Working with the mesh deform modifier is difficult because it cause some unwanted deformations. In this model, I had to exclude the arms from the mesh deformer because it was flattening out the arms. Perhaps this is the reason why the Big Buck Bunny characters had a python script for keeping the volume of the arms.
I have never actually tried the Mesh Deform modifier in conjunction with the Armature Mod, but in time I really would want to try out. I wouldn't want to just simply constrain my mesh deformation with the simple translation of the bones, would I? Mesh Def and Lattices is the way to go for an even more realistically looking deform.
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1 comment:
I have never actually tried the Mesh Deform modifier in conjunction with the Armature Mod, but in time I really would want to try out. I wouldn't want to just simply constrain my mesh deformation with the simple translation of the bones, would I? Mesh Def and Lattices is the way to go for an even more realistically looking deform.
^_^
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