s1600-h/daga6.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/ShYaNx4V18I/AAAAAAAAAis/l3iirLtcXIA/s320/daga6.jpg" alt="" id="BLOGGER_PHOTO_ID_5338483232324573122" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-7684269664840512729?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/7684269664840512729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=7684269664840512729' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7684269664840512729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7684269664840512729'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/05/dirty-rat-character-mesh.html' title='Dirty Rat Character mesh'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/ShYaOPePSaI/AAAAAAAAAi0/L6V4jTVQ6eY/s72-c/daga7.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-466341203270452982</id><published>2009-05-17T10:53:00.002+08:00</published><updated>2009-05-17T10:54:58.626+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pagong'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Node material setting of Pagong's body and render</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sg98T_a9V8I/AAAAAAAAAic/ZPkOPdi2hjQ/s1600-h/nodepagong.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 249px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sg98T_a9V8I/AAAAAAAAAic/ZPkOPdi2hjQ/s320/nodepagong.png" alt="" id="BLOGGER_PHOTO_ID_5336620766341191618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sg98ULGzZcI/AAAAAAAAAik/Q1xjKlA2pi0/s1600-h/pagong1.1.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sg98ULGzZcI/AAAAAAAAAik/Q1xjKlA2pi0/s320/pagong1.1.jpg" alt="" id="BLOGGER_PHOTO_ID_5336620769477879234" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-466341203270452982?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/466341203270452982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=466341203270452982' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/466341203270452982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/466341203270452982'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/05/node-material-setting-of-pagongs-body.html' title='Node material setting of Pagong&apos;s body and render'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/Sg98T_a9V8I/AAAAAAAAAic/ZPkOPdi2hjQ/s72-c/nodepagong.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-8738809812281627850</id><published>2009-05-17T10:46:00.002+08:00</published><updated>2009-05-17T10:53:04.821+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blend files'/><category scheme='http://www.blogger.com/atom/ns#' term='pagong'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Pagong blend file, minor upgrade to 1.1</title><content type='html'>Minor upgrade to &lt;span style="font-weight: bold;"&gt;Pagong&lt;/span&gt; (turtle).  I forgot to parent the blinker bones to the head, so it's now corrected.  I also tried to reduce the specularity of the shell.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 0);"&gt;Download link&lt;/span&gt;:  &lt;a href="http://www.mediafire.com/file/zjwnmimhjem/pagong_REL1.1.zip"&gt;Pagong 1.1&lt;/a&gt; (7.67 MB)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;License info&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Pagong's mesh, rig, and textures are licensed under  &lt;a href="http://creativecommons.org/licenses/by-sa/3.0/" rel="license"&gt;Creative Commons Attribution-Share Alike 3.0 Unported License&lt;/a&gt;.  Please document any modifications in the text info file.&lt;br /&gt;&lt;br /&gt;Includes footroll.py from &lt;a href="http://graphicall.org/bbb/chars/pyconstraints/footroll.py"&gt;http://graphicall.org/bbb/chars/pyconstraints/footroll.py&lt;/a&gt; which is&lt;br /&gt;copyright Blender Foundation|&lt;a href="http://www.bigbuckbunny.org/"&gt;www.bigbuckbunny.org&lt;/a&gt; | &lt;a href="http://www.bigbuckbunny.org/index.php/about/"&gt;http://www.bigbuckbunny.org/index.php/about/&lt;/a&gt;.  footroll.py python script is licensed under Creative Commons Attribution 3.0 (&lt;a href="http://creativecommons.org/licenses/by/3.0/"&gt;http://creativecommons.org/licenses/by/3.0/&lt;/a&gt;).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-8738809812281627850?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/8738809812281627850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=8738809812281627850' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8738809812281627850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/8738809812281627850'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/05/pagong-blend-file-minor-upgrade-to-11.html' title='Pagong blend file, minor upgrade to 1.1'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-6118816142766889043</id><published>2009-05-15T17:40:00.002+08:00</published><updated>2009-05-15T17:48:58.731+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blend files'/><category scheme='http://www.blogger.com/atom/ns#' term='pagong'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Pagong blend file release 1.0</title><content type='html'>Announcing my first release of &lt;span style="font-weight: bold;"&gt;Pagong&lt;/span&gt; (turtle).  Mesh, rig, and textures are licensed under  &lt;a href="http://creativecommons.org/licenses/by-sa/3.0/" rel="license"&gt;Creative Commons Attribution-Share Alike 3.0 Unported License&lt;/a&gt;.  Please document any modifications in the text info file.&lt;br /&gt;&lt;br /&gt;Includes footroll.py from &lt;a href="http://graphicall.org/bbb/chars/pyconstraints/footroll.py"&gt;http://graphicall.org/bbb/chars/pyconstraints/footroll.py&lt;/a&gt; which is&lt;br /&gt;copyright Blender Foundation|&lt;a href="http://www.bigbuckbunny.org/"&gt;www.bigbuckbunny.org&lt;/a&gt; | &lt;a href="http://www.bigbuckbunny.org/index.php/about/"&gt;http://www.bigbuckbunny.org/index.php/about/&lt;/a&gt;.  footroll.py python script is licensed under Creative Commons Attribution 3.0 (&lt;a href="http://creativecommons.org/licenses/by/3.0/"&gt;http://creativecommons.org/licenses/by/3.0/&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;This turtle is a character in my halo-halo project animation.  It makes use of multiple materials that are vertex assigned and node materials.  You can even consider it a walking demo for blender 2.48 materials and textures.&lt;br /&gt;&lt;br /&gt;Download link&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/yijqqi2ojjj/pagong_REL1.0.zip"&gt;Pagong 1.0&lt;/a&gt; (7.67 MB)&lt;br /&gt;&lt;br /&gt;Enjoy :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-6118816142766889043?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/6118816142766889043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=6118816142766889043' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6118816142766889043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6118816142766889043'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/05/pagong-blend-file-release-10.html' title='Pagong blend file release 1.0'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-6962800464972981113</id><published>2009-05-14T10:36:00.002+08:00</published><updated>2009-05-14T10:39:33.829+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pagong'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Test pose for Pagong: Tucked position</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/SguENgwK_UI/AAAAAAAAAiM/MH3zMp-5JdE/s1600-h/pagongtestposeB2.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/SguENgwK_UI/AAAAAAAAAiM/MH3zMp-5JdE/s320/pagongtestposeB2.jpg" alt="" id="BLOGGER_PHOTO_ID_5335503551215631682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/SguENiQCMeI/AAAAAAAAAiU/5zap8Kb9f1U/s1600-h/pagongtestposeB3.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/SguENiQCMeI/AAAAAAAAAiU/5zap8Kb9f1U/s320/pagongtestposeB3.jpg" alt="" id="BLOGGER_PHOTO_ID_5335503551617708514" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-6962800464972981113?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/6962800464972981113/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=6962800464972981113' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6962800464972981113'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/6962800464972981113'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/05/test-pose-for-pagong-tucked-position.html' title='Test pose for Pagong: Tucked position'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/SguENgwK_UI/AAAAAAAAAiM/MH3zMp-5JdE/s72-c/pagongtestposeB2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-2164033353919178582</id><published>2009-05-14T10:30:00.003+08:00</published><updated>2009-05-14T10:36:06.144+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pagong'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Test poses for Pagong: Standing</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/SguCoseJt0I/AAAAAAAAAhE/XqFzBDJiAq0/s1600-h/pagong_testpose1.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/SguCoseJt0I/AAAAAAAAAhE/XqFzBDJiAq0/s320/pagong_testpose1.jpg" alt="" id="BLOGGER_PHOTO_ID_5335501819194488642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/SguCokESqOI/AAAAAAAAAhM/UWh8HpbJd14/s1600-h/pagong_testpose2.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/SguCokESqOI/AAAAAAAAAhM/UWh8HpbJd14/s320/pagong_testpose2.jpg" alt="" id="BLOGGER_PHOTO_ID_5335501816938539234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/SguC1CS-hKI/AAAAAAAAAh8/0K8Vx1-Zgss/s1600-h/pagong_testpose8.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/SguC1CS-hKI/AAAAAAAAAh8/0K8Vx1-Zgss/s320/pagong_testpose8.jpg" alt="" id="BLOGGER_PHOTO_ID_5335502031211627682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/SguC1BfJ8rI/AAAAAAAAAh0/xWGP4Z_KsO0/s1600-h/pagong_testpose7.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/SguC1BfJ8rI/AAAAAAAAAh0/xWGP4Z_KsO0/s320/pagong_testpose7.jpg" alt="" id="BLOGGER_PHOTO_ID_5335502030994272946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/SguC02G12BI/AAAAAAAAAhs/GSJN7ynpoE4/s1600-h/pagong_testpose6.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/SguC02G12BI/AAAAAAAAAhs/GSJN7ynpoE4/s320/pagong_testpose6.jpg" alt="" id="BLOGGER_PHOTO_ID_5335502027939502098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/SguCo6TWEjI/AAAAAAAAAhk/uWMElFqaEJQ/s1600-h/pagong_testpose5.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/SguCo6TWEjI/AAAAAAAAAhk/uWMElFqaEJQ/s320/pagong_testpose5.jpg" alt="" id="BLOGGER_PHOTO_ID_5335501822907257394" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/SguCowfEaWI/AAAAAAAAAhc/GMQ_SK-y9lc/s1600-h/pagong_testpose4.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/SguCowfEaWI/AAAAAAAAAhc/GMQ_SK-y9lc/s320/pagong_testpose4.jpg" alt="" id="BLOGGER_PHOTO_ID_5335501820272077154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/SguCovu5KXI/AAAAAAAAAhU/OWvpXoFljqU/s1600-h/pagong_testpose3.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/SguCovu5KXI/AAAAAAAAAhU/OWvpXoFljqU/s320/pagong_testpose3.jpg" alt="" id="BLOGGER_PHOTO_ID_5335501820070013298" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-2164033353919178582?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/2164033353919178582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=2164033353919178582' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2164033353919178582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2164033353919178582'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/05/test-poses-for-pagong-standing.html' title='Test poses for Pagong: Standing'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/SguCoseJt0I/AAAAAAAAAhE/XqFzBDJiAq0/s72-c/pagong_testpose1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-23063646754761499</id><published>2009-05-13T15:49:00.009+08:00</published><updated>2009-05-13T16:05:42.094+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gimp'/><category scheme='http://www.blogger.com/atom/ns#' term='blend files'/><category scheme='http://www.blogger.com/atom/ns#' term='normal map'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>How to create a normal map in Gimp for Blender 2.48a, Part III</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Step 3.  Using the normal map in Blender&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;3.1  Go back to blender or reopen your previous blend file.&lt;br /&gt;&lt;br /&gt;3.2  Hit &lt;span style="color: rgb(255, 204, 0);"&gt;F5-key&lt;/span&gt; or &lt;span style="color: rgb(204, 102, 0);"&gt;Shading button&lt;/span&gt;.  Then click on materials button.&lt;br /&gt;&lt;br /&gt;3.3 Add a new material to your mesh. I renamed mine "normapMAT"&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/Sgp8-HTvGmI/AAAAAAAAAfk/37OkHgGuIIA/s1600-h/addnewmat.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/Sgp8-HTvGmI/AAAAAAAAAfk/37OkHgGuIIA/s320/addnewmat.png" alt="" id="BLOGGER_PHOTO_ID_5335214115129334370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3.4 Hit &lt;span style="color: rgb(255, 204, 0);"&gt;F6-key&lt;/span&gt; or &lt;span style="color: rgb(204, 102, 0);"&gt;Texture button&lt;/span&gt;.  Add a new texture.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp9Fcd75tI/AAAAAAAAAfs/ip2FJvRCup4/s1600-h/imagetex.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp9Fcd75tI/AAAAAAAAAfs/ip2FJvRCup4/s320/imagetex.png" alt="" id="BLOGGER_PHOTO_ID_5335214241068345042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3.5 Under texture type select "&lt;span style="color: rgb(255, 204, 0);"&gt;Image&lt;/span&gt;"&lt;br /&gt;&lt;br /&gt;3.6 In the &lt;span style="color: rgb(204, 102, 0);"&gt;image buttons group&lt;/span&gt;, click on the &lt;span style="color: rgb(255, 204, 0);"&gt;load button&lt;/span&gt;.  One of the blender windows will turn into a &lt;span style="color: rgb(204, 102, 0);"&gt;File browser&lt;/span&gt;.  Select your normal map e.g. UVnormap1.tga.  It's a good practice to turn on "&lt;span style="color: rgb(255, 204, 0);"&gt;Relative paths&lt;/span&gt;".  Click the "&lt;span style="color: rgb(255, 204, 0);"&gt;Select image&lt;/span&gt;" button.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/Sgp9NNQXRyI/AAAAAAAAAf0/xQGdOVL-v_w/s1600-h/loadimage.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/Sgp9NNQXRyI/AAAAAAAAAf0/xQGdOVL-v_w/s320/loadimage.png" alt="" id="BLOGGER_PHOTO_ID_5335214374423840546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/Sgp9WP1ueKI/AAAAAAAAAf8/Kik8BM9qshQ/s1600-h/selectimage.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/Sgp9WP1ueKI/AAAAAAAAAf8/Kik8BM9qshQ/s320/selectimage.png" alt="" id="BLOGGER_PHOTO_ID_5335214529736243362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3.7 In the "&lt;span style="color: rgb(204, 102, 0);"&gt;Map Image&lt;/span&gt;" buttons group.  Enable "&lt;span style="color: rgb(255, 204, 0);"&gt;Normal Map&lt;/span&gt;", then select "&lt;span style="color: rgb(255, 204, 0);"&gt;Tangent&lt;/span&gt;".  I also enabled "&lt;span style="color: rgb(255, 204, 0);"&gt;Extend&lt;/span&gt;" and under "&lt;span style="color: rgb(204, 102, 0);"&gt;Image buttons&lt;/span&gt;" "&lt;span style="color: rgb(255, 255, 0);"&gt;Premul&lt;/span&gt;".&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp9iQWTg5I/AAAAAAAAAgE/4OWPh87gqFo/s1600-h/normapset.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp9iQWTg5I/AAAAAAAAAgE/4OWPh87gqFo/s320/normapset.png" alt="" id="BLOGGER_PHOTO_ID_5335214736031318930" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sgp9iYrgK-I/AAAAAAAAAgM/E5n3PRDn9lw/s1600-h/normapset2.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sgp9iYrgK-I/AAAAAAAAAgM/E5n3PRDn9lw/s320/normapset2.png" alt="" id="BLOGGER_PHOTO_ID_5335214738267712482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3.8 Go back to the &lt;span style="color: rgb(204, 102, 0);"&gt;materials buttons&lt;/span&gt; (hit the button with red sphere).  Click on the "&lt;span style="color: rgb(255, 204, 0);"&gt;Map T&lt;/span&gt;o"  near the &lt;span style="color: rgb(204, 102, 0);"&gt;Texture tab&lt;/span&gt;.  &lt;span style="color: rgb(255, 0, 0);"&gt;Disable &lt;/span&gt;"&lt;span style="color: rgb(255, 204, 0);"&gt;col&lt;/span&gt;" and &lt;span style="color: rgb(0, 204, 204);"&gt;enable&lt;/span&gt; "&lt;span style="color: rgb(255, 204, 0);"&gt;nor&lt;/span&gt;" (Text will turn white if enabled and black disabled, yellow if inverse)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp9udkbPII/AAAAAAAAAgU/eH51gl-VveE/s1600-h/maptoset.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp9udkbPII/AAAAAAAAAgU/eH51gl-VveE/s320/maptoset.png" alt="" id="BLOGGER_PHOTO_ID_5335214945738636418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;That's it.  Hit&lt;span style="color: rgb(255, 204, 0);"&gt; F12&lt;/span&gt; and render your results.  Make sure you have a camera and lights.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp919pBSEI/AAAAAAAAAgc/kNGbjW7K4tg/s1600-h/render.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp919pBSEI/AAAAAAAAAgc/kNGbjW7K4tg/s320/render.png" alt="" id="BLOGGER_PHOTO_ID_5335215074606925890" border="0" /&gt;&lt;/a&gt;&lt;span style="display: block;" id="formatbar_Buttons"&gt;&lt;span class="on" style="display: block;" id="formatbar_Add_Image" title="Add Image" onmouseover="ButtonHoverOn(this);" onmouseout="ButtonHoverOff(this);" onmouseup="addImage();" onmousedown="CheckFormatting(event);;ButtonMouseDown(this);"&gt;&lt;img src="http://www.blogger.com/img/blank.gif" alt="Add Image" class="gl_photo" border="0" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rendered result&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/Sgp-EokJ_SI/AAAAAAAAAgk/itw0qIW4K8Y/s1600-h/normaptest2.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/Sgp-EokJ_SI/AAAAAAAAAgk/itw0qIW4K8Y/s320/normaptest2.jpg" alt="" id="BLOGGER_PHOTO_ID_5335215326647418146" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/Sgp-FOFDgKI/AAAAAAAAAg8/9FLHkRUz_68/s1600-h/normaptest5.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/Sgp-FOFDgKI/AAAAAAAAAg8/9FLHkRUz_68/s320/normaptest5.jpg" alt="" id="BLOGGER_PHOTO_ID_5335215336717516962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp-E185eNI/AAAAAAAAAg0/_vKMgHodZYI/s1600-h/normaptest4.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp-E185eNI/AAAAAAAAAg0/_vKMgHodZYI/s320/normaptest4.jpg" alt="" id="BLOGGER_PHOTO_ID_5335215330240854226" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sgp-EppT3pI/AAAAAAAAAgs/tKvA1fm-y-E/s1600-h/normaptest3.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sgp-EppT3pI/AAAAAAAAAgs/tKvA1fm-y-E/s320/normaptest3.jpg" alt="" id="BLOGGER_PHOTO_ID_5335215326937472658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Blend File&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/1340t0mtvvd/normaptest.blend.zip"&gt;http://www.mediafire.com/file/1340t0mtvvd/normaptest.blend.zip&lt;/a&gt; (263.23 kb)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Links&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://nifelheim.dyndns.org/%7Ecocidius/normalmap/"&gt;Cocidius' info on the normal map plugin&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-23063646754761499?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/23063646754761499/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=23063646754761499' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/23063646754761499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/23063646754761499'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/05/step-3.html' title='How to create a normal map in Gimp for Blender 2.48a, Part III'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_DBdwDaB4fM0/Sgp8-HTvGmI/AAAAAAAAAfk/37OkHgGuIIA/s72-c/addnewmat.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-1506712356497819764</id><published>2009-05-13T15:38:00.006+08:00</published><updated>2009-05-13T15:48:36.031+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gimp'/><category scheme='http://www.blogger.com/atom/ns#' term='normal map'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>How to create a normal map in Gimp for Blender 2.48a, Part II</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Step 2.  Creating a normal map in Gimp&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;2.1  Open the UVnormap file in Gimp.  Btw.  Blender will append the name of the mesh object to the name of the uv map so mine is named UVnormap_Plane.tga.&lt;br /&gt;&lt;br /&gt;2.2 Create a new layer where we will draw the texture.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sgp5YEat2yI/AAAAAAAAAe0/Jtc90KxYp94/s1600-h/gimpnewlayer.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sgp5YEat2yI/AAAAAAAAAe0/Jtc90KxYp94/s320/gimpnewlayer.png" alt="" id="BLOGGER_PHOTO_ID_5335210162983394082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2.3  Draw textures.  I did mine with black, white and grayscale.  But you can use color,  I'm just not sure how the normal map plugin will interpret it.  You can actually use &lt;a href="http://74.6.146.127/search/cache?ei=UTF-8&amp;amp;p=TheFr00n%27s+Hasty+NormalMap+Tutorial+%28for+the+GIMP%29&amp;amp;fr=yff3kc&amp;amp;u=www.moviestorm.co.uk/forum/posts/list/3495.page&amp;amp;w=thefr00n%27s+thefr00ns+hasty+normalmap+tutorial+tutorials+gimp&amp;amp;d=a-U9l0xISvzq&amp;amp;icp=1&amp;amp;.intl=us"&gt;photo textures&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;2.4 To study the effect of using different gray tones I drew solid lines on half the plane using &lt;span style="color: rgb(204, 102, 0);"&gt;Circle brush 19 (21x21)&lt;/span&gt;.  And on the other half, fuzzy lines with &lt;span style="color: rgb(204, 102, 0);"&gt;Circle fuzzy brush 19 (21x21)&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/Sgp6LY6xpzI/AAAAAAAAAe8/-bQitiXQWSk/s1600-h/gimpduplilayer.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/Sgp6LY6xpzI/AAAAAAAAAe8/-bQitiXQWSk/s320/gimpduplilayer.png" alt="" id="BLOGGER_PHOTO_ID_5335211044659898162" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2.5 After you've drawn you're texture click on &lt;span style="color: rgb(255, 204, 0);"&gt;menu-&gt;Filters-&gt;Map-&gt;Normalmap&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/Sgp6bHlmucI/AAAAAAAAAfE/YEW6M80UGuU/s1600-h/normalmapdialog.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/Sgp6bHlmucI/AAAAAAAAAfE/YEW6M80UGuU/s320/normalmapdialog.png" alt="" id="BLOGGER_PHOTO_ID_5335211314885605826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2.6 A dialog box will appear.  For my turtle texture I've set &lt;span style="color: rgb(255, 204, 0);"&gt;Filter: Sobel 5x5&lt;/span&gt;.  And set &lt;span style="color: rgb(255, 204, 0);"&gt;Alpha channel to "Set to 1"&lt;/span&gt;, although this might not have any effect.  Supposedly it uses the value of a grayscale image (but my image is RGB since the normalmap plugin will not work on grayscale mode).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp7BRGTsBI/AAAAAAAAAfU/uUp4s05H7KU/s1600-h/previw1.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp7BRGTsBI/AAAAAAAAAfU/uUp4s05H7KU/s320/previw1.png" alt="" id="BLOGGER_PHOTO_ID_5335211970273718290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/Sgp7BqOxopI/AAAAAAAAAfc/KnqylmuskQs/s1600-h/preview2.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/Sgp7BqOxopI/AAAAAAAAAfc/KnqylmuskQs/s320/preview2.png" alt="" id="BLOGGER_PHOTO_ID_5335211977020121746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2.7 You can preview the effect of the normalmap by clicking "&lt;span style="color: rgb(204, 102, 0);"&gt;3D Preview&lt;/span&gt;" button.  A window will appear which you can &lt;span style="color: rgb(255, 204, 0);"&gt;toggle to fullscreen&lt;/span&gt;.  You can grab and turn around the preview to look at the effect by right clicking and dragging the image.  You can changed settings and the preview will reflect the changes.  When your happy with the effect click "&lt;span style="color: rgb(255, 204, 0);"&gt;OK&lt;/span&gt;".  Your drawn image should turn blue.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/Sgp6bH3mWYI/AAAAAAAAAfM/NToU_3D7YlI/s1600-h/gimpnormap.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/Sgp6bH3mWYI/AAAAAAAAAfM/NToU_3D7YlI/s320/gimpnormap.png" alt="" id="BLOGGER_PHOTO_ID_5335211314961078658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2.8  So you can edit your map again save as an .xcf file first.  Then click File-&gt;Save A copy... .  Give your normal map image a .tga extension.  Mine is named UVnormap1.tga&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Note:  Remember that you can also change the height of the bump or depression in Blender, and you can even invert it later on, so you don't really have to tweak too much here.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;That's the end of step 2.  We now have a normal map, we can use in Blender.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-1506712356497819764?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/1506712356497819764/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=1506712356497819764' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1506712356497819764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1506712356497819764'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/05/how-to-create-normal-map-in-gimp-for_13.html' title='How to create a normal map in Gimp for Blender 2.48a, Part II'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/Sgp5YEat2yI/AAAAAAAAAe0/Jtc90KxYp94/s72-c/gimpnewlayer.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-2665449574598933400</id><published>2009-05-13T15:18:00.009+08:00</published><updated>2009-05-13T15:37:30.236+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gimp'/><category scheme='http://www.blogger.com/atom/ns#' term='normal map'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>How to create a normal map in Gimp for Blender 2.48a, Part I</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Step 1. Create a &lt;/span&gt;&lt;span style="color: rgb(204, 102, 0); font-weight: bold;"&gt;UV map&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; in Blender&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1.1 Split your window into a &lt;span style="color: rgb(255, 204, 0);"&gt;3d view&lt;/span&gt; window and a &lt;span style="color: rgb(255, 204, 0);"&gt;UV/image editor&lt;/span&gt; window&lt;br /&gt;&lt;br /&gt;1.2 Create a new image&lt;br /&gt;&lt;blockquote&gt;a. With your cursor in the &lt;span style="color: rgb(255, 204, 0);"&gt;UV/image editor&lt;/span&gt; hit &lt;span style="color: rgb(204, 102, 0);"&gt;Alt-N&lt;/span&gt; or select &lt;span style="color: rgb(204, 102, 0);"&gt;Image*-&gt;New&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp2YI_8ucI/AAAAAAAAAds/tV2SQnotixA/s1600-h/newUVimage.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp2YI_8ucI/AAAAAAAAAds/tV2SQnotixA/s320/newUVimage.png" alt="" id="BLOGGER_PHOTO_ID_5335206865678416322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;b. A dialog box will appear with settings.  Usual settings are 512, 1024, 2048.  The larger the image the more memory will be used by Blender.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp2j7xlLMI/AAAAAAAAAd0/1OZfMrTtvE8/s1600-h/newuvimage2.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp2j7xlLMI/AAAAAAAAAd0/1OZfMrTtvE8/s320/newuvimage2.png" alt="" id="BLOGGER_PHOTO_ID_5335207068286921922" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;c. You may need to select your new image by clicking on the up/down arrow and selecting "Untitled".&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/Sgp2r4rHVuI/AAAAAAAAAd8/l8eV9HiBRHw/s1600-h/newuvimage3.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/Sgp2r4rHVuI/AAAAAAAAAd8/l8eV9HiBRHw/s320/newuvimage3.png" alt="" id="BLOGGER_PHOTO_ID_5335207204893447906" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;d. You may rename your untitled image by clicking on the text box and when it turns red or whatever color your theme is set to, just type in a new name.  I renamed mine "UVnormap".&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/Sgp2zZPm8VI/AAAAAAAAAeE/VyGBqMk0jvo/s1600-h/newuvimagerename.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/Sgp2zZPm8VI/AAAAAAAAAeE/VyGBqMk0jvo/s320/newuvimagerename.png" alt="" id="BLOGGER_PHOTO_ID_5335207333895532882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;1.3. Unwrap your UV&lt;br /&gt;&lt;blockquote&gt;a. In the &lt;span style="color: rgb(255, 204, 0);"&gt;3d view&lt;/span&gt; window select your mesh (I have here a plane scaled up and subdivided twice)and go into &lt;span style="color: rgb(255, 204, 0);"&gt;edit mode&lt;/span&gt; by hitting &lt;span style="color: rgb(204, 102, 0);"&gt;tab-key&lt;/span&gt; if you are in &lt;span style="color: rgb(255, 204, 0);"&gt;object mode&lt;/span&gt; or select from the menu.&lt;br /&gt;&lt;br /&gt;b. Press&lt;span style="color: rgb(204, 102, 0);"&gt; a-key&lt;/span&gt; to select all vertices/line/faces (the lines should turn yellow, and the faces pink).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp3MZ1DP2I/AAAAAAAAAeM/qOW3H2JRpRo/s1600-h/uvunwrapmenu.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp3MZ1DP2I/AAAAAAAAAeM/qOW3H2JRpRo/s320/uvunwrapmenu.png" alt="" id="BLOGGER_PHOTO_ID_5335207763549306722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;c. Hit &lt;span style="color: rgb(204, 102, 0);"&gt;U-key&lt;/span&gt; or select &lt;span style="color: rgb(204, 102, 0);"&gt;Mesh-&gt;UV Unwrap&lt;/span&gt; in the &lt;span style="color: rgb(255, 204, 0);"&gt;3d view&lt;/span&gt; menu.   I just selected "Unwrap".  The UV mapping will appear in the &lt;span style="color: rgb(255, 204, 0);"&gt;UV/Image editor&lt;/span&gt; window.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sgp3MlQLCjI/AAAAAAAAAeU/3bJ4nmq532s/s1600-h/unwrap.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sgp3MlQLCjI/AAAAAAAAAeU/3bJ4nmq532s/s320/unwrap.png" alt="" id="BLOGGER_PHOTO_ID_5335207766615853618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;1.4 Export your UV&lt;br /&gt;&lt;blockquote&gt;a. Move your cursor on the &lt;span style="color: rgb(255, 204, 0);"&gt;UV/Image editor&lt;/span&gt; window and click on &lt;span style="color: rgb(204, 102, 0);"&gt;UVs-&gt;Scripts-&gt;Save UV Face Layout... &lt;/span&gt;in the menu.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sgp3clXjENI/AAAAAAAAAec/K0mX9IY4CJs/s1600-h/exportUV.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sgp3clXjENI/AAAAAAAAAec/K0mX9IY4CJs/s320/exportUV.png" alt="" id="BLOGGER_PHOTO_ID_5335208041524695250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;b. A dialog box will appear and you may need to change size.  Here I used 1024 pixels.  Then hit &lt;span style="color: rgb(204, 102, 0);"&gt;OK&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/Sgp3c9GIHEI/AAAAAAAAAek/37eMYdkI38w/s1600-h/uvexport2.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/Sgp3c9GIHEI/AAAAAAAAAek/37eMYdkI38w/s320/uvexport2.png" alt="" id="BLOGGER_PHOTO_ID_5335208047894076482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;c. One of the windows will turn into a &lt;span style="color: rgb(255, 204, 0);"&gt;File browser&lt;/span&gt; window.  Select your folder to save the targa file.  Type the name of your file e.g. UVnormap.  Then click&lt;span style="color: rgb(204, 102, 0);"&gt; Save UV (tga)&lt;/span&gt;.  You can also save it as SVG if you selected that in UV export dialog box.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sgp3c5LufGI/AAAAAAAAAes/GtzBK31GBLQ/s1600-h/uvexport4.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sgp3c5LufGI/AAAAAAAAAes/GtzBK31GBLQ/s320/uvexport4.png" alt="" id="BLOGGER_PHOTO_ID_5335208046843821154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;That's the end of Step one.  We will now temporarily leave blender and open Gimp to work on the UV map.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-2665449574598933400?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/2665449574598933400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=2665449574598933400' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2665449574598933400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/2665449574598933400'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/05/how-to-create-normal-map-in-gimp-for.html' title='How to create a normal map in Gimp for Blender 2.48a, Part I'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_DBdwDaB4fM0/Sgp2YI_8ucI/AAAAAAAAAds/tV2SQnotixA/s72-c/newUVimage.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-7668385246022602020</id><published>2009-05-13T15:11:00.002+08:00</published><updated>2009-05-13T15:18:04.022+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pagong'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Armature of Pagong</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_DBdwDaB4fM0/Sgp0AT9ZlvI/AAAAAAAAAdk/r9iTL4xpi4A/s1600-h/pagongbone1.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_DBdwDaB4fM0/Sgp0AT9ZlvI/AAAAAAAAAdk/r9iTL4xpi4A/s320/pagongbone1.jpg" alt="" id="BLOGGER_PHOTO_ID_5335204257280399090" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sgp0ATu4zQI/AAAAAAAAAdc/oJIbEFNtJ7o/s1600-h/pagongbone2.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/Sgp0ATu4zQI/AAAAAAAAAdc/oJIbEFNtJ7o/s320/pagongbone2.jpg" alt="" id="BLOGGER_PHOTO_ID_5335204257219529986" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-7668385246022602020?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/7668385246022602020/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=7668385246022602020' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7668385246022602020'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/7668385246022602020'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/05/armature-of-pagong.html' title='Armature of Pagong'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_DBdwDaB4fM0/Sgp0AT9ZlvI/AAAAAAAAAdk/r9iTL4xpi4A/s72-c/pagongbone1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4834122244406957038.post-1962329808804477850</id><published>2009-05-12T15:13:00.002+08:00</published><updated>2009-05-12T15:17:51.706+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pagong'/><category scheme='http://www.blogger.com/atom/ns#' term='halo-halo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Final texture tweak of Pagong</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/SgkiEFsquyI/AAAAAAAAAdM/apLmKA2t2WY/s1600-h/pagong35.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/SgkiEFsquyI/AAAAAAAAAdM/apLmKA2t2WY/s320/pagong35.jpg" alt="" id="BLOGGER_PHOTO_ID_5334832687241411362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/SgkiD2Bx4JI/AAAAAAAAAdE/riDQsEnKAiY/s1600-h/pagong34.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/SgkiD2Bx4JI/AAAAAAAAAdE/riDQsEnKAiY/s320/pagong34.jpg" alt="" id="BLOGGER_PHOTO_ID_5334832683034992786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DBdwDaB4fM0/SgkiDsMMjuI/AAAAAAAAAc8/dvUZwnNRXdg/s1600-h/pagong33.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_DBdwDaB4fM0/SgkiDsMMjuI/AAAAAAAAAc8/dvUZwnNRXdg/s320/pagong33.jpg" alt="" id="BLOGGER_PHOTO_ID_5334832680394329826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Rendered the following with raytraced lighting&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_DBdwDaB4fM0/SgkiEBG0SyI/AAAAAAAAAdU/NizOdmcRUdo/s1600-h/pagongAORAY.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_DBdwDaB4fM0/SgkiEBG0SyI/AAAAAAAAAdU/NizOdmcRUdo/s320/pagongAORAY.png" alt="" id="BLOGGER_PHOTO_ID_5334832686008912674" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4834122244406957038-1962329808804477850?l=matangdilis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://matangdilis.blogspot.com/feeds/1962329808804477850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4834122244406957038&amp;postID=1962329808804477850' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1962329808804477850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4834122244406957038/posts/default/1962329808804477850'/><link rel='alternate' type='text/html' href='http://matangdilis.blogspot.com/2009/05/final-texture-tweak-of-pagong.html' title='Final texture tweak of Pagong'/><author><name>matangdilis</name><uri>http://www.blogger.com/profile/12059404345389342981</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_DBdwDaB4fM0/SNeCYlQfGFI/AAAAAAAAABc/TTLrnDU0Pgg/S220/f1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DBdwDaB4fM0/SgkiEFsquyI/AAAAAAAAAdM/apLmKA2t2WY/s72-c/pagong35.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
