Sunday, April 17, 2011

unofficial sloodleset 1.2c for SLOODLE 1.2

SLOODLE 1.2 had been released last June. The new feature is the SLOODLE Tracker. See here for further information (Downloads, Installation and Documentation): https://www.sloodle.org/blog/?p=238

Developers who would like to test it under Opensim may want to look at the unofficial sloodleset for OpenSim (Updated Dec. 23, 2011 due to problems with permissions) below:

Warning: The quiz chair does not work yet in this sloodleset. It is still under investigation. Update: quiz chair should work now.

IAR http://www.mediafire.com/file/sy3yj29vu29cb5e/unofficialSDLSET1.2c.iar (2.54 MB)


OAR http://www.mediafire.com/file/sts8uuqdwcc8dn9/unofficialSDLSET1.2c.oar (2.77 MB)


User Documentation for the Tracker
http://www.sloodle.org/moodle/mod/forum/discuss.php?d=2482

A journal article detailing the use of the tracker by Michael Callaghan et.al. entitled Engineering Education Island: Teaching Engineering in Virtual Worlds (2009) is available here http://www.ics.heacademy.ac.uk/italics/vol8iss3/pdf/ItalicsVol8Iss3Nov2009Paper01.pdf.


For more info see these threads:
http://www.sloodle.org/moodle/mod/forum/discuss.php?d=3370 (Call for Beta Testers)
http://www.sloodle.org/moodle/mod/forum/discuss.php?d=3406 (Unofficial SLOODLESET 1.2 for OS discussion)
http://www.sloodle.org/moodle/mod/forum/discuss.php?d=3401 (Tracker installation problems)

Friday, April 8, 2011

Project Report: Exploratory Approaches to the Design and Development of a Game for a Distance Education Course in Philippine History

by
Roel Cantada

I would like to share my project report for my master's degree in distance education at the University of the Philippines Open University (UPOU).

Downloads

Report
http://www.mediafire.com/file/ei3fb2b9haja388/CantadaProjectReportEbook.pdf (4.57 mb)

WIP OARs of the game
http://www.mediafire.com/file/qlew0zm3ws3v2pp/phgame1_2-8-2011.oar (15.22 mb)
http://www.mediafire.com/file/qb2377nriczm66s/phgame2_2-8-2011.oar (5 mb)
http://www.mediafire.com/file/cb7coc47ao29ydc/phgame3_2-8-2011.oar (10.44 mb)



Moodle backup (Updated Dec. 19, 2011)
http://www.mediafire.com/file/zj5155md34ml0ot/backup-19thcent-20111219-1452.zip (955 kb)

You may need to edit the presenter slides url after restoring this moodle backup. Click on the presenter link->edit tab->hand icon->paste new url. (The new url should come from the course files->briefing folder. Right click and copy link to get the url.) Then save.

Abstract

The project explores the design and development of a prototype video game for a distance education course in Philippine history. The project seeks to answer these questions:

  1. What are the affordable learning actions and constraints of educational games in general and games for learning history in particular? 
  2. What production pipeline of design and development of educational games is appropriate for distance education teachers of Philippine history with meagre resources?
The rationale for the project is the following:

  1. There is little study on courses as games in distance education. 
  2. In the context of connectivist learning theory there is no study of games as hubs for a personal learning environment (PLE). 
  3. There is no available off the shelf game for teaching Philippine history. 
Open Simulator, a Multi-user Virtual Environment (MUVE) was used to create a prototype game. Formative research methods were adopted in the design and development of the game.

It has been found that the game affords the adoption of a wide range of learning theories and methods. As a PLE hub it has weak and strong affordances. In learning history it affords the following:

  1. It affords the linking and finding of historical sources.
  2. It affords role playing of historical characters.
  3. It affords reconstruction of history in multimedia.
  4. It affords the linking of game play with history.
It has also been found that teachers may impose a minimal amount of constraint on the learning path through quests and virtual objects that serve as obstacles. Items may be hidden from view (to delay use) or pointed out by Non-Player Characters. These constraints may help learners recognize affordable learning actions in the game. It may also scaffold the experience of novice players who are unfamiliar with the 3D environment.

In conclusion, series of steps and guidelines are suggested for developing educational games. It is recommended that teachers exploit the tools of the game for collaborative design and development as well as the production of reusable virtual world archives.

 
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