Wednesday, June 24, 2009

Monkey's head

Monday, June 22, 2009

Monkey's face

I am beginning the mesh of matsing.

Tuesday, June 9, 2009

Some more daga renders

It also appears that lighting have a lot to do with the appearance of the fur. These were done with the default lamp:

Compare with these done with 2 hemis, top and bottom:

And these with 2 hemis top and bottom, plus 1 spot:

Daga blend file release 1.0

Download link: (2.69 MB)

I am not particularly happy with this release but I have to suspend my tweaking of this model to move on to the last main character. This is a dirty rat, licensed under licensed under Creative Commons Attribution-Share Alike 3.0 Unported License. Please document any modifications in the text info file.

Includes from which is
copyright Blender Foundation| | python script is licensed under Creative Commons Attribution 3.0 (

Problems that I could not solve at the moment includes:
1. The bone driver for blinking doesn't work.
2. The tail flattens when in a particular position like so:

3. The shoulders have ugly deformations in some positions:

Rest position

Deformed position, thankfully the fur hides some of it:

On the positive side is that I did manage to implement footroll, I just don't know if this is correct:

I also made use of a normal map for the details of the ears. The normal map was made using the procedure in Ken Bayer's tutorial "Baking normal maps from a high poly model" in BlenderArt magazine 20 (

Friday, June 5, 2009

Rat fur

I still need a few tweaks. But something odd happened to my cameras. I can no longer render with more than one camera. When I ctrl-0 another camera, it still renders the view of the last camera. I wonder if this was caused by mesh deform or I accidentally enabled/disabled something.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.