I tested the "mesh object" feature in OpenSim development version that allows the importation of collada (.dae) mesh files. I used meshes from Big Buck Bunny and the third stage of the Sintel mesh as test; without decimation. I did removed subsurf subdivision in the Sintel mesh due to its size. It was exported using Blender 2.49b as collada1.4 dae files. Here is a screenshot of the result.
It's still very early in development but hopefully by next year we'd have a stable mesh system. The viewer used is the Second Life ® Mesh Viewer for Linux.
Big Buck Bunny characters are copyright of Blender Foundation | www.blender.org and are licensed under Creative Commons Attribution 3.0. Sintel character is copyright of Blender Foundation | www.sintel.org and is similarly licensed under Creative Commons Attribution 3.0.
Reference:
http://wiki.secondlife.com/wiki/Mesh
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