I tested the "mesh object" feature in OpenSim development version that allows the importation of collada (.dae) mesh files. I used meshes from Big Buck Bunny and the third stage of the Sintel mesh as test; without decimation. I did removed subsurf subdivision in the Sintel mesh due to its size. It was exported using Blender 2.49b as collada1.4 dae files. Here is a screenshot of the result.
It's still very early in development but hopefully by next year we'd have a stable mesh system. The viewer used is the Second Life ® Mesh Viewer for Linux.
This cathedral is going to be a big build. The floor plan occupies a third of a region already. Seems to reflect how dominating the church was in the 19th century Philippines.
A Conversation with ChatGPT about Vox114
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*Me:* *If you are given a robot body and would be able to explore the
physical world, where would you go first and what would you do? *
*ChatGPT:* If I w...
Streamlining our behind-the-scenes administration
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There’s a lot that goes on behind the scenes of maintaining any software
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Call For Content: Blenderart Magazine issue #48
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We are ready to start gathering up tutorials, making of articles and images
for Issue # 48 of Blenderart Magazine. The theme for this issue is “Time
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Baybayin keyboard layout para sa Linux
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Sa wakas may gumawa ng ng keyboard layout ng baybayin para sa Linux.
Nilikha ito ng *Ubuntu Philippines LoCo Team* project at nasa kanilang *Philippines
“...