Thursday, November 11, 2010

Mesh objects in Opensim Dev

I tested the "mesh object" feature in OpenSim development version that allows the importation of collada (.dae) mesh files.  I used meshes from Big Buck Bunny and the third stage of the Sintel mesh as test; without decimation. I did removed subsurf subdivision in the Sintel mesh due to its size.  It was exported using Blender 2.49b as collada1.4 dae files.  Here is a screenshot of the result.

It's still very early in development but hopefully by next year we'd have a stable mesh system. The viewer used is the Second Life ® Mesh Viewer for Linux.

Big Buck Bunny characters are copyright of Blender Foundation |  and are licensed under Creative Commons Attribution 3.0. Sintel character is copyright of Blender Foundation | and is similarly licensed under Creative Commons Attribution 3.0.


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