daga01.zip (2.69 MB)
I am not particularly happy with this release but I have to suspend my tweaking of this model to move on to the last main character. This is a dirty rat, licensed under licensed under Creative Commons Attribution-Share Alike 3.0 Unported License. Please document any modifications in the text info file.
Includes footroll.py from http://graphicall.org/bbb/chars/pyconstraints/footroll.py which is
copyright Blender Foundation|www.bigbuckbunny.org | http://www.bigbuckbunny.org/index.php/about/. footroll.py python script is licensed under Creative Commons Attribution 3.0 (http://creativecommons.org/licenses/by/3.0/).
Problems that I could not solve at the moment includes:
1. The bone driver for blinking doesn't work.
2. The tail flattens when in a particular position like so:
3. The shoulders have ugly deformations in some positions:
Deformed position, thankfully the fur hides some of it:
On the positive side is that I did manage to implement footroll, I just don't know if this is correct:
I also made use of a normal map for the details of the ears. The normal map was made using the procedure in Ken Bayer's tutorial "Baking normal maps from a high poly model" in BlenderArt magazine 20 (www.blenderart.org).
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