Sunday, November 14, 2010

Prim cathedral's nave ceiling and exedra

ribbed barrel vault

apse

Saturday, November 13, 2010

Working on the Prim Cathedral's Nave


Thursday, November 11, 2010

Mesh objects in Opensim Dev

I tested the "mesh object" feature in OpenSim development version that allows the importation of collada (.dae) mesh files.  I used meshes from Big Buck Bunny and the third stage of the Sintel mesh as test; without decimation. I did removed subsurf subdivision in the Sintel mesh due to its size.  It was exported using Blender 2.49b as collada1.4 dae files.  Here is a screenshot of the result.


It's still very early in development but hopefully by next year we'd have a stable mesh system. The viewer used is the Second Life ® Mesh Viewer for Linux.

Big Buck Bunny characters are copyright of Blender Foundation | www.blender.org  and are licensed under Creative Commons Attribution 3.0. Sintel character is copyright of Blender Foundation | www.sintel.org and is similarly licensed under Creative Commons Attribution 3.0.

Reference:

http://wiki.secondlife.com/wiki/Mesh

Wednesday, November 10, 2010

Prim cathedral facade - complete

The complete structure of the cathedral facade. It is still missing statues.

Sunday, November 7, 2010

Beginning a prim object cathedral

This cathedral is going to be a big build. The floor plan occupies a third of a region already.  Seems to reflect how dominating the church was in the 19th century Philippines.

Saturday, November 6, 2010

 
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