My immediate reaction was to link the entire basilica into one object and move it by hand. That worked, but when I have to edit it I could unlink individual prims probably because of nested children. So I unlinked it all again. It took a very long time and resulted in the entire basilica exploding, with 1,390 parts strewn all over the place. I was shocked.
Fortunately I have an oar back up and reloaded from the previous edit. Here are some of the lessons I've learned (which are probably obvious to professional builder).
- Always backup with an oar or iar.
- Don't link big builds into one object, it will take forever to copy into the inventory.
- When moving parts of a big build use build math. That is use + or - the value on the build input boxes rather than manually moving parts. It's a precise way to move stuff around.
- Use a test prim when using build math. Test first how much value is needed to move norht, south, etc.
- Use prims as a ruler to measure stuff. You can divide it by build math / to get equal parts.
- After using build math always select another prim to deselect the edited object. I frequently want to move my avatar to another place, forgetting that when I press the up/down arrow keys the value in the build menu goes up and down instead of the avatar moving.
- Frequent editing mistakes are forgetting to enable/disable stretch both sides, and edit link parts.
Measuring prim for the basilica's bell tower. The cork screw sculpty are stairs. |
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